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BLiNDBoi

Level 3
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Posts posted by BLiNDBoi


  1. I think that this is funny, first there is an item to help with orc nades but most ppl rather not buy it. 2 I have seen where t's filled with orcs still loss because the ct's play smarter. Orcs have theres weakness just like other races you just need to play smart. The thing about team balance, this is kinda hard due to some maps are made more for one team. There are maps where ct's have to get inside a building where all t's are camping and can see the incoming ct before the ct can see them, its not a team balance thing its just a gay map made for that team. When I see I could help balance I try but other times it dont matter who I switch the map is sided one way

    Yeah $3,000 to reduce crit nade damage by 50%, well it is nice but because orc horde has a 240% crit, people still getting hit by 120% more damage. In reality, if the nade lasts on someone's feet it will still instant kill them along with whoever is near. Orc Horde is also invulnerable when it respawns for about 2-3 seconds which is another imbalance that needs to be fixed.

    However, I admit orc horde is probably the most overpowered for how low level the class is in comparison to the higher level races. The next most overpowered thing in this mod is of course slows lmfao, fucking cripple.


  2. Hey, me too. Acid is no tengo for CSS.

    This race is pretty lulzy. If it's a straight copy-paste race to build, I'll totally add it.

    Well in my opinion, completely ignoring my previous post about abilities, I think the only troublesome part of the code is probably forcing the class to always be drugged. With a further thought, making it also impossible for an admin to remove that state would be preferred. The passive is simple modification of movement, Drug Collecting skill is basically the same thing as skulls and I'm sure you could rip that off from the first server. Going by the trend, it all depends on your inventory of code to rip from.


  3. I can think of many spin offs with the drug addiction category. For example, changing the passive to an ability feature, for example, one ability to On SPEED for the 30% speed, another for health regen, another for drug attack effect (damage over time, dot; impaired vision), and maybe a increased damage with the cost of hp/health over time. Hell, why not add an ability to maybe that is similar to the earthquake ability on bane but instead it drugs all enemy players within a even radius for x amount of time.

    Ability Cycle Option 1:

    On Speed: 30% movement

    Feeling the High: Health Regen (Example 5 hp recover every 5 seconds)

    Attack of the Drugs: Increased knife damage but at the cost of health (Example, increased damage by 5-10 at the cost of 3hp per 5 seconds)

    Drug Infection: Attack (Will either drug the player who is attacked or cause damage over time to that player)

    Ability Option 2:

    Sharing the drugs!: All enemy players within a range (aoe) will be drugged for a period of time

    Just a couple ideas that I could add, of course if I added this I would make the level requirements for it 3000-5000.

    ---

    @MindGames

    Interesting but mine is a bit over of the higher level with a serious handicap :)


  4. Drug Addict

    General Idea:

    A while ago an admin drugged all players, annoying as it was but the concept is the idea of the race. Forcing that state onto a race as a handicap for its ridiculous damage and abilities.

    Restrictions:

    Knife only

    Always drugged

    Level required: 3000-4000

    Shopmenu Restrictions: No long-jump. No tomes for experience.

    Passive Spawn: Drugs give 5HP and 15 Cash per drug.

    Skills:

    7 total, 6 skills 1 Ultimate.

    Total Levels: 50

    Skill [5]: On SPEED

    Description: Whee! I move fast!

    "On SPEED granted you ##% movement speed."

    (40% movement speed, intervals of 8%)

    Skill [5]: Loot Corpse

    Description: Might find something valuable.

    "You found some ___(x cash or x drugs) from ___(player name)'s corpse."

    (Kill: Randomly acquire 50, 100, 150cash or 1 to 2 drugs.)

    (Level requirement: 5)

    Skill [5]: Pocket Knife

    Description: Give me your drugs! Increased Damage.

    (Increased damage +20% to 100%)

    (Level requirement: 5)

    Skill [5]: Drug Collecting

    Description: Collecting the drugs!

    "Successfully stole a drug."

    (Level Requirement: 15)

    (Collect drugs 20% to 100% chance to collect a drug, only collect-able upon strong knife)

    (Collection: Drugs give 2-10 HP and 5-25 exp per collection)

    Skill [10]: High on Pain Killers

    Description: I don't feel a damn thing! Damage Reduction.

    (Damage reduction: 4.5, 9, 13.5, 18, 22.5, 27, 31.5, 36, 40.5, 45%)

    (Level requirement: 25)

    Skill [10]: Drunken Dance

    Description: 99 bottles of beer on the wall... Evasion.

    (Evasion/Dodge: 3.5, 7, 10.5, 14, 17.5, 21, 24.5, 28, 31.5, 30%)

    (Level requirement: 30)

    Skill Ultimate [10]: Tweaked out!

    Description: DRUGS!!! NOM NOM NOM!

    (Effective time 3-10seconds. Cool down 20 seconds)

    (Not affected by slows/freezes/stuns during the effective time)

    (Level requirement: 20)

    L1: Eat 1 drugs lasts 3 sec. Speed: 1.45.

    L2: Eat 1 drugs lasts 3 sec. Speed: 1.50.

    L3: Eat 1 drugs lasts 3 sec. Speed: 1.55.

    L4: Eat 2 drugs lasts 4 sec. Speed: 1.60.

    L5: Eat 2 drugs lasts 5 sec. Speed: 1.65.

    L6: Eat 2 drugs lasts 6 sec. Speed: 1.70.

    L7: Eat 2 drugs lasts 7 sec. Speed: 1.75.

    L8: Eat 3 drugs lasts 8 sec. Speed: 1.80.

    L9: Eat 3 drugs lasts 9 sec. Speed: 1.85.

    L10: Eat 3 drugs lasts 10 sec. Speed: 1.90.

    REVISED as of March 31. More Details

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