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BLiNDBoi

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Posts posted by BLiNDBoi


  1. A couple things regarding this recently publicly released race. The ultimate is really lame and lasts too long with such a large radius. Number two if this race continues to be public there needs specific rules. Mainly regarding objectives, for example Cloudrunner lamely defused the bomb inside the blind bubble. Thirdly, I think the ultimate should only impair the vision not a blind, that or some other restriction that needs TBA.

    /Rage race thread


  2. Grim Reaper

    Starting Level: 50

    First part, every 3 levels, gain 1 damage negation up to 15

    Second part, every 2 levels, gain 1 damage reduction up to 15, totaling 65%

    Expertise will max out at 95

    However, skitt's idea of immunity to slow/freeze and stuns I think at level 150 a second expertise where the race becomes any where from 25 to 50% immune to slows, freezes and stuns.


  3. Race: Machine Gunner

    Idea #1

    What the expertise does: Gain new or additional options for ammo.

    Level 50: Gain Regenerating Ammunition , basically with this ammunition type, every kill will proc a regeneration of ammo for x seconds (lets say 5 for now with a similar rate from Weapon Master).

    Level 75: Gain Life Leeching Bullets, probably something similar to Mask of Death or anything similar of those from other races.

    Level 100: Gain Improved Fire Bullets, change the burn timer to longer 0.75 to 1 second versus the current 0.5 seconds. This will overwrite the older version of Fire Bullets.

    Level 150: Gain Improved Explosive Bullets, same damage given but with an added effect of bombs going off. This will also do an aoe damage, this idea came from Goblin Alchemist. I have no idea what value to set the aoe radius. However for the damage part, something like 20 to 40% of the damage in comparison to the original hit. This will overwrite the older version of Explosive Bullets.

    Level 200: Gain Lead Bullets, Weapon Master has it, I think taking that and reducing the power of the push-back by half would be a good starter.

    Idea #2

    What the expertise does: When in entrenchment... (Ultimate; will be explains below)

    Level 100 to 150: Gains an aura which will make the allied players within the radius to gain damage reduction. The radius should be small, and not knowing a proper unit of measure so I will go with shoulder widths, about 3-4. Gain percentage of damage reduction 0.5 percent per level. So at level 150, allied players will receive 25% damage reduction. The only problem to this idea is how it might effect races with it already.

    Level 100 to 150: Race gains more damage reduction while in entrenchment. At the current moment I think 5 to 10 percentage additional would be balanced. So the gain would be either 5/50 or 10/50 per level (0.1 or 0.2), at level 150 under entrenchment the damage reduction would be either 55 or 60.

    Level 250: Ultimate Immunity (Just kidding, that would be overpowered)

    I like my first idea more, but the second one would be interesting also.


  4. Orc Chieftain's expertise: I think I starts at 50 and ends around 100

    Level 60: 1 HE grenades

    Level 80: 2 HE grenades

    Critical grenade percentage cap: 175%

    Undead Lord: I think it starts around 50

    Movement speed percentage cap: 30% (rumored that long ago it was 40%)

    Human General: I think it starts at 50 and end probably around 80

    Gains Invisibility; caps at 50%

    Shadow Lurker: No idea on starting and ending but I guess 70 to 100

    Gain more HP; caps at 30HP at spawn versus 5HP


  5. Perhaps we should look into the shopmenu item claw of attack to see if that will also proc a bury. If it does also that could be a reason why players get perma buried on other races.


  6. This is relatively old of a glitch/bug, "Team's Phoenix brings you back to life!" It does the command to bring you to life but doesn't respawn. I'm not sure which race this is but I'd have to guess Blood Mage. Recently that went off didn't respawn me and I did the shopmenu respawn almost the right away and lost the 7000 cash. I dunno what causes me but I predict either the command by itself doesn't work or when other races with a respawn teammates ability it either gets overpowered/ignored and just glitches.


  7. Deadman Wonderland is pretty good thus far, the only warning is beware of the gore. If you can handle gore you should be pretty cool with it. C - The Money of Soul and Possibility is a good one to watch also and compared to most it is decently unique. From my knowledge Deadman Wonderland is based on a manga and C - The Money of Soul and Possibility is just an original anime. Both these series are currently coming out on a weekly basis however I don't know if they will go past 12 episodes.


  8. Race: Soul Reaper

    Level for Expertise to start: 90

    What the expertise does: Upon a successful soul collection, all enemy players within the same radius as the slow(or under the slow aura effect) takes 1 to 10 damage

    Max Expertise Levels: 100

    Gain per level: +1 dmg per level alternating between lower and upper limit.

    Lower limit damage starts at 1 and maxes out at 5. Upper limit starts at 5 and maxes out at 10. (1-5), (2-5), (2-6), (3-6), (3-7), (4-7), (4-8), (5-8), (5-9) and (5-10) for example.


  9. I only shave my face when I am going out in public. I should grow it out sometime...

    As stated previously, I have a habit of cracking my knuckles, well anything that can. My neck, back and used to do my toes, I have over time sort of stopped doing this habit but, hell cracking my knuckles is just...


  10. I agree with Aero this map sucks. This map regardless to having the turbophysics on/off I don't think it is a good map for wcs... ceiling is really really high. The one time I played it, went on a flying race with an awp and sniped. Funny as shit for me but I'm sure people were getting pissed off. I also was tempted to get the bomb on T and fly up and do nothing. Of course I didn't do that but hell the temptation to be an asshole was there.

    Oh and being unable to move props on other maps = lame.


  11. Everything has an expertise, you just haven't leveled up high enough to find it.
    Not sure if serious....
    For races that DO NOT have expertise, go ahead and make your suggestions OR if you have a change for a race's expertise, make it as well.

    He lies!

    ----

    Race: Shopkeeper

    Level for Expertise to start: 150

    What the expertise does: Increases money given out to other players, does not affect exp given to the race. (Ultimate)

    Max Expertise Levels: 250

    Gain per level: 0.5% per level, 50% money gain @ 250

    Shopkeeper is an op race but this expertise shouldn't make it stronger just makes it a little bit more of a cash support race. Also because it is easy to level compared to many race I set the expertise to be really high. Although if this is taken as an expertise I suggest making starting and ending levels higher. 200 to 300 maybe?

    :)


  12. I'm ranked 8th, what the fuck does that mean? Just means the play on the server too much. I'm still surprised that your a sG member and after half-ass reading this thread. All I can say, you shouldn't get private races even if they were for sale.

    3 options: Play the race Mimic or level up for expertise or just play the game.


  13. I'll keep updating

    Remilia scarlet

    Shadow lurker

    Human General

    Orc Chieften

    Undead Lord

    Kirin Tor

    Keldon Warlord

    The Infected

    Default

    Orchish horde

    From what I recall I believe Ghost and Trickster Assassin both have a expertise also, I don't know for sure.


  14. Well shit, in any case I might level my zombie to see how that shit is. Is it possible that we can compile a proper list of all current expertise and what they are and stuff like that? I'd hate to create a possibility for a race that already got a expertise.


  15. Race: The Infected (zombie)

    Level for Expertise to start: 80

    What the expertise does: Increased the speed boost of the ultimate and reduced stun reaction if possible.

    Max Expertise Levels: 100

    Gain per level: +1% speed, reduction in stun effect (2% reduction per level might be good)

    I do not know the current value of the speed of the ultimate by my best guess it would be no more than 1.4 (40%) and no less than 1.3(30%). I know for a fact you can seemly out run a zombie with 1.4 (40%). As for the stun reaction, whatever it is called, IMO a zombie shouldn't be affected by it unless its limps are missing of course. lol


  16. No thanks, I don't think it would be a wise idea. Literally speaking, mole rounds would be 6, 11, 16, 21 and 26. However, I also thought about an auto cash round system before this shit ever came up. If there is a controlled cash round I'd say something less than 10k, probably 5k would suffice. This way it won’t turn into abuse or some sort of oddball gameplay.

    As for the spam cash on the last round, long as it isn't the last seconds before map change. I QQ when I'm on a race that can't use tomes, shopkeeper and adventurer for example. With that and adding the possibility of crashing the server, I'd think that would be enough to say, hell no.


  17. Same. My friend gets viruses every few months, and I have to come over and fix it for him. I honestly have no idea how he does it.

    You should ask where he goes on the internet some time, don't be surprised if it is something illegal.


  18. Ugh... I just want to point out...

    Give expertise to races that AREN'T played now instead of making already good races better.

    Then suggest something, gogogo! Empire, I am willing to bet that suggestions of a well balanced or overpowered race will not be used. That in by itself that is the majority of what the players play.

    Give a random race, an expertise with ultimate immunity level 2, now that will make any shit race worth playing. :)


  19. IF experience is truely a problem with this class, why not ask yiyas to change the experience gain base line to 100 just like shopkeeper. So instead of 47 kills it would become 35.

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