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Princey

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Posts posted by Princey


  1. I've actually considered doing one of these in the past, or atleast compiling a personal list, but the issue that I ran into was that a tier list design by a sole player, or even a group of friends, will have bias. You'd need statistics that are objective rather than what you feel, or else you'll rate races based on your preference.

     

    A lot of these for example are very disagreeable: 

    Nelf (Higher)
    Banshee (Lower)
    Smoke (Higher)

    Troll (Lower)

    Default (Higher)

    Devil Servant (Higher)
    Selune (Higher)

    Frodo (Higher???)

    Ogre (Higher)

     

    That's just cursory looks, I think that if we had every player do a rating list for ever the top 15 races, it'd be understandable if no two were alike.

     


  2. 5 hours ago, Face said:

     


    O.o you know we can pull this from the database in 5 mins with a query? It used to pull down every day for us automatically. I also have a spreadsheet where I can paste the raw data in and it does all the comparing for me.


    Sent from my iPhone using Tapatalk

     

    Everything about the world is awful and I wasted far more time on this than I'd like to admit.


  3. Firstly : https://pastebin.com/6eEDNzSD


    That is every race's maxed KDR, sorted in order from highest KD to lowest KD. Some numbers may be wrong due to the method of input, but majority are accurate. This is just raw data for now, but eventually I'd like to turn this into a sort of monthly update. Showing where races stood last month to their current standing this month, aswell as other interesting tidbits of information. I'd be interested to hear feedback and see if anyone is actually interested or if I'd be doing it exclusively to waste a few hours a month.


  4. Alot of these look insanely OP for server 1. Classes that do AoE roots and teleports you to them on a 3 second cooldown, classes that get straight 100 bonus damage on a shot ever 3 seconds, and class that essentially gives you an aimbot that requires no skill. 

    A major amount of these are just overpowered for the sake of being overpowered and killing in one hit.


  5. Well, i use flame pred alot, and you really just gave it 3 sorta ok abilities. These will be my opinions for a beefier flame pred.

     

    First off, its current Ulti is actually stronger the what you suggested, maxes out at 300. Going through walls, i doubt much people would like that even on a second op server, a better buff would be up to 400 with maybe a 10ft increase in range.

     

    Next, up that disarm, its around that same % now, so go up to like 60-75% to make it more viable in against classes that do massive damage with specific guns.

     

    You did good on its burn, but that flash bang effect can cause alot of complaints, a shake would prolly fit better. If you are on fire you will be flailing.

     

    Now lets go to the new 3. It would benefit more from an overall dmg reduction over immunity to molotovs.

     

    For an ability, its a predator, why not give it a way to track a target? Lets say, revealing a person to the predator for some time while causing a 1 dmg burn during the time. (has to have seen the person first and hit them with the skill)

     

    Honestly, extra damage might be good, but you basically removed its mobility for it. It needs speed and its jump to get around to get to targets, extra damage doesnt always matter when you have a speed advantage.

     

    I didn't remember to add the speed and jump (Whoops) But I was going to suggest giving it the same mobility, but with longjump. 

     

    The molotovs are more to fit the race, because it's not just a random ass knife race like some other ones on server 1. 

     

    The flashbang is sort of it "Heres the reason to play me now" If you're being leftclicked with that going on it'll be a death of a thousand cuts, no reason to nerf it if we're trying to make them unbalanced

     

    As for your other buffs, they work fine. 

     

    For reference I have a level 90ish flame pred.


  6. Inferno Predator [K]

     

    Ultimate : Passive AoE deals 100-200 damage through walls with current distance of flame predators

    Passive 1: 15%-50% chance of disarming opponent

    Passive 2: 30%-50% chance of flaming opponent, causing them to have the flashbang effect briefly and hitting them for 5 damage per second

    Ability: For 2-5 seconds spawn a molotov fire beneath you

    Passive 3: Immunity to molotov fires 

    Passive 4: 10%-60% increase on knife damages

     

    Basically just a ridiculous Flame Predator


  7. Brewmaster needs a nerf again, or just an outright restructuring.

     

    It's ult isn't melee range, it's quite far

    The bonus damage proc goes through walls onto other teammates

    Stagger and ult is fine I suppose, but stagger is passive and a 8 second cooldown on the full removal of damage? Ridiculous. 

     

    As an Infected we were testing versus brewmaster, it was able to pistol me to death as I was right click hitting, that's absurd.

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