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Junior Bacon Cheeseburger

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Posts posted by Junior Bacon Cheeseburger


  1. https://99percentinvisible.org/article/prop-town-fake-rooftop-suburb-hid-whole-wwii-airplane-factory/

     

    Boeing’s aircraft manufacturing facilities were critical to the World War II efforts of Allied forces. But the unexpected attack on Pearl Harbor stoked fears of potential aerial assaults by Japanese forces. Some factories put up camouflage netting to disguise structures, but the U.S. Army Corps of Engineers took things a big step further on top of the Boeing Plant 2 in Seattle, crafting an entire faux neighborhood.

     

    By the mid-1930s, Boeing’s old Plant 1 was becoming increasingly outdated. Interested in keeping the company local, an area truck driver offered to sell Boeing a large plot of land (for a nominal one-dollar fee) on which to build a new factory. Plant 2 was designed and erected to apply modern assembly-line technologies and speed up production.

     

    This new complex grew and expanded, ultimately spanning 1.7 million square feet. It would come to facilitate the assembly of B-17 Flying Fortresses, B-29 Superfortresses, B-47 Stratojets, B-52 Stratofortresses and other aircraft through and beyond the war.

     

    John Stewart Detlie, a Hollywood set designer, was hired to help hide the plant using Hollywood set design techniques. The fake streets, sidewalks, grass, trees, fences, cars and the shells of houses spanned 23 acres: a picturesque plywood facade to fool would-be attackers.

     

    Above, it could be mistaken for an idyllic residential area, so much so that it arguably looked a bit out of sync with its industrial surroundings. Below, 30,000 men and women labored away, constructing 300 bombers per month to support the international war effort.

     

    The Germans were quite familiar with camouflage techniques, using nets and smoke screens to confuse Allied forces. Still, the scale of this deception on the West Coast was unusual even by their standards.

    In the end, enemy bombers never showed up and the Seattle factory’s extensive disguise went untested.

     

    Though the camouflage was removed after WWII, the factory remained in operation through the Cold War. Eventually, the building was abandoned — demolition of the derelict structure commenced in 2010.

     

     

     

    Part of the site is being returned to nature and becoming a wetland once again along the Duwamish River.


  2. Any good guides to making your own minecraft TTT map? I would love to help out but I don't know shit about coding.

    I'm guessing there aren't any guides specific to TTT Minecraft maps, but you could either talk to Private Pyle, ZachPL, kano don (although I heard he went MIA), or look up guides for minecraft maps and TTT maps respectively.  One thing that i've noticed is that you need to add invisible ramps between the edges of stepped blocks on the ground to prevent the player from having to jump for every step.


  3. I'm definitely interested in helping create a map, I'll get around to it once the most recent wave of chaos has passed.  I'm starting a new job soon so I'll have to divert more time to that until I get adjusted.


  4. What is it about Serious TTT that brings people to their server but not sG? When rebirth is at close to capacity, it's the best damn TTT server in the country. But that's not bringing people in. What do you guys think about a points system that allows people to buy traitor or buy detective? I know we currently have a player model store but it's broken as far as I'm concerned.

    I was trying to figure this out as well.  Part of it (which i put in the OP) I think has to do with the increased number of equipment available in the T/D stores.  I also noticed they have a "regular" "admin" etc. tag next to people's names in the chat to make staff and regulars easy to identify.  For the "regular"s, it's basically a reward for the amount of time they've spent on the server.  Maybe something could be set up where after a player crosses an arbitrary # of hours of playtime, their tag will get updated to "regular".  Maybe different labels for different playtimes (or amount of points accrued over time)?  Newbie, Regular, Advanced, Pro, Expert, Master...?  I'd be happy to come up with more Jihad sounds for the shop.  I've been editing audio for many years.

     

    I'm still relatively new to the whole TTT scene and I came in after both were out, so take my opinion for what it is.

    All you really have to do is look at why people like vanilla more. I think it may be due any of the following reasons:

    Fewer maps to learn

    Fewer choices in weapons so less confusing

    Lack of downloading

    I'm guessing people like less options. But maybe someone more vetted in TTT would have more insight.

    Personally I like rebirth more because it isn't crowded and the means less autism. Also a lot less no-balls it seems.

    I think the main draw for Vanilla over Rebirth at this moment in time (at least for me) is the population.  When I join a server, I don't want to spend an unknown amount of time just trying to get people to join and play with.  Vanilla, for all its shortcomings, has a near constant population.  That is the reason I join Vanilla when I do, because I can jump right in and start playing.

     

    Kids (and some manchildren  :P) love Minecraft.  It's no surprise that I see WAY more kids in Vanilla than I ever did in Rebirth.  Honestly if I'm going to be playing on a TTT server for a few hours, an extra 2 or 3 minutes of downloading extra items and stuff won't phase me at all.  There are lots of servers that are almost always completely packed full of people yet still have >5min download times for the assets.  A long initial download time may alienate some newer users, but those who stick around while the downloads are going will be rewarded with a rich experience.


  5. Thanks for the response.

     

    • I didn't notice the end round music toggle got moved to the F1 menu.  That's awesome.

     

    • You make a good point with the weapon download sizes.  The way I see it since the server is already kind of dead (it's not like there's a population to kill at present) this time should be used to experiment and see which weapons could be added whose in-game fun value would be worth an extra few seconds of download.  I'll start looking around the workshop for compelling cases.

     

    • The fact the server doesn't seem to crash as much with the current settings sounds promising.  Keep tinkering around with it! :)

  6. As many of you may or may not have noticed, since the advent of the Vanilla server, the population in Rebirth has flagged significantly.  As this server holds 95% of my TTT gameplay hours, I would like to figure out how to reverse this trend.  This thread is not meant to beat up on those individuals who have put so much hard work into the server (thanks guys!), but I think some changes need to be made if the server is to become as active as it used to be.  The following are a list of suggestions that I personally think should be taken into consideration, or at least be used to start a constructive dialogue.

     

    • Get rid of the end round music.  It was fun when it was first added, but now it serves to clutter the game with what amounts to be music spam.  The command to disable it is ridiculous, and showing new players how to disable it is distracting as well.
    • Add more (yes, even more) T weapons and Detective equipment (one reason I believe people take an interest in other servers over rebirth is the sheer volume of equipment choices players have).
    • Fix the issue where flying bodies will crash the server (to remove that "body was frozen to prevent the server from crashing" thing).  There's got to be another way to resolve it than freezing bodies.  The fact that bodies don't fly around after a C4 has gone off gives a sort of broken feel to the server.

    When you reply to this thread, be critical, but most importantly, be constructive!  Talk about what you love, what you hate, what you think needs work, map suggestions, etc.


  7. This post is a work-in-progress.  The file should be ready to be downloaded soon.  This post will be continually updated.

     

    DISCLAIMER: I CANNOT BE HELD RESPONSIBLE FOR ANY DAMAGE DONE TO YOUR COMPUTER OR ANY SYSTEMS CONNECTED TO IT.  I HAVE SCANNED THIS FILE WITH AN ANTIVIRUS, BUT YOU SHOULD ALWAYS FOLLOW PROPER PRECAUTIONS WHEN DOWNLOADING FILES FROM THE INTERNET.  I HAVE MADE MY BEST EFFORT TO ENSURE THIS WILL WORK.

     

     

    Instructions:

    Download the zip file.

    Extract the contents of the folder into the following directory appropriate for your operating system:

    WINDOWS:
    C:\Program Files (x86)\Steam\steamapps\COMMON\garrysmod\g­­arrysmod\addons

    Mac OS X: (I need confirmation from a Mac user that this is the correct directory, but it should work.)
    ~/Library/Application Support/Steam/SteamApps/common/garrysmod­­/garrysmod/addons

    If you can't find garrysmod in the common folder, try putting the download in C:\Program Files (x86)\Steam\steamapps\YOURSTEAMNAME\garr­­ysmod\garrysmod\addons 
    If that doesn't work, try reinstalling Garry's Mod.  After doing that, you will have a common folder.

     

    You should now be able to play on servers which require the textures from Counter Strike: Source.


  8. You can no longer pick up bodies when they are tasered. I look into keeping credits, but it doesn't look like it is going to be easy.

    Creative solution to an annoying and persistent problem.  Nice, man.


  9. That and the fact that people can be glitched into the map very easily with it.  I know this has been a long debate, but I think the taser should be removed.  I have seen way more abuse than legitimate use with it.

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