Revöker 656 Posted February 17, 2019 If what @KiD Fearless says is true and that maps not compiled with HDR are the cause of crashing clients then we have a big problem with JB. The following list are the only maps on the server that are compiled with HDR Any map that isn't one of those will crash player's clients after a number of map rotations. Ever notice on some map changes about half to majority of the server disappears only to later connect and say their client crashed? Apparently LDR is the cause of this and a majority of CUSTOM maps are compiled in LDR. EDIT: Read more on vauff's post at https://gflclan.com/forums/topic/33504-the-cause-of-panorama-map-change-client-crashes/ FIXING Fixing maps isn't really an easy solution because of the many bugs that arise from decompiling, plus trying to match the settings that the mapper had when he compiled is hard to get a hold of. Right now I can fix the maps that I have on file listed below. Hopefully this will hold off the crashes until we switch to a map not listed (like avalaunch, @thorgot plz fix). If we can get enough maps fixed though we can hope that it will lessen the amount of players that crash on our server so that it isn't impacted as much. jb_blackout_sg_v1-0 jb_tower_b8 jb_minecraft_beta_v4-2c jb_fail_jail_b5 jb_texture_jail @JFK plz fix dojo, or I can if ya want me to. @Mappers if you still want the LDR look you can compile with HDR ONLY!!! and add a `env_tonemap_controller` and output (SetTonemapRate → 0.25)(SetAutoExposureMax → 1)(SetAutoExposureMin → 1)(SetBloomScale -1) via a logic_auto on MapSpawn. NOTE: If you set BloomScale to 0 instead then you will get a flashing map that looks like disco shown here ↓EPILEPSY WARNING↓ test Share this post Link to post Share on other sites
thorgot 2420 Posted February 17, 2019 Wow, thanks for the tip! Share this post Link to post Share on other sites
cookie eater 965 Posted February 17, 2019 good guy revoker and fearfear I like the disco map tho Share this post Link to post Share on other sites
Jodas 1542 Posted February 17, 2019 What about maps that are compiled with a full compile? (HDR and LDR) Share this post Link to post Share on other sites
cookie eater 965 Posted February 17, 2019 12 hours ago, Jodas said: What about maps that are compiled with a full compile? (HDR and LDR) i think fearless said that it should use HDR but its just better to not compile it using LDR at all Share this post Link to post Share on other sites
Revöker 656 Posted February 18, 2019 On 2/17/2019 at 5:33 AM, Jodas said: What about maps that are compiled with a full compile? (HDR and LDR) I'm not sure if it will induce a crash or not, but it's pointless to compile in both. LDR doesn't work anyways and you are just adding file size to your map for no reason. Also I forgot to link this thread from gflclan on the issue (edited into main post) https://gflclan.com/forums/topic/33504-the-cause-of-panorama-map-change-client-crashes/ Share this post Link to post Share on other sites
thorgot 2420 Posted April 21, 2019 Undertale and avalanche are updated to use HDR. Share this post Link to post Share on other sites