Dray 163 Posted May 10, 2016 Im currently making a 1v1 map which is in production at the moment i finished the map that was how it looked like in my perspective however i feel the map dosen't have enough effort put into please leave a comment if you have a suggestion to make the map better such as better lighting,better textures, removal ,etc here are 2 perspective of the map one is in game and one is how it looks like in SDK Share this post Link to post Share on other sites
stealthysnacks 18 Posted May 10, 2016 Don't most of those 1v1 maps have different arenas? Share this post Link to post Share on other sites
Rainsurge 130 Posted May 10, 2016 holy shit I only saw the title when I logged onto the forums and I thought this was one of those fresh start threads that have been spreading around lately lol. Share this post Link to post Share on other sites
Yunki 2197 Posted May 10, 2016 I would add stairs or some sort of platform so you can peek on top of the walls where the person is spawned at. Share this post Link to post Share on other sites
Dray 163 Posted May 10, 2016 17 minutes ago, Yunki said: I would add stairs or some sort of platform so you can peek on top of the walls where the person is spawned at. I would have to extend the map length , height and width but it sounds like a great idea to add to the map thanks for your suggestion Share this post Link to post Share on other sites
Tristan. 1053 Posted May 10, 2016 Honestly looks like a map I could have made in 3 minutes of opening hammer. Lighting is just thrown in, no real texturing, and bare-bones map format. Work on adding more to the play-style of the map such as boxes and other angles. Re-texture some of your objects such as the floor and side walls. Create a better lighting setup whether it be dynamic lighting or a light. Space them effectively and evenly or it just looks half assed. There isn't much to the map other than 5 rectangles and 1 hollowed out. Add some more geometry to the map. Look into adding some sort of style to the map aswell. It's a good idea to come up with some kind of theme or style for the map so you can kind-of work around it and build on the idea. If you feel there are not many textures to work with your idea, try looking into some custom textures and models that can spice up your map. Share this post Link to post Share on other sites
Dray 163 Posted May 10, 2016 1 minute ago, Tristan. said: Honestly looks like a map I could have made in 3 minutes of opening hammer. Lighting is just thrown in, no real texturing, and bare-bones map format. Work on adding more to the play-style of the map such as boxes and other angles. Re-texture some of your objects such as the floor and side walls. Create a better lighting setup whether it be dynamic lighting or a light. Space them effectively and evenly or it just looks half assed. There isn't much to the map other than 5 rectangles and 1 hollowed out. Add some more geometry to the map. Look into adding some sort of style to the map aswell. It's a good idea to come up with some kind of theme or style for the map so you can kind-of work around it and build on the idea. If you feel there are not many textures to work with your idea, try looking into some custom textures and models that can spice up your map. Frankly i would change the textures on the walls and floor and i would add peak advantages to the map thank you for your suggestion Share this post Link to post Share on other sites
XxdragonxX88 117 Posted May 10, 2016 I personally would recommend that you add some cover in the longer cordiors that are a little longer than a player it would make it fun Share this post Link to post Share on other sites
badbie 191 Posted May 10, 2016 yeah definitely needs more geometry added. everything is soo flat and plain.. not gonna get noticed above all the other thousands of 1v1 without changing it up a small bit. i also agree there needs to be some cover as well. Share this post Link to post Share on other sites
Papyrus 224 Posted May 11, 2016 maybe you could add some holes in the walls and movable/static objects like crates and random garbage that gives it more of that quality map feel. Try this, 1: Skeleton of map 2: stairs, static/movable objects, holes in walls, 3: textures 4: open sky?(optional) 5: details lastly im still a bit new to mapping but thats the guidelines I go by to make it work Share this post Link to post Share on other sites