Jump to content

Archived

This topic is now archived and is closed to further replies.

thorgot

The return of sm_invis! (and the addition of sm_alpha)

Recommended Posts

I've fixed and added commands for sm_invis, sm_appear, and sm_alpha. sm_color's alpha (the fourth number you enter) now works as well.

 

Alpha ranges from 0 to 255, so if you want 50% invisible you'd use 128.

 

Examples for all these commands:

 

sm_invis thorgot

sm_alpha @t 128

sm_appear @all

sm_color @t 255 255 255 128

 

Here's how invis looks:

 

40WCRDF.jpg

Share this post


Link to post
Share on other sites

What does alpha do?

It lets you specify the alpha of the player, which ranges from 0 (completely invisible) and 255 (fully visible). Using sm_alpha @all 51 is the same as using sm_invis @all, for example. If you wanted someone to be 25% invisible you'd use 191.

Share this post


Link to post
Share on other sites

Already thinkin of some cool LR's, all T's go half invis could be cool and make rebelling that much easier.

Share this post


Link to post
Share on other sites

Somebody broke sm_color with this

Sent from my SM-G920V using Tapatalk

Good bug report.

 

Based on your report, I'm wildly guessing you did sm_color person <number> <number> <number> 1. If you had read the OP, you would see that this would make someone invisible.

 

edit: a five second test confirmed my suspicion. sm_color is working fine.

Share this post


Link to post
Share on other sites

Nah 0 as the last number. Do I change that to 255 to keep them black but visible?

I had a bind set up from before hand and I was trying to figure it out in game earlier. Your post isn't clear and sills enough for a small-brain autism like myself

Share this post


Link to post
Share on other sites

Was just having fun with this command on the server, it works fine.. Black but visible would be /color <name> 0 0 0 188 

Share this post


Link to post
Share on other sites

×
×
  • Create New...