bulletford 1134 Posted June 2, 2015 All future patch notes will be posted here. 2 Frosty_VooDoo and Tristan. reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted June 10, 2015 Attempted to fix DNA markers to players it doesn't belong to, Fixed an error in the karma system fixed an error in the magneto stick, made it so radio will get names of dead bodies to be used for its messages Made the scoreboard set players clantag to their team when they are identified. 2 Tristan. and Frosty_VooDoo reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted June 11, 2015 Improved the weapon skin system in hopes to stop filling your inventory full of a single weapons Blocked karma bans if the database isn't loaded 2 Tristan. and Frosty_VooDoo reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted June 12, 2015 Made karma 1250 on connect before the database checks, so that if the database fails to load damage is set to 100%, made it not show yourself when displaying traitor teammates reset weapon variables more often Block c4 from showing on scoreboard block dead players from talking to alive teamates using team chat 4 cookie eater, Tristan., Kim and 1 other reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted June 13, 2015 made karma system correctly set karma loss added "I see (PLAYER)" to the radio, and rearranged the radio fixed a crash when teams are selected that was caused by deleting bodies that didnt exist attempting to fix inventory bugs again increased radius for jihad set cvar mp_flashlight to 1 to enable flashlights reduced Overtime kill bonus to 15 seconds from 30 fixed special weapons getting overwritten and becoming unusable due to being reskinned 3 Jeff The Flying Shark, Frosty_VooDoo and Tristan. reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted June 13, 2015 Made it impossible to pick things up with the magneto stick if they are over 150 units away quickchat messages with sm_radio (see,imwith,traitor,innocent,check,no,yes,suspect) made traitor and detectives round to the floor when calculating how many of each to assign fixed sg552 skins not being set to the players skin 3 1 Tristan., Jeff The Flying Shark, Kim and 1 other reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted June 14, 2015 changed how inspecting your weapon is hooked, you should see a noticeable increase in performance when trying to pick up items renabled Overtime made it so player locations dont show up when you talk on your mic Hid c4 on scoreboard Share this post Link to post Share on other sites
bulletford 1134 Posted June 15, 2015 fixed a logic issue that caused the last weapon to be created to not be shown in the shop, this fixed detectives radar. 1 cookie eater reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted June 17, 2015 added prop_physics_multiplayer to objects allowed to be picked up by magneto stick when inspecting a ragdoll for info it will now use titles instead of menu items so that exit will always be #1 on the list added body armor item to detective and traitors Share this post Link to post Share on other sites
bulletford 1134 Posted June 17, 2015 fixed jihad sound Share this post Link to post Share on other sites
bulletford 1134 Posted June 18, 2015 Reset armor on spawn Share this post Link to post Share on other sites
bulletford 1134 Posted June 19, 2015 made score be the karma display instead of cash, adjusted karma backend math reduced karma penalties by half fixed radar carrying over to other rounds Made damagelog automatically print to everyones console at the end of the round Share this post Link to post Share on other sites
bulletford 1134 Posted June 20, 2015 Made damagelog print at the end of the round made it so SO's+ can use damagelogs when alive Hid achievements Share this post Link to post Share on other sites
bulletford 1134 Posted June 22, 2015 allowed damage from the world during the preparing period No longer able to pick up props when dead fixed sg552, tec9 and sawedoff skins made all props solid Share this post Link to post Share on other sites
bulletford 1134 Posted June 23, 2015 Added new overlays thanks to camelFun! round end songs in the streamed from fastdl, no downloads needed! Share this post Link to post Share on other sites
bulletford 1134 Posted June 23, 2015 fix damagelog on round end fixed overtime ending early fixed knives not showing up as "Knife" when identifying bodies fixed sg553 skin, Share this post Link to post Share on other sites
bulletford 1134 Posted June 23, 2015 Fixed jihad sound, made jihad timer only appear once removed the ability to pass the jihad to other players to force them to explode, made round end songs not random for every player Share this post Link to post Share on other sites
bulletford 1134 Posted June 24, 2015 fixed dna timer being created every map start and removed a debug message made magneto stick not work when dead reduced round end music volume Share this post Link to post Share on other sites
bulletford 1134 Posted July 14, 2015 Removed MM ranks from the scoreboard Everyone spawns with armor, Detectives spawn with a helmet and T's can buy a helmet. Refreshed overlay and reset teams on map start Share this post Link to post Share on other sites
bulletford 1134 Posted July 15, 2015 add kill list to players and their ragdolls, IDing bodies with a kill list that contains players that aren't confirmed dead will display a message and confirm that they're dead without showing their role. Share this post Link to post Share on other sites
bulletford 1134 Posted July 16, 2015 added slaynr command, Usage: sm_slaynr <client> <amount of rounds to be slain>. Leaving rounds blank automatically slays for 1 round Share this post Link to post Share on other sites
bulletford 1134 Posted July 17, 2015 fixed radio not updated for player targets fixed kill list showing an extra message added sm_removeslay to remove a slaynr from a player made it so dead people can talk to alive people at the end of the round Share this post Link to post Share on other sites
bulletford 1134 Posted July 18, 2015 hid the cvar change at the round endattempted to fix players disconnecting mid round and causing the round to not endadded chat bubbles above players head when talking I'm attempting to fix the scoreboard kda, somewhere it's being reset and is causing it to be inaccurate, will try to fix it soon. Share this post Link to post Share on other sites
bulletford 1134 Posted July 22, 2015 Made hinttext reformat every frame to be faster Made it so ragdolls can confirm the death of players even if they leave the server made scoreboard correctly show players kdr, it is updated when the player is identified or the round ends. remove weapon spawns from maps if they are used as a special weapon added sm_removeweapon to remove the closest weapon spawn(Does not work on spawns created by the map) Share this post Link to post Share on other sites
bulletford 1134 Posted August 11, 2015 added sm_addtbutton <@aim/Hammerid> <name_for_button> <Press from distance 0/1> <show sprite> \n(see ttt_log for hammerids) for adminsand sm_removetbutton <@aim/Hammerid>adding a button to the list will make it usable only by traitors. Share this post Link to post Share on other sites