Bryan 207 Posted May 22, 2014 (edited) Fixed a bug with Dreadknight teleporting to spawnFixed Dreadknight's bonus knife damage not working on first hitFixed orcish horde expertise to work properlyReduced Nature's wisps longjump (from 35 ft to 30 ft) and evasion (from 40% to 30%)Implemented race testersReduced Cannibals ravage damage (from 10-50 to 6-30)Added 3 new races to be released on May 23rdWhat is this shit, this race was fine. The only reason why it was so good because i shopped whore and there are counter races like molecule, dreadknight, and gravitas. Now this race is completely shit. Edited May 22, 2014 by infested marine 2 Flt. Lt. Space Bugs and Gamer4125 reacted to this Quote Share this post Link to post Share on other sites
ATG_AGENT 290 Posted May 22, 2014 I already have horrid luck when it comes to evasion, an example savage is 60/65%(ish?) and i almost never evade on it. Wisp itself is not that strong, even when it had 40% evade. If you do want to nerf it, while i disagree with it needing a nerf, nerf just the longjump or just the evade, not both. Nerfing both hits this way harder then i think was implied, and is pretty bad now. I barely wanted to touch the race pre nerf, deffinetly wont be touching it post. Quote Share this post Link to post Share on other sites
MrCoolness 547 Posted May 22, 2014 Does everyone feel this way? Quote Share this post Link to post Share on other sites
Wintergreen 1603 Posted May 22, 2014 Fixed a bug with Dreadknight teleporting to spawnFixed Dreadknight's bonus knife damage not working on first hitFixed orcish horde expertise to work properlyReduced Nature's wisps longjump (from 35 ft to 30 ft) and evasion (from 40% to 30%)Implemented race testersReduced Cannibals ravage damage (from 10-50 to 6-30)Added 3 new races to be released on May 23rdWhat is this shit, this race was fine. The only reason why it was so good because i shopped whore and there are counter races like molecule, dreadknight, and gravitas. Now this race is completely shit. You were good because you played it the first 3 rounds. Quote Share this post Link to post Share on other sites
Ika 320 Posted May 22, 2014 (edited) Nature Wisp was fine before, it was more annoying than anything but not hard to take down at all. It got harder when it was able to get all the defensive items and boots, but every race is like that. Rule of thumb, if you don't see Pug on the race it's not a strong knife race. Edited May 22, 2014 by Ika Quote Share this post Link to post Share on other sites
ATG_AGENT 290 Posted May 22, 2014 Nature Wisp was fine before, it was more annoying than anything but not hard to take down at all. It got harder when it was able to get all the defensive items and boots, but every race is like that. Rule of thumb, if you don't see Pug on the race it's not a strong knife race.Correct, the race itself wasnt strong at all - its just an annoyance. While that annoyance can be very useful it doesnt make the race overpowered. As i said in earlier in my other post i dont think it should have been nerfed at all but if you do want to, just nerf one aspect not both. Quote Share this post Link to post Share on other sites
MrCoolness 547 Posted May 22, 2014 Okay the nerf will be undone. Nature's wisp has been restored to it's natural state Quote Share this post Link to post Share on other sites