B'laz.e 10 Posted January 29, 2008 "name" "Fire Spawn""author" "B'laz.e""shortdescription" "0""required_level" "0""maximum_level" "0""allow_only" "0""teamlimit" "0""preloadcmd" "es_xsetinfo wcs_target 0""player_spawn_cmd" "0""round_start_cmd" "0""round_end_cmd" "0""numberofskills" "4""numberoflevels" "5""skillnames" "Hot Head|Immolation|Burning Touch|Fire Balls""skilldescr" "Melts Bullets on impact to head|Hurts anyone that hurts you|Extra Damage with knife|100 Balls of fire(nades)""skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate""skill1_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99""skill1_cmd" "es es_xif (event_var(hitgroup) = 1) then est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)""skill1_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255""skill2_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_mirror 6|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_mirror 11|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_mirror 13|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_mirror 15""racealias_wiz2" "es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_mirror);es es_xtell event_var(userid) #multi #lightgreen:You have done #green server_var(wcs_mirror) mirror damage;es es_xtell event_var(attacker) #multi #lightgreen:You got #green server_var(wcs_mirror) mirror damage""skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wiz2""racealias_wizardx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255;es_xmath wcs_y1 + 170;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255;es_xmath wcs_x1 + 70;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255""racealias_wizsfx2" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 50 3 50 100 0 255 160 130 255 2;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;racealias_wizardx2""skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wizsfx2" "skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75""racealias_ar3" "es est_playplayer event_var(userid) npc/roller/mine/rmine_blades_out2.wav;es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #greenBlades: #lightgreenDid Extra Damage""skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then es_xif (event_var(weapon) = knife) then racealias_ar3""skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)" "skill4_setting"Â Â Â Â "es_xset wcs_duration 10|es_xset wcs_duration 15|es_xset wcs_duration 20|es_xset wcs_duration 25|es_xset wcs_duration 30|es_xset wcs_duration 35|es_xset wcs_duration 40|es_xset wcs_duration 40"Â Â Â Â "skill4_cmd"Â Â Â Â Â Â Â Â "es est_StripPlayer server_var(wcs_userid);es est_give server_var(wcs_userid) weapon_knife;es est_give server_var(wcs_userid) weapon_hegrenade;es est_SetAmmo server_var(wcs_userid) 4 100;es es_xdelayed server_var(wcs_duration) est_SetAmmo server_var(wcs_userid) 4 5;es es_xdelayed server_var(wcs_duration) est_UnRestrictAll server_var(wcs_userid)"Â Â Â Â "skill4_sfx"Â Â Â Â Â Â Â Â "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath + 50;es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1"Â Â Â Â "ultimate_cooldown" "15|25|30|35|40|45|60|75"Im kinda new at this so...Whatcha think?(mostly copy paste race) Share this post Link to post Share on other sites
Mayah Bee 0 Posted January 29, 2008 "name" "Fire Spawn""author" "B'laz.e""shortdescription" "0""required_level" "0""maximum_level" "0""allow_only" "0""teamlimit" "0""preloadcmd" "es_xsetinfo wcs_target 0""player_spawn_cmd" "0""round_start_cmd" "0""round_end_cmd" "0""numberofskills" "4""numberoflevels" "5""skillnames" "Hot Head|Immolation|Burning Touch|Fire Balls""skilldescr" "Melts Bullets on impact to head|Hurts anyone that hurts you|Extra Damage with knife|100 Balls of fire(nades)""skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate""skill1_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99""skill1_cmd" "es es_xif (event_var(hitgroup) = 1) then est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)""skill1_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255""skill2_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_mirror 6|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_mirror 11|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_mirror 13|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_mirror 15""racealias_wiz2" "es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_mirror);es es_xtell event_var(userid) #multi #lightgreen:You have done #green server_var(wcs_mirror) mirror damage;es es_xtell event_var(attacker) #multi #lightgreen:You got #green server_var(wcs_mirror) mirror damage""skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wiz2""racealias_wizardx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255;es_xmath wcs_y1 + 170;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255;es_xmath wcs_x1 + 70;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255""racealias_wizsfx2" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 50 3 50 100 0 255 160 130 255 2;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;racealias_wizardx2""skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wizsfx2" "skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75""racealias_ar3" "es est_playplayer event_var(userid) npc/roller/mine/rmine_blades_out2.wav;es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #greenBlades: #lightgreenDid Extra Damage""skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then es_xif (event_var(weapon) = knife) then racealias_ar3""skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)" "skill4_setting"Â Â Â Â "es_xset wcs_duration 10|es_xset wcs_duration 15|es_xset wcs_duration 20|es_xset wcs_duration 25|es_xset wcs_duration 30|es_xset wcs_duration 35|es_xset wcs_duration 40|es_xset wcs_duration 40"Â Â Â Â "skill4_cmd"Â Â Â Â Â Â Â Â "es est_StripPlayer server_var(wcs_userid);es est_give server_var(wcs_userid) weapon_knife;es est_give server_var(wcs_userid) weapon_hegrenade;es est_SetAmmo server_var(wcs_userid) 4 100;es es_xdelayed server_var(wcs_duration) est_SetAmmo server_var(wcs_userid) 4 5;es es_xdelayed server_var(wcs_duration) est_UnRestrictAll server_var(wcs_userid)"Â Â Â Â "skill4_sfx"Â Â Â Â Â Â Â Â "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath + 50;es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1"Â Â Â Â "ultimate_cooldown" "15|25|30|35|40|45|60|75"Im kinda new at this so...Whatcha think?(mostly copy paste race)looks cool not to over powered but i dont think that fox will put it in (no offence) because it might cause it to crash. 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Polis 0 Posted January 29, 2008 I think you have to change "skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate" to"skillcfg" "player_spawn|player_victim|player_attacker|player_ultimate"You have the second skill scripted to activate on attack and not on being attacked. Share this post Link to post Share on other sites
B'laz.e 10 Posted January 30, 2008 I think you have to change "skillcfg" "player_spawn|player_attacker|player_attacker|player_ultimate" to"skillcfg" "player_spawn|player_victim|player_attacker|player_ultimate"You have the second skill scripted to activate on attack and not on being attacked.woops. thanks >.<I dunno it was worth putting it out there. even if it doesnt go on. Share this post Link to post Share on other sites