Stacks_ 2 Posted July 30, 2012 (edited) The DemomanDeagle and Scout OnlyNo shopitems except for boots, feathers , orbs and defensive + hp itemsGreen = PRORed = CON1. (1) Grenade Launcher (P) - Your deagle shots are aoe and deal 1-15, the radius is larger than Goblin Alchemists. But the range isnt THAT much bigger. Your Deagle only does half damage. 2. (10) Remote Bomb (A) - Puts a grenade where you are standing. ( This actually works as a real, nade when it explodes it pushes items like guns, boxes, garbage cans, barrels, cabinets away ). 10 Second cd. Press Ability again to explode. Cd only starts after you explode it3. (10) Explosive expert - Crit Nades ( not as strong as orcs ) and 10%-60% Grenade reduction damage.4. (10) Sticky Launcher or Explosive Crossbow - Your scout deals no damage, BUT, when you hit someone with it they are tagged for 3 seconds. After those 3 seconds are over, everyone including the victim are damage for 10-50. You cannot tag the floor Expertise at level 80(10) Chargin' Targe (U) - You gain a burst of speed. 100% but can only move in a straight line, Your knife deals 10-20 damage extra but 50 extra at the last half second. Your burst of speed last 3 seconds. Cd = 40-20 seconds.Can Pick Which(10) Eyelander - Each kill with your knife gives you a head. Each head gives you 10 hp and 5%speed. But you start w/ 75 hp. Max hp is 180 and max speed is 30%(10) Ullapool Caber - Your knife deals explosive damage to everyone including the victim and yourself around. Deals 40 to everyone near. Deals 20 to victim and yourself.(10) Half Zatoichi - On kill: Restores hp to 150 but can't be sheathed once taken out. So don't bunny up w/ your knife Update Notes- Eyelander nerf - You start w/ -10% speed- Scout Buff - No recoil, no spread Edited July 30, 2012 by Stacks_ Quote Share this post Link to post Share on other sites