Rootbeer 1293 Posted July 20, 2012 (edited) The Blind MonkConcept: League.Knife only race.~1500 required levelRestrictions: Enchanted Chainmail, Mask of Death.Spawns with 4 grenades each round.Skills5 skills with 10 levels eachSonic Wave/Resonating Strike: Hitting an enemy with a knife or grenade will deal + 1-10 damage, removes any invisibility, and will Mark the enemy. Only one enemy can be Marked and hitting another enemy will add a Mark to that enemy and remove the Mark from the previous one. If more than one person is hit at the same time via a grenade, a random enemy hit will be Marked. Marks will be removed at the end of the round. In addition, pressing "ability" will activate Resonating Strike, launching you at the Marked enemy, stunning him for .1-1 second and dealing 20 damage if your body hits his. Cooldown: 5 seconds. This will essentially be a Human's teleport towards the Mark's current location, indiscriminant of whether you are looking at or can even see the Mark when you hit your "ability" key. I'd say the strength of the teleport should equal to that of a fully leveled human's ultimate's. I'd imagine this skill could be dodged by hiding behind a ledge/cabinet, so that should lead to improved strategies, which would add much more depth to the game if playing against this race. Safeguard/Ironwill: Grants 10-45% dodge rate, +10-30% movement speed, and +20-120% levitation.In addition, every time you dodge, you will recieve 5-15 health.Flurry: Hitting an enemy will increase movement speed by an additional +1-10%, stacks up to two times. Increased movement speed will be removed after 1-6 seconds. In addition, you gain 5-15 health each time you hit an enemy, 2-7 if slashing.Tempest/Cripple: Hitting an enemy will have a 40-60% chance to shake them and also a 40-60% chance to banish them for 1-3 seconds.In addition, the first time you hit an enemy, you will slow them by 10-40%, lasting 5 seconds. The second time, you will stun them for .5-1.5 seconds, provided they have been slowed by you.Ultimate: Dragon's Rage: With a fierce roundhouse kick, you push all surrounding enemies back, immobilizing them for 1-2 seconds, shaking them for 1-3 seconds, and also dealing 5-20 damage to each of them. The enemy nearest you takes 10-40 damage instead of 5-20. Cooldown: 20 seconds. I was thinking a combination of Harlute's ult mixed with Zeratul's ult. Enemies would be thrown in the air, except instead of going straight up, they'd go up and away from you, and also not so high that they take fall damage. The air time should not exceed the immobilizing duration, which would basically be a Night Elf's Entangled Root effect, where they can't move their character themselves while getting pushed away, but can still shoot.Possible alternate name: Niseel, adding to the rich flavor of our newer race names, while retaining the original monk's name, Lee Sin.Noone's been posting any new race concepts and no new races have been added recently, so I thought I might add something I was thinking about. Edited July 20, 2012 by Rootbeer Koolaid 3 tex1an2, Wintergreen and xmen reacted to this Quote Share this post Link to post Share on other sites
Guest Sandy Balls Posted July 20, 2012 (edited) if we gonna do this, then we need teemo.and rammus for skitt. Edited July 20, 2012 by Sandy Balls 3 Lindseth, skitt and xmen reacted to this Quote Share this post Link to post Share on other sites
Don Danzone 410 Posted July 20, 2012 we need teemo.need teemo.Teemo 2 Lindseth and xmen reacted to this Quote Share this post Link to post Share on other sites
xmen 983 Posted July 20, 2012 WE DO NEED TEEMO blinding dart would be nice Quote Share this post Link to post Share on other sites
Rootbeer 1293 Posted July 20, 2012 I'm all in for a full page of League champions, lol. 1 Don Danzone reacted to this Quote Share this post Link to post Share on other sites
tex1an2 680 Posted July 21, 2012 Tempest/Cripple: Hitting an enemy will have a 40-60% chance to shake them and also a 40-60% chance to banish them for 1-3 seconds.In addition, the first time you hit an enemy, you will slow them by 10-40%, lasting 5 seconds. The second time, you will stun them for .5-1.5 seconds, provided they have been slowed by you.The stun seems significantly overpowered as you're almost guaranteed a stun by the fact that you slowed him. Perhaps make it a percentage on hit for the stun. Quote Share this post Link to post Share on other sites
Rootbeer 1293 Posted July 23, 2012 (edited) Tempest/Cripple: Hitting an enemy will have a 40-60% chance to shake them and also a 40-60% chance to banish them for 1-3 seconds.In addition, the first time you hit an enemy, you will slow them by 10-40%, lasting 5 seconds. The second time, you will stun them for .5-1.5 seconds, provided they have been slowed by you.The stun seems significantly overpowered as you're almost guaranteed a stun by the fact that you slowed him. Perhaps make it a percentage on hit for the stun.I thought him up with mobility similar to flame predator in mind. The biggest problem I have with flame pred over the past 6 or so years is after you run up and hit someone at full hp, if you don't proc your weapon dropping skill, they will shoot you in the face, and hopefully you'll explode on them. Plus the fact that the majority of the races that people play nowadays has health over 110 or evasion and also that Priest and Siren are highly popular races and can heal the entire team over 2 knife KO, taking away the suicide and adding in the stun on 2nd hit seemed like a good trade-off to me. With that in mind, if too much stun time is a problem, I think % stun is a good idea to try after reducing stun duration, since we already have a guaranteed stun if you hopefully A) Hit someone with a grenade, and B ), Hit them with the "ability". Edited July 23, 2012 by Rootbeer Koolaid Quote Share this post Link to post Share on other sites
Don Danzone 410 Posted July 23, 2012 I'm all in for a full page of League champions Quote Share this post Link to post Share on other sites
stds catchemall 65 Posted August 8, 2012 LEAGUE OF LEGENDS PAGE LETS GO! (include mastery pages and rune pages with each one) Quote Share this post Link to post Share on other sites
Wintergreen 1603 Posted August 8, 2012 LEAGUE OF LEGENDS PAGE LETS GO! (include mastery pages and rune pages with each one)I had hoped you dead :< Quote Share this post Link to post Share on other sites