water.exe 725 Posted May 22, 2011 How come on server2 there is no limit to orc but on server 1 it is limited to 2 per team? Share this post Link to post Share on other sites
Guest J_MaFia Posted May 22, 2011 It's because wcs1 is pampered while server 2 is left to suffer from hot ass. Share this post Link to post Share on other sites
Chaos 2 Posted May 22, 2011 WCS2 is still in beta.. WCS1 is not.. Thats all that needs to be said Share this post Link to post Share on other sites
water.exe 725 Posted May 23, 2011 thats a terrible reason chaos server 2 shows that Orcish horde works as intended and should remove the race limit on Server 1 Share this post Link to post Share on other sites
Mimic 3307 Posted May 23, 2011 It's there because everybody was bitching about critical grenades and chain lightning spam... even though there's plenty of counters to both of them. Share this post Link to post Share on other sites
Guest Horny©at Posted May 23, 2011 When will people realize that orc is one of the 4 starter races and that the limit needs to be 3 or 4. Are we really gonna start changing limits just because some people get mad that it has chain lightning or this and that?Like mimic said, there are more than enough counters to this race. On the real, we know orc horde is never going to go back to it's limit, because the cycle will begin again, and dumbshits will once again complain that's it's unfair. Share this post Link to post Share on other sites
Bonghit.Bulletsponge 58 Posted May 23, 2011 It was never unfair to begin with. . . we have an anti crit nade item in the shopmenu. We have ulti immune races. What is the problem here? The 4 starter races should never have had a limit imposed anyway. Share this post Link to post Share on other sites
water.exe 725 Posted May 23, 2011 i agree with bulletsponge after all the times ive played wcs theres never been a limit on the 4 starter races Share this post Link to post Share on other sites
Empire 30 Posted May 23, 2011 Except for like the past year there's been a limit on the 4 starter races...I'm pretty sure the limit was imposed because of dust1, assault, and other cq maps.Just imagine 9 orcs on one team. If the Ulti immune race is somewhere else, you guys get all popped for 200 dmg instantly. Then, if you try to rush them, because you know you can't just camp when you get hit by 9X32 every 32 seconds, you get crit naded. And then even if you kill them, they respawn with another crit nade in their hands...Yeah... I'm beginning to see why orc has been limited.You guys haven't been around for WCS1's mass race period where an entire team would go Crypt Lord/Zombie/Orc/Akroma(best one) and just completely rape the other team because of the mass ultimates. Share this post Link to post Share on other sites
Chaos 2 Posted May 23, 2011 Except for like the past year there's been a limit on the 4 starter races...I'm pretty sure the limit was imposed because of dust1, assault, and other cq maps.Just imagine 9 orcs on one team. If the Ulti immune race is somewhere else, you guys get all popped for 200 dmg instantly. Then, if you try to rush them, because you know you can't just camp when you get hit by 9X32 every 32 seconds, you get crit naded. And then even if you kill them, they respawn with another crit nade in their hands...Yeah... I'm beginning to see why orc has been limited.You guys haven't been around for WCS1's mass race period where an entire team would go Crypt Lord/Zombie/Orc/Akroma(best one) and just completely rape the other team because of the mass ultimates.@EmpireYea well thats where teamwork comes in to play I would say.. Have your team counter it with other races.. Which have ulti prevention.. Share this post Link to post Share on other sites
Guest Horny©at Posted May 23, 2011 Except for like the past year there's been a limit on the 4 starter races...I'm pretty sure the limit was imposed because of dust1, assault, and other cq maps.Just imagine 9 orcs on one team. If the Ulti immune race is somewhere else, you guys get all popped for 200 dmg instantly. Then, if you try to rush them, because you know you can't just camp when you get hit by 9X32 every 32 seconds, you get crit naded. And then even if you kill them, they respawn with another crit nade in their hands...Yeah... I'm beginning to see why orc has been limited.You guys haven't been around for WCS1's mass race period where an entire team would go Crypt Lord/Zombie/Orc/Akroma(best one) and just completely rape the other team because of the mass ultimates.Um, way to exaggerate. We're not asking for 9 orcs. We're asking for 3-4 orcs. Obviously there has to be a race limit on it, but right now the limit is just too strict.And yes I have been around that period empire, I still remember the team full of akromas and rounds lasting forever because of it. Even with that in mind, the orc limit is way too strict. Share this post Link to post Share on other sites
BLiNDBoi 930 Posted May 23, 2011 At the current moment crit nades are quite nerfed so this isn't too much of a problem... With orc chieftain I've done 80-90 damage crits and it doesn't kill anyone lol. Mind you that I have a level 140 Orc Chieftain. But the lightning chain spam can be a problem. Share this post Link to post Share on other sites
Bonghit.Bulletsponge 58 Posted May 23, 2011 You guys haven't been around for WCS1's mass race period where an entire team would go Crypt Lord/Zombie/Orc/Akroma(best one) and just completely rape the other team because of the mass ultimates.Empire. . . I've been playing on UV/SG servers since like '07 Just sayin'. The mass race rounds were fun. Share this post Link to post Share on other sites
iyedol 16 Posted May 23, 2011 This was one of the main reason I left server 1. New people would come on to the server and start bitching at the starter races being over powered, changing human teleport cool down time etc. etc. People who were around for a while never had a voice a vote or what ever. So again WCS1... peace out. Share this post Link to post Share on other sites
Aero 1427 Posted May 23, 2011 This was one of the main reason I left server 1. New people would come on to the server and start bitching at the starter races being over powered, changing human teleport cool down time etc. etc. People who were around for a while never had a voice a vote or what ever. So again WCS1... peace out.This. Couldn't have said it better myself. Share this post Link to post Share on other sites
Empire 30 Posted May 23, 2011 This was one of the main reason I left server 1. New people would come on to the server and start bitching at the starter races being over powered, changing human teleport cool down time etc. etc. People who were around for a while never had a voice a vote or what ever. So again WCS1... peace out.Except there was a good reason so many people played Human and did very well with it. (Look at Remelia when it first came out)Also, 4 Orcs prove my point as well. It's like a suicide bomb but at a long range.What's even worse, is that ultimate immune races DON'T stop it. If my chain lightning gets blocked by an ulti immune race, i just back up and keep spamming the button until I hit someone. Usually 2-3 people are just on the outskirts and get hit.Orc Chieftan doesn't have the same critical nades as orc horde, they are tuned down versions especially since you start with two.Again, if you're stuck playing the same race over and over again, there are multiple races that have similar traits but are not the same exact race. If you like Orc, play Zeus (faster Chain Lightning, crit damage), play orc Chieftan (crit nades, crit damage, reincarnation), etc. If you love Orc that much, just wait for it to be available, there's usually not 2 people on the first 3 races given that there's around 130 races on the server. Share this post Link to post Share on other sites