xmen 983 Posted March 30, 2011 they should remove the rule from the motd then.... Share this post Link to post Share on other sites
Aero 1427 Posted March 30, 2011 they should remove the rule from the motd then....Some races can still go 100% invis like takeno and whatever else race does. Share this post Link to post Share on other sites
Guest checkster Posted March 30, 2011 Some races can still go 100% invis like takeno and whatever else race does.Lillit an zeratul to if they are to be relased. Share this post Link to post Share on other sites
qaushinio 0 Posted March 30, 2011 honesty if a shadow lurker drop his gun and defuse its kinda unfair for oponents for example when i sometimes walk arround i cant see a lurker staying direct before me so how can this be "fair/balanced" gameplay? ._.i would say anything with more than 95% invis what doesnt have a weapon is illegal Share this post Link to post Share on other sites
Aero 1427 Posted March 30, 2011 Lillit an zeratul to if they are to be relased. But doesnt zeratul show its knife?honesty if a shadow lurker drop his gun and defuse its kinda unfair for oponents for example when i sometimes walk arround i cant see a lurker staying direct before me so how can this be "fair/balanced" gameplay? ._.i would say anything with more than 95% invis what doesnt have a weapon is illegal If you know enemy team has a lurker, shoot the bomb every 5 secs. lol Share this post Link to post Share on other sites
Guest checkster Posted March 30, 2011 But doesnt zeratul show its knife?If you know enemy team has a lurker, shoot the bomb every 5 secs. lolWell all 100% invis races do show knife, thoe lurker has none. Share this post Link to post Share on other sites
Aero 1427 Posted March 30, 2011 Lillit an zeratul to if they are to be relased.Well all 100% invis races do show knife, thoe lurker has none.Takeno doesn't, lilith doesn't, uhhh, what else... Share this post Link to post Share on other sites
Mimic 3307 Posted March 30, 2011 Well all 100% invis races do show knife, thoe lurker has none.On the contrary, Poseidon and Takeno don't show the knife while invisible. Share this post Link to post Share on other sites
Oracion 35 Posted March 31, 2011 I just looked up his gameme and he has 99% activity (I couldn't view the gameme page at school). He must play at extremely late/early hours of the day, so please excuse my uneducated/uninformed last post.It's fine. A lot of work that I do on the server anyway is mostly working with Yiyas on ideas with races and testing them, but I do play. I was on a long CSS break for awhile, but I'm getting back into it more.However, as to this whole issue, I'm standing by what I said before: I find it legit solely because if you hit it with ONE shot, it dies. So if you see a lurker is alive and you're worries, spray the area and it's all good. The MOTD may need some rewording though and updates. Share this post Link to post Share on other sites
Noire 17 Posted March 31, 2011 back when they used to be 100% invis I would just beacon them Share this post Link to post Share on other sites
Caterpi 3 Posted March 31, 2011 The MOTD may need some rewording though and updates.This would help a lot. Share this post Link to post Share on other sites
qaushinio 0 Posted March 31, 2011 If you know enemy team has a lurker, shoot the bomb every 5 secs. lolso if your for example on the ehm "newer" westwood map and your as lurker hiding mehind the barrels at A and the Ct is on the roof of the left house from the spawn you can shoot as often as u want on the bomb it wont help a shit i think thats what makes it all unfair Share this post Link to post Share on other sites
Aero 1427 Posted March 31, 2011 If you know enemy team has a lurker, shoot the bomb every 5 secs. lolso if your for example on the ehm "newer" westwood map and your as lurker hiding mehind the barrels at A and the Ct is on the roof of the left house from the spawn you can shoot as often as u want on the bomb it wont help a shit i think thats what makes it all unfairI dont quite understand.....google translate didnt help either. Can someone decipher this msg please? Share this post Link to post Share on other sites
Zagrao 0 Posted March 31, 2011 lol, this is why I probably play less often than I used to. all of this favors with breaking the yardstick that although fox.bios did abuse a lot, at least he made sure that crap like this never happened. Motd does need an update badly. Share this post Link to post Share on other sites
Espy 0 Posted March 31, 2011 Hearing someone starting a defuse isn't exactly hard..Just listen for it, and when you hear it, spray around the bomb or use the radar to pin-point the lurker Share this post Link to post Share on other sites
EggnogShake 0 Posted March 31, 2011 Just drop a nade frankly... no need to be a whiner, the way I see it. Share this post Link to post Share on other sites
qaushinio 0 Posted April 1, 2011 so if your for example on the ehm "newer" westwood map and your as lurker hiding mehind the barrels at A and the Ct is on the roof of the left house from the spawn you can shoot as often as u want on the bomb it wont help a shit i think thats what makes it all unfairI dont quite understand.....google translate didnt help either. Can someone decipher this msg please?I mean that you can hide behind the wooden barrels as a shadow lurker and you wont get shooten if the t is standing on the house left of the cts spawn standing house. Share this post Link to post Share on other sites
xmen 983 Posted April 1, 2011 It's fine. A lot of work that I do on the server anyway is mostly working with Yiyas on ideas with races and testing them, but I do play. I was on a long CSS break for awhile, but I'm getting back into it more.However, as to this whole issue, I'm standing by what I said before: I find it legit solely because if you hit it with ONE shot, it dies. So if you see a lurker is alive and you're worries, spray the area and it's all good. The MOTD may need some rewording though and updates.I'm noy worried with that shit... It's just if you are trying to clutch the lurker defusing without seeing... Kinda hard to spray the area when you are getting shot by m4 and awps Share this post Link to post Share on other sites
qaushinio 0 Posted April 2, 2011 your right Xmenin my oppinion i would make a script which makes it unable for a shadow lurker to defuse without a pistol in the hand. Share this post Link to post Share on other sites
Guest towliemctowel Posted April 4, 2011 I think you should be paying attention to the bomb anyways. But I do think lurker should be coded so they can't drop thier gun. Share this post Link to post Share on other sites