Yiyas 66 Posted May 13, 2010 So guys I got a free week this week so ima try rebalance some races.This includes old ass shitty races!!Vote for one race you would like to see nerfed, if you want, and one race to be buffed, if you want.A note before anything: Contract will be as follows from now on::Gets 80% invis maxedUsp is 1/2 invis of main body, so maxes at 40% invisibleIf you get shot you lose your invis for 5s maxedExploit Weakness is becoming "Flatline", hit a guy in the chest to deal extra 100% damage quite often (65%) keep in mind usp does ~12-20 damage max for a chest shot.Anyone managed to land their hit? Will probably keep this skill but add XP+cash at chance for any other kill.Req lvl 1400Robin as:Gets 70% invis from ultimate maxedScout is 3/5 invis of the body, so becomes 42% invisibleFor last time norecoil is only during ultimate >: (Also, was thinking of nerfing Orb of Frost to a 40% chance to slow instead of 100% since not even one race slows 100% chance except shopkeeper (which is based on Orb of Frost).Bugs go into Bug Reports, ideas into ideas thread. Share this post Link to post Share on other sites
Kai! 3 Posted May 13, 2010 IMO, JIHAD NEEDS A BUFFTHAT IS ALL Share this post Link to post Share on other sites
Empire 30 Posted May 13, 2010 IMO, JIHAD NEEDS A BUFFTHAT IS ALLYEAH GIVE IT LIKE 3 SPEED ULTI IMMUNITY AND 300 HPno but seriously...Fyndorn Elvish Knight - Give back it's COMPLETE flash ability, but take away its heal. Give it a starting hp of 125. Give it a free dust of appearance instead of heal? This will make it much more different than Keeper.Also, before I point out any nerfs, what should we be comparing these races to? What's the middle race that the other races should be in line with? Or try to be at least? For example, if you say we need to base everything off of Terrorist, we need to nerf all the races. If we base everything off of Incubus, we would need to buff all the races. If we base everything off of Molecule or Judge (IMO they are standard middle of the road races) we just need to tweak some of the ends. And why am I limited to one of each?@Orb of frost - Doppleganger has a 100% freeze, why can't orb have a 100% slow? Also, Orc General has a 100% slow I think. Or at least it's very high. But I see your point. Share this post Link to post Share on other sites
Empire 30 Posted May 13, 2010 Green is exactly fine the way it is.Blue means it might need a little change (imo of course, depends on other people's input)Brown - OP- But only needs a slight tweak, maybe?Red - Op - And need to change it.1) Undead Horde – IMO needs a little more Life Steal 2) Human Alliance - Fine 3) Orc Horde - Fine 4) Night Elves - Fine 5) Flame Predator - Fine 6) Blood Mage - Fine 7) Archmage Proudmoore – Make Ultimate cooldown 1 second instead of 5 (like Kirin-Tor) 8) Warden - Fine 9) Ranger of the Woods - Fine 10) Crypt Lord – Fine (But the new ‘push’ race blows this outa the water) 11) Keeper of the Grove –Reflect dmg reflects too much 12) RPG Race - Fine 13) Duskian - Fine 14) Succubus Hunter – Nerf a little, max hp 150 or 160 instead of 180? 15) Neve – Can we have old ultimate back, where it dropped everything but the knife? 16) Mad Scientist - Fine 17) Beast - Fine 18) Selene - Fine 19) Holy Juggernaut - Fine 20) Boros Cannon Barer – Fine (but I hate the new ultimate timer) 21) Takeno Samurai General - Fine 22) Zeus – Fine (maybe make cooldown for lightning 25 instead of 20) 23) Shadow Hunter - Fine 24) Master Sniper - Fine 25) Keldon Warlord – Fine (maybe a slight speed boost) 26) Lord of the Pit - Fine 27) Circu the Lobotomist - Fine 28) Infected - Fine 29) Cheiron - Fine 30) Archimonde - Fine 31) Ghost - Fine 32) Elvish Enchanter – Fine (The heal is still bugged) 33) Shinobi - Fine 34) Molecule - Fine 35) Terrorist – Fine (but a crappy race) 36) Counter-Terrorist – Fine (but also a crappy race) 37) Achmed the Jihadist – Fine (but Kai’s whore race) 38) Fire Dragon - Fine 39) Kirin-Tor Archmage - Fine 40) Sensei Fox Golden-Tail – Fine () 41) Savage - Fine 42) Outlaw - Fine 43) Troll – OP (Either cooldown on invincibility needs to go up, or heal needs to be reduced) 44) Phyrexian Mercenary - Fine 45) Malevolent Spirit - Fine 46) Granthad Divine Knight – Little change (already posted) 47) P228 Agent – Bugged, but fine the way it was before 48) Incubus Hunter – OP, max hp 150-160? 49) Rakdos the Defiler - Fine 50) Orc General – Slightly OP I guess, less chance of slow procing? 51) Judge - Fine 52) Fyndhorn Elvish Knight – uh, what, fine, look at changes above 53) Doppleganger - Fine 54) Officer - Fine 55) Tyrande Whisperwind - Fine 56) Glock Monster - Fine 57) Soul Reaper - Fine 58) Undead Lord - Fine 59) Akroma Angel of Light – OP? (Little too much starting hp?) 60) Stealth Assassin - Fine 61) Human General - Fine 62) Motoko Kusanagi - Fine 63) Remelia Scarlet - Fine 64) Ring Leader - Fine 65) Selesnya Guildmage - Fine 66) Kil’Jaeden - Fine 67) Gunslinger - Fine 68) Selune - Fine 69) AK Sniper - Fine 70) Lurker - Fine 71) Eredar Sorceror - Fine 72) Shopkeeper - Fine 73) Lilith - Fine Trickster Assassin - FineJust my thoughts on the matterALso, this only contains the races previous to the last batch of races Share this post Link to post Share on other sites
TVdie23 1 Posted May 13, 2010 Just an idea, since we have 80+ races, why don't we make each race is limited for 1 player.So that the other races can be played n known by other players. Share this post Link to post Share on other sites
Empire 30 Posted May 13, 2010 you mean have a race limit on every single race? Share this post Link to post Share on other sites
Kai! 3 Posted May 13, 2010 well i got all the races, except the first 4, limited to 1 per team on wcs2. Haven't heard of any complaints it was mainly so that if there was a specific op race at any given time, it would only stay at 1 per team. it was to encourage team play and counter play so players don't have to worry about 2 of anything. I will say that it will be annoying limiting races to 1 per team on newly released races because it will take a while to get on that race but then again there are only a handful of people past a certain point in levels.Anyways, Jihad needs 300 hp, ulti immunity immunity and more speed Share this post Link to post Share on other sites
MentalMidgets 29 Posted May 13, 2010 thanks for the changes done with contract killer, they were really needed Share this post Link to post Share on other sites
TVdie23 1 Posted May 13, 2010 wat i meant wasset the race limit to 1 player per team for every race Share this post Link to post Share on other sites
Zagrao 0 Posted May 13, 2010 Priest needs to be limited to 1 per team as having 2 on one team can break the game.It's as simple as this. I camp at an objective with another priest, he uses ultimate, I get healed and when his wears off, I use mine. When mine wears off, he can use his again by the time mine has worn off. That and the 4 possible resurrection, it's broken.It needs to be limited to 1 per team. And frankly, why is it even possible to have 4 priests on one side?Akroma is fine as it is. It's supposed to be similar to Holy juggernaut, just without the teleport and extended auto shotty.Also, limit the max speed that the SWAT leader can get to..I'm currently sitting at 45% speed on it. Do please limit it to 40% speed and restrict boots of speed on it. Share this post Link to post Share on other sites
racer 0 Posted May 13, 2010 well idk about other people but i think undead needs a lil buff i mean its ok and i know its 1 of the original races but i feel its a lil weak because for me at least the ultimate says when maxed out its 70% chance i only explode like 1 out of 20 times i die Share this post Link to post Share on other sites
Yiyas 66 Posted May 13, 2010 What level are you at Glaceon? I thought i made it so swat only got ~45% at level 120, with a limit at +60%, lvl200. Will restrict boots though and some other things though...Empire, I didnt realise enchanter's heal is broke... how so? What's the new cooldown timer on Boros? What's the "complete flash" skill? And I can't see what you said about Granthad so you mind posting again? Will think about other stuff. Orc slows at a 60% chance, reducing to 45%, which is highest on server even after nerf. Not only does orb proc more often than any slowing skill on a race (untrue for all other shopitems) but I notice I can buy an orb and instantly derail most knife races no matter what race I play, which I feel is rather unfair.I'll probably go with you on that, Kai/TV, except a few races; the logic is definately sound.Racer, I fixed Undead Scourge's explosion not long ago and it should proc more often than not.EDIT:: For you Kai I might make it so when you play Jihad you get 10hp (i know im harsh) 5x speed and you will always blow up when killed... also you could respawn 3 times... and look like c4/explosive drum. Share this post Link to post Share on other sites
dumbapples 0 Posted May 13, 2010 EDIT:: For you Kai I might make it so when you play Jihad you get 10hp (i know im harsh) 5x speed and you will always blow up when killed... also you could respawn 3 times... and look like c4/explosive drum.lol. sounds like fun Share this post Link to post Share on other sites
Zagrao 0 Posted May 13, 2010 I'm lvl 83ish, I'm around roughly 44~45% speed. Btw any comments on limiting priest to 1 per team? Share this post Link to post Share on other sites
Yiyas 66 Posted May 13, 2010 Yeah that's standard, I must have edited it out at sometime for testing purposes. I'll halve the total level effectiveness for fitness training and that should send you back... didn't know it was that popular tbh >.> Share this post Link to post Share on other sites
Zagrao 0 Posted May 13, 2010 well actually, I was simply buying lots of tome of wisdom to get it that high.Default = 4k, die, bet on team most likely to win. repeat process.16k = ha Share this post Link to post Share on other sites
Empire 30 Posted May 14, 2010 Empire, I didnt realise enchanter's heal is broke... how so? What's the new cooldown timer on Boros? What's the "complete flash" skill? And I can't see what you said about Granthad so you mind posting again? Will think about other stuff. Orc slows at a 60% chance, reducing to 45%, which is highest on server even after nerf. Not only does orb proc more often than any slowing skill on a race (untrue for all other shopitems) but I notice I can buy an orb and instantly derail most knife races no matter what race I play, which I feel is rather unfair..One by one.Elvish Enchanter - It will not heal all the teammates within the range of the healing perimeter (even up to the max of 3). This means if you're camping house in Italy with 7 other T's sometimes you will only heal one or two people, which is incredibly annoying because you only heal yourself based on the amount of people you heal. I think that the heal enchanter gets from healing three people is 45hp? 15hp/person or 10hp/person I'm not too sure. This is the same bug that it had before.Boros Cannon Barer - I, by the way, probably have the highest Boros on the server with like a level 79, and when you recently changed the countdown timer I was kinda miffed. Before, with one level in the ultimate you received like 6 seconds with the awp before it got put away and with the full eight levels you got it for the full twenty seconds. Meaning if you forgot to drop it, you could just use your ultimate again and get it right back. Now, the maxed ultimate only lasts for 13 secs. That makes this race completely gay (only with a 50clip deagle) for about 7/20 secs. It's incredibly easy to forget to drop the awp 13 seconds after you activating your ultimate. Now, I'm probably the only one who cares about this because I'm sure for most people this is a level-and-forget race."Complete Flash" - What I'm basically talking about is the blink ability. When you are hit, you turn completely invis to throw off your opponent. (Like what Zeus/Ice Dragon have) I know, this was OP in the past because Fyndorn had heal, so you could LJ into an enemies base, take a few hits, LJ around completely invis, shoot some people in the head with a shotty, then LJ back out to heal. If heal is taken out, this means every hit 'counts' toward his death and it makes it a lot more of a balanced race.Orb of Frost - I agree with you, 100% is too much, 40-50% would be good, but really, that's basically still every shot. Maybe 30-40%.@ Granthad - Had a brainfart, thought Fyndorn = Granthad. Granthad is fine, although might want to make it deagle only, eh just a thought.Some other shopmenu suggestions. Stone of Vitality, which gives races a 'max' hp of 125. Is it possible for it to ADD 25 hp to your max HP instead of just setting it to 25? Or maybe, if you were to add it to max, it would only add 20, but if you were to add it to 100, it would give you 130. Just a though.Halo - Make it cheaper? There's almost no reason to buy this at the price it's set at. LJ is cheaper, Boots is cheaper, MaskODeath is cheaper, HP is cheaper. The only time I have bought it is as Default when I had 18000k and nothing else to spend it on. My suggestion - Make it $4000, but have it so it only adds 45xp/kill and 50xp/round. So it is a counterpart to tome of knowledge (4k but 100xp) but you would only buy it if you can get 2-3 kills or if you can survive a round. Share this post Link to post Share on other sites
O.G. 93 Posted May 14, 2010 So, can we make firedragon how its supposed to be with a 1 sec cooldown on its tele.The race was origianly made to have an extremely short teleport with little to no cooldown.it used to be no cooldown, but you only went like 20 feet. Share this post Link to post Share on other sites
zeke88 0 Posted May 14, 2010 Improve:Lord of the Pit - whenever i play this race, i can never pull anyone into the pitPriest - i died over 50 times and the skill that kills the killer, never work. * i maxed that skill already* Share this post Link to post Share on other sites
Oracion 35 Posted May 14, 2010 Yiyas, when you get some time we gotta talk cause there are some things that just don't work, and I also need to get to you about rebalancing some private races too. Share this post Link to post Share on other sites
Zagrao 0 Posted May 14, 2010 Yiyas, when you get some time we gotta talk cause there are some things that just don't work, and I also need to get to you about rebalancing some private races too.Don't you mean specifically the Grim Reaper race hm?I'd also agree that the race that spawns all that black ring crap that hardly anyone can see through needs to be toned quitte a bit (private race)I think we need archimondes drop weapon shortened. It makes it too easy to drop it and run away to awp at a safe distance. Prodigy is a good example of turning a decent race into an Awp fest where camping is the best thing anyone can do. Share this post Link to post Share on other sites
Kai! 3 Posted May 14, 2010 Aww, is Grim Reaper really that OP? I ran out of stuff to level and was tempted to test it.---------- Post added at 09:54 PM ---------- Previous post was at 09:51 PM ----------And private races haven't been balanced in the first place?and I hate Respawning races and that suicide needs to stop taking away hlx points Share this post Link to post Share on other sites
Church 1 Posted May 14, 2010 Grim isn't as bad as you people make him out to be. You can slow or root him and its game over. you people need to figure out weaknesses more and stop QQing.The ONLY thing that may be OP about him is the fact he switches HP. I tend to use that to my advantage a lot. Ill give myself low HP and run up and switch HP with people then instant knife them. Share this post Link to post Share on other sites