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WCS#1 Map Rotation Changes

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How about this. I'll get rid of the maps with broken hosties for now, and if I can find a version that works, I'll re-add it. Fair enough?

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On maps to be removed, I agree with Glaceon on almost all of what he says, for many of the same reasons except for the following:

de_dust2_unlimited - This is actually a nice map, and dust2 is already a good map, so why not the variant. I say definitely keep it

de_westwood - Not only is everything Glaceon said about it valid, but many people with respawning races get stuck in the ceiling, not to mention the doors don't open unless shot and many times people can get if not careful/a noob/me, and it can be an awp-fest for the CT's as well

Of all the maps, glitchy/exploitable ones aside, that need to go, it has to be dolls and train. Dolls is indeed one-sided with its one bomb site, and although watching noobs/me fall over and over from the top to their/my death is hilarious, CT's also get the advantage in rushing on the ground level. T's must meander around passages to get out of their spawn or got to the higher levels, allowing Ct's enough time to rush the lower spawn area with ease. When T's rush, CT's can camp in the door in front of the bed or under the desk... Plus it's sad that the mousetraps don't deal more world damage to anyone dumb enough to set one off.

Train... What can I say? It's underplayed, and it makes planting/defusing the bomb (if you make it to the bombsite) a bit too easy, since you can crawl under the freight cars to do so. Also, no one EVER goes A on train, at least when I have played it here.

dust_pcg must stay!! It RULES!!!

As for any new maps, I haven't actually ever played these maps, but they caught my eye on FPSBANANA and I figured I should suggest them, at least to present some ideas, even if they are fail ideas:

de_space_dust - http://www.fpsbanana.com/maps/54179

de_human - http://www.fpsbanana.com/maps/12145

cs_dracula - http://www.fpsbanana.com/maps/7134

cs_sanctum - http://www.fpsbanana.com/maps/6756

ii_ichiban - http://www.fpsbanana.com/maps/4925

cs_jungle - http://www.fpsbanana.com/maps/4701

de_absurdity - http://www.fpsbanana.com/maps/58218

zuhhh - http://www.fpsbanana.com/maps/30318

de_nightmare - http://www.fpsbanana.com/maps/17847

de_moonbase_alpha - http://www.fpsbanana.com/maps/16986

Well, I tried.

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New maplist for now. Leaving in the dusts and a variation, as well as a few new maps. Got rid of the maps that have broken hosties as well since we like objective, not straight up round DM. Gonna try this for a bit and see what it's like.

de_3rdstreet

cs_assault

de_aztec

cs_bog

de_beroth

de_cbble

de_chateau

cs_compound

de_contra

de_cpl_fire

de_cpl_mill

de_cpl_strike

de_crypt_cn_v1

cs_deadhouse

de_dolls_2008_fixed

de_dust

de_dust2

de_dust2_unlimited

cs_havana

de_icewerk

de_inferno

cs_italy

cs_jungle

de_losttemple

cs_militia

de_nuke

de_nvbase_b4

cs_office

de_outlaws

de_piranesi

de_port

de_prodigy

de_rush

de_season

de_train

de_vegas_lite

de_westwood

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SO yea Once again i post a msg this time its a link to quite possibly one of the nicest maps ive seen and i think it would be a good map all around for the server check it out heres the link http://www.fpsbanana.com/maps/88016

name of the map is de_highrise features 2 bomb sites a pretty large but not massive map. Def should be on the server :-P

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I remember back in the old days, there is a "Extend 10 more rounds" option when it comes to map voting...im just wondering if you guys can add that back??

also, can you guys extend the voting time??

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