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B'laz.e

2 Race idea's

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Name: Hunter

Sk1: Concussive Shot; Gives a % per level to "Stun" an enemy when striking them with your "Bow"(Scout)

Sk2: Serpent Sting; Chance to poison on hit.

Sk3 Aspect Of the Cheetah; Increased Movement speed.

Ult: Kill shot; chance to deal 100 extra dmg to enemy on hit.

Notice these are all WoW Skills for the "Hunter" Class.

Name: Dwarven Engineer

Sk1: Disguise; Random chance at spawn to create a disguise((Barrel Model)You can only use pistols, tmp, uzi)

Sk2: Intoxication; Drinks Some of his ale(!0-15sec cooldown)(Heals a small amount of life but cause the player to become "drugged" for a short amount of time.)

Sk3:Dwarven Physique; Spawns Slower with more armor/hp

Ult:Drunken Brawler; If used while "Intoxicated" Gains 100% attack power for as long as he's "drunk"

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For the hunter race would you have to buy your own scout? or would you add a skill that would give you one at spawn (kinda like master sniper on wcs1)

and i agree with fatboy on the dwarven engineer, imo you'd spend more time dying while drunk and the ult while drunk wouldn't save you one bit. no point of having %100+ attk as an ultimate if you cant hit anything cuz you're drugged, or the fact that when you're drunk you only gain a little more health. for example, i usually only use heal skills if i take a lot of damage say im down to 11hp, and i'll heal (im assuming intox skill would heal 25hp.) so i'd be at 36hp after and drugged... being hit by 1 or 2 bullets would easily take 36hp and i wouldn't stand a chance cuz i'm drugged. Also, healing while getting shot at would suck cuz then it's like you're screwing yourself over (can't shoot back, or extremely hard to)

i dont mean to completely take apart your idea like that but i just wanted to elaborate what i think is bad about the 2nd race. BUT i would like to see the hunter race on :D

good ideas over-all

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A suggestion for the Hunter race would be to remove the Serpent Sting and replace it with something else. I don't know if you've noticed, but the coding for a "poison" skill really doesn't work. Denchei, Lokim Master has a poison skill, and it doesn't do anything. Any race that I've seen with a poison skill doesn't really do anything. So unless you can find one that actually makes you take damage over time, you may want that skill to be replaced.

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On the wcs1 server the poison works wonders...i dont know any other race that has poison other than Elvish Knight, it takes 3 dmg a second over a period of time..

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<div class='quotetop'>QUOTE (Eggcracker @ Dec 12 2008, 04:14 AM) <{POST_SNAPBACK}></div>

On the wcs1 server the poison works wonders...i dont know any other race that has poison other than Elvish Knight, it takes 3 dmg a second over a period of time..

Shinobi has poison, but it might be causing the problem with the link to Death Knight's ultimate. I'll test it out sometime when I'm doing well.

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To work around the poison problem couldnt you just use "Fire" and remove soundsfx and fire graphic on the person? therefore only doing damage over time?

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Gnome Engineer.

SF1: Can make bombs *Mines(

SF2: Can remove any posion from off the gnome 2 minute cool down.

S3 I don't know anymore ideas?

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