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    Archmage Proudmoore


    zebra
    • Closed

    Surviving the round with a weapon doesn't refill the ammo count for the gun. Since proudmoore spawns with an M4, the previous gun is dropped on the ground at the start of the round.

     

    Example: I buy negev and use all the ammo -> At start of next round, negev is still at 0/0

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    Really if it worked like every other race does now you wouldn't even get to keep the non-race weapon on the following round.

    Archmage Proudmoore is coded to drop the weapon and always get a new m4 so that it gets the bonus ammo.

    Because of this, I don't see it as a bug (isn't worth fixing) and am closing it.

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  • Status Definitions

    Pending = We are awaiting confirmation on this report.

    Fixed = The issue has been fixed.

    Closed = Feedback or opinion better posted on our forum for discussion. Also for reports we cannot reproduce or need more information. In this case just add a comment and we will review it again.

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