so, i read clay's post so im not sure wether this is relevent anymore. I have been testing the CURRENT wcs2 races that are already implemented and here are the bugs we have found in day 1 (me, cyphie, and dr.pepper)
human alliance- good to go
rapscallion- ultimate doesnt work
the abyss- can use a gun and spawns with 150 hp, ultimate doesnt work
vagabond-ulti doesnt work
Rifle warrior-good to go
gokou- knife is restricted a long with every other weapon T_T
vagabond- ultimate doesnt work, nor does flickering invis skill on any race
the forbidden-after you throw 1 nade it doesnt pull out the next and every other weapon is restricted, perhapse allowing the knife like it used to be would fix this, and i cant lvl this due to that so i have no clue
zegling-good to go
An Extention
Feral Beast-Burrow not working
Sargent Gunner-Ulti (B-Pup aim on anygun) not working
Vagabond-Teleport not working
Legends-Knife not working
Not sure if these were tested. I'm not sure if Sgt.Fabulous already gave you my list, but this and some of the stated one's above were all I could find in a day.
testing bugs
in WCS #2 Archive
Posted
An Extention
Feral Beast-Burrow not working
Sargent Gunner-Ulti (B-Pup aim on anygun) not working
Vagabond-Teleport not working
Legends-Knife not working
Not sure if these were tested. I'm not sure if Sgt.Fabulous already gave you my list, but this and some of the stated one's above were all I could find in a day.