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Posts posted by Agrippa
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Searching only lists posts from after the upgrade and older topics that have recent replies.
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if you switch your race off of shadow monkey to any other race, you keep the low grav. it happens only if you survive through the end of the round on shadow monkey
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holy paladin's ulti is broken. it just keeps saying there is no teammate to respawn.
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Dazzle's Shadow Wave deals physical damage. I feel like it really should be magical damage. It just wrecks lurkers.
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raceinfo/skillsinfo is not working for human lawnmower. All the skills seem to be working if you were already maxed, but the raceinfo menu isn't showing up. I tried resetting skills, and the spendskills menu isn't working either.
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Its skull generation gives it like a 75% chance to get a skull on kill and I'm pretty sure you need two skulls to use the ulti. So you'd be lucky to be able to use your ult maybe once every other round.
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Savage has been pretty bad for a while, even before this change. You get tagged once and you pretty much lose all of your speed from longjumping for two seconds. And that's not even taking into account the fact that most races tend to have some slow/freeze that shits on savage.
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Duelist's bonus knife damage isn't working.
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Yeah I definitely agree. The range and the damage feel too strong
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Gravitas' ulti slows grim reaper
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Can we get Thor disabled until it's fixed? There's been some complaints so I've been telling people to stay off the race.
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Displacer Beast's ulti makes your screen completely blue, making it impossible to see anything.
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You can turn it on in the center panel in the sm_options menu.
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Drow Queen's ulti makes your screen just completely black while you're in the circle.
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Lilith can ulti with a hostage.
Boreas' seems to permanently slow some people even through rounds. One guy was permanently slowed down to 80% until the map ended. Someone else was playing machine gunner so it could be that slow and not boreas.
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If you're alive, playing any race and changerace to molecule, and then you get killed by getting knifed, molecule's Short Circuit still procs and damages the knifer.
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Zergling's Stalker seems way more invis than it should be. Playerinfo says 85% but it looks more invis than lurker.
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Ruthless Mercenary's ulti scavenge keeps saying "Must equip M4A1-S!" even while you have it equipped.
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Anti Mage and Xian teleport no longer check for ult immunity.
Could you also apply this to hand of god's forward slash?
Also if you use forward slash right before the round ends before you get teleported back to your original location, you begin the next round where you used the ability.
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1) 5.385 cm
2) 23.33%, 21.87%, 20.59%, 19.46%, 25%, 18.75%, 19.46%, 18.42%, 17.5%, 16.67%
3) 3125
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1) 5.385 cm
2) 76.67%, 78.13%, 79.41%, 80.56%, 75%, 81.25%, 80.56%, 81.58%, 82.5%, 83.33%
3) 3125
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Choose
in Warcraft 3
Could someone point me towards the trickster thread? Sounds like its a fun class.
It's a race that has a barrel model. So you can blend in with other barrels on maps, spawn more barrels with your ultimate and shoot people with dualies. Very fun/hilarious race. And the expertise let you spawn explosive barrels too.
Hand of God & Roots
in Warcraft 3
Posted · Edited by Agrippa
Using forward slash while rooted forces the Hand of God to tp back to its original location and then it resets the cooldown but the forward slash still deals damage.
Edit: I don't know why i put this here, should be in the bug tracker. my bad