Espy 0 Posted June 1, 2008 Here is the longjump delay u wanted Bios.    es es_xkeygetvalue wcs_longjump "WCSuserdata" event_var(userid) "longjump"    es es_xif (server_var(wcs_longjump) != "0") do    {      es es_xkeygetvalue wcs_longjump_count "WCSuserdata" event_var(userid) longjumpcount      es es_xif (server_var(wcs_longjump_count) != "0") do      {        // Adds one to longjumpcount every time u jump        es es_xmath wcs_longjumpcount +1        es es_xif (server_var(wcs_longjump) < 1) then es_xsetinfo wcs_longjump 1        // calculate the new velocy for jumping        es es_xgetplayerprop wcs_tmp event_var(userid) CCSPlayer.baseclass.localdata.m_vecVelocity[0]        es es_xmath wcs_tmp * server_var(wcs_longjump)        es es_xgetplayerprop wcs_tmp1 event_var(userid) CCSPlayer.baseclass.localdata.m_vecVelocity[1]        es es_xmath wcs_tmp1 * server_var(wcs_longjump)        es es_xformat wcs_tmp "%1,%2,0" server_var(wcs_tmp) server_var(wcs_tmp1)        es es_xsetplayerprop event_var(userid) CBasePlayer.localdata.m_vecBaseVelocity server_var(wcs_tmp)      }      es es_xif (server_var(wcs_longjump_count) = 5) do      {        // This adds the delay when you have reached a count of 5        es es_xkeysetvalue wcs_longjump "WCSuserdata" event_var(userid) "longjump" 0        es es_xtell event_var(userid) #multi #lightgreen Longjump Disabled #default : #green Longjump is disabled for 5 seconds.        es es_delayed 5 es_xkeysetvalue wcs_longjump "WCSuserdata" event_var(userid) "longjump" 1        es es_delayed 5 es_xkeysetvaule wcs_longjump_count event_var(useird) "longjumpcount" 1        es es_xtell event_var(userid) #multi #lightgreen Longjump Enabled #default : #green Longjump is not enabled again              }    }That is what u replace with the current longjump code.    "skill4_setting"    "es_xsetinfo wcs_multiplier 1.2|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.4"    "skill4_cmd"        "es es_xkeysetvaule WCSuserdata event_var(userid) longjumpcount 1;es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"I didnt test this, so if it doesnt work, let me know. Share this post Link to post Share on other sites
defqon 30 Posted June 1, 2008 Here is the longjump delay u wanted Bios.    es es_xkeygetvalue wcs_longjump "WCSuserdata" event_var(userid) "longjump"    es es_xif (server_var(wcs_longjump) != "0") do    {      es es_xkeygetvalue wcs_longjump_count "WCSuserdata" event_var(userid) longjumpcount      es es_xif (server_var(wcs_longjump_count) != "0") do      {        // Adds one to longjumpcount every time u jump        es es_xmath wcs_longjumpcount +1        es es_xif (server_var(wcs_longjump) < 1) then es_xsetinfo wcs_longjump 1        // calculate the new velocy for jumping        es es_xgetplayerprop wcs_tmp event_var(userid) CCSPlayer.baseclass.localdata.m_vecVelocity[0]        es es_xmath wcs_tmp * server_var(wcs_longjump)        es es_xgetplayerprop wcs_tmp1 event_var(userid) CCSPlayer.baseclass.localdata.m_vecVelocity[1]        es es_xmath wcs_tmp1 * server_var(wcs_longjump)        es es_xformat wcs_tmp "%1,%2,0" server_var(wcs_tmp) server_var(wcs_tmp1)        es es_xsetplayerprop event_var(userid) CBasePlayer.localdata.m_vecBaseVelocity server_var(wcs_tmp)      }      es es_xif (server_var(wcs_longjump_count) = 5) do      {        // This adds the delay when you have reached a count of 5        es es_xkeysetvalue wcs_longjump "WCSuserdata" event_var(userid) "longjump" 0        es es_xtell event_var(userid) #multi #lightgreen Longjump Disabled #default : #green Longjump is disabled for 5 seconds.        es es_delayed 5 es_xkeysetvalue wcs_longjump "WCSuserdata" event_var(userid) "longjump" 1        es es_delayed 5 es_xkeysetvaule wcs_longjump_count event_var(useird) "longjumpcount" 1        es es_xtell event_var(userid) #multi #lightgreen Longjump Enabled #default : #green Longjump is not enabled again              }    }That is what u replace with the current longjump code.    "skill4_setting"    "es_xsetinfo wcs_multiplier 1.2|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.4"    "skill4_cmd"        "es es_xkeysetvaule WCSuserdata event_var(userid) longjumpcount 1;es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"I didnt test this, so if it doesnt work, let me know.What can it do? Share this post Link to post Share on other sites
Espy 0 Posted June 1, 2008 You get 5 jumps, then 5 second cooldown before u can longjump again.Bios wanted it to prevent ppl jumping the map all the time Share this post Link to post Share on other sites
defqon 30 Posted June 1, 2008 You get 5 jumps, then 5 second cooldown before u can longjump again.Bios wanted it to prevent ppl jumping the map all the timeArg that is shitty but probably a good idea so they don't whore it .. Share this post Link to post Share on other sites
Espy 0 Posted June 1, 2008 Annoying for those that have longjump yes.And bios, you gotta add the _xkeysetvaule wcs_longjump_count event_var(useird) "longjumpcount" 1 to the shopmenu longjump aswell Share this post Link to post Share on other sites
Hyperwhoar 0 Posted June 1, 2008 Very horrible cooldown amount. Now yes, I absolutely love longjump, but if it means making the game fair, make the cooldown 10 seconds, people usually longjump, shoot for 5 seconds, then longjump again. Won't make a difference with such a short cooldown. Share this post Link to post Share on other sites
Espy 0 Posted June 1, 2008 Bios never said what cooldown to put, so I just put something.He can change it to whatever he likes Share this post Link to post Share on other sites
defqon 30 Posted June 1, 2008 Very horrible cooldown amount. Now yes, I absolutely love longjump, but if it means making the game fair, make the cooldown 10 seconds, people usually longjump, shoot for 5 seconds, then longjump again. Won't make a difference with such a short cooldown.True true.. Share this post Link to post Share on other sites
bios 1 Posted June 1, 2008 Not sure how I can implement this but we can talk about it later, I'm gonna be going fishing after work. Share this post Link to post Share on other sites
Hyperwhoar 0 Posted June 1, 2008 Bios, make sure you don't make the cooldown 5 seconds... Share this post Link to post Share on other sites
Espy 0 Posted June 1, 2008 Ill guide u through it tomorow.Now I got a football match to play. Share this post Link to post Share on other sites
defqon 30 Posted June 1, 2008 Ill guide u through it tomorow.Now I got a football match to play.Good luck Share this post Link to post Share on other sites
Espy 0 Posted June 1, 2008 Ok, its the wrong day Its tomorow Well if u get on within the next few hours ill help u now. If not u have to wait till tomorow Share this post Link to post Share on other sites
fatb0y 1337 Posted June 2, 2008 cooldown..? on LONG JUMP!?!??!!?!? NOO!!!! =( Share this post Link to post Share on other sites
defqon 30 Posted June 2, 2008 cooldown..? on LONG JUMP!?!??!!?!? NOO!!!! =(Ya its sucks but its the only thing that will make it fair,.. Just try yiyas or me with longjump. We can go dust 2 around in 30 secs.. Share this post Link to post Share on other sites
cloudabove1303 0 Posted June 2, 2008 isn't long jump like 10000? That's why i don't buy that shit lol. would there be a cool down on races that have long jump or just the shop item long jump? Share this post Link to post Share on other sites
defqon 30 Posted June 2, 2008 isn't long jump like 10000? That's why i don't buy that shit lol. would there be a cool down on races that have long jump or just the shop item long jump?Yeh I think it got raised .. Before it was 5000 Share this post Link to post Share on other sites
Espy 0 Posted June 2, 2008 From what Bios said to me, it will be in both shopmenu and on races Share this post Link to post Share on other sites