Joscal 339 Posted December 23, 2015 Obviously this doesn't happen often, but it happens often enough to warrant me making a topic for it. Had a ct on avalanche listening to armory and nade armory door to scramble the guns that I was lining up at the door. No cts would notify us who threw the nade so nothing happened in the end. Can we implement a log to track that the same way we track button presses in case all admins are on T? 1 nothing_but_fail reacted to this Quote Share this post Link to post Share on other sites
ROFL 699 Posted December 23, 2015 Yeah, this would be also useful for freenades Quote Share this post Link to post Share on other sites
thorgot 2420 Posted December 24, 2015 This would be good. They'll either need to make a separate log for this or implement something like Bulletford did for ttt_log. Currently sm_log only shows the last 20 or so entries because of the limit to printing to console for a single response. Bulletford fixed this for ttt_log by cycling through multiple times. Quote Share this post Link to post Share on other sites