Fetterolf 33 Posted August 14, 2013 What is going to be lurkers new ultimate? are we going back to the wc1 lurker or will it have a new ult entirely? Quote Share this post Link to post Share on other sites
Jiyeon 369 Posted August 14, 2013 You actually have to have the usp-s to use it.. so just keep the ulti the same. Quote Share this post Link to post Share on other sites
Fetterolf 33 Posted August 14, 2013 why would we not switch it to a silenced weapon when its whole premise is to be silenced Quote Share this post Link to post Share on other sites
Wintergreen 1603 Posted August 14, 2013 pls lowgrav/fall damage reduction pls Quote Share this post Link to post Share on other sites
thorgot 2420 Posted August 14, 2013 Depends on the mechanics. Details haven't been officially released yet, there's just a lot of speculation at this point. If there's a way to unlock the usp-s without paying (like TF2's achievement system to unlock some weapons), I'll probably split damage into two skills, like it was on WCS, or add a fall damage reduction skill, and remove the ultimate. If there's no alternative to paying, I'll probably leave it as is. Quote Share this post Link to post Share on other sites
Jiyeon 369 Posted August 14, 2013 (edited) NVM Edited August 14, 2013 by Jiyeon Quote Share this post Link to post Share on other sites
water.exe 725 Posted August 17, 2013 Bumping this because everyone was given the M4A1-s and USP-s Quote Share this post Link to post Share on other sites
Quayle 71 Posted August 17, 2013 Only tricky part is giving the Silenced USP to Lurkers from my understanding. Yes Counter-Terrorists would have it but if you were a Terrorist you would be stuck with just the USP because there is no difference in weapon "titles" if I understand correctly. Which is also why Crusader's Wish doesn't work with them either. It would be nice to have another ultimate for it but at this time I don't think it's possible Quote Share this post Link to post Share on other sites
Ika 320 Posted August 18, 2013 (edited) Only tricky part is giving the Silenced USP to Lurkers from my understanding. Yes Counter-Terrorists would have it but if you were a Terrorist you would be stuck with just the USP because there is no difference in weapon "titles" if I understand correctly. Which is also why Crusader's Wish doesn't work with them either. It would be nice to have another ultimate for it but at this time I don't think it's possible They have their own weapon names (weapon_usp_silencer and weapon_m4a1_silencer). I think Crusader's Wish just hasn't had its code updated to reflect this. Would like a coder to chime in on this issue because I'm not sure how it works with the loadouts and stuff (my skinned m4a4 wasn't spawning as a terrorist so the loadouts might muck up the issue depending on how CW is coded). Edited August 18, 2013 by Ika Quote Share this post Link to post Share on other sites
thorgot 2420 Posted August 18, 2013 The current status is that sourcemod doesn't have the ability to choose what type of usp or m4 to spawn, yet. If that changes we'll make the necessary fixes. Quote Share this post Link to post Share on other sites
Fetterolf 33 Posted August 20, 2013 Might I also ask why claws was restricted on lurker as on WCS it was not restricted and the race is not OP if it uses claws Quote Share this post Link to post Share on other sites
thorgot 2420 Posted August 20, 2013 It was bugged and causing massive damage. Quote Share this post Link to post Share on other sites
Fetterolf 33 Posted August 20, 2013 so it will be restored when the bug is fixed? Quote Share this post Link to post Share on other sites
thorgot 2420 Posted August 20, 2013 If we can find the bug, yes. Quote Share this post Link to post Share on other sites
Fetterolf 33 Posted August 20, 2013 (edited) so keep it removed and add 10 damage to the silent strike skill to make it 10 to 15 damage per hit? Edited August 20, 2013 by Fetterolf Quote Share this post Link to post Share on other sites
Ika 320 Posted August 21, 2013 The current status is that sourcemod doesn't have the ability to choose what type of usp or m4 to spawn, yet. If that changes we'll make the necessary fixes. How is weapon spawning/crusader's wish coded? Is there a way to do something like an admin command sm_give weapon_usp_silencer? Or does this still not spawn the exact weapon but rather the one in your loadout? The silenced weapon console names are: weapon_usp_silencerweapon_m4a1_silencer but since the server's currently down I can't see if these work as intended. Quote Share this post Link to post Share on other sites
Spell 331 Posted August 21, 2013 Unless we fixed it, the sm_give was crashing the server whenever you gave silenced weapons... Silenced weapons also seem to cause a number of other small head aches in regards to buying items(nades in particular) Quote Share this post Link to post Share on other sites
thorgot 2420 Posted August 21, 2013 Unless we fixed it, the sm_give was crashing the server whenever you gave silenced weapons... Silenced weapons also seem to cause a number of other small head aches in regards to buying items(nades in particular)The ability to buy an infinite number of grenades was caused by a sourcemod hook no longer working, I don't think it had anything to do with the new weapons. How is weapon spawning/crusader's wish coded? Is there a way to do something like an admin command sm_give weapon_usp_silencer? Or does this still not spawn the exact weapon but rather the one in your loadout? The silenced weapon console names are: weapon_usp_silencerweapon_m4a1_silencer but since the server's currently down I can't see if these work as intended.When I say sourcemod doesn't have the ability yet, I meant they hadn't even patched sourcemod to make it possible. I see that this morning they updated the latest snapshot with the note "Fix weapon ID checks", so I'll give that a try when the servers are back up. Quote Share this post Link to post Share on other sites
Ika 320 Posted August 21, 2013 The ability to buy an infinite number of grenades was caused by a sourcemod hook no longer working, I don't think it had anything to do with the new weapons. I think he's talking about how you can't even buy a nade unless you drop your weapons. I didn't realize this was related to having a silenced weapon. No idea what is causing that bug. Why are the servers down, anyway? Quote Share this post Link to post Share on other sites
thorgot 2420 Posted August 21, 2013 When I say sourcemod doesn't have the ability yet, I meant they hadn't even patched sourcemod to make it possible. I see that this morning they updated the latest snapshot with the note "Fix weapon ID checks", so I'll give that a try when the servers are back up.Never mind, looks like the change was to stop crashing on maps ported from CS:S which had old weapon entities (weapon_m3 instead of weapon_nova, for example). The wait continues! Quote Share this post Link to post Share on other sites