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Counter-Strike: Global Offensive Tournament

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I think u don't know what seeds are for.

it's to prevent 1 and 2 hitting each other in the lower brackets of the tournament. u need to watch more bball nigga

 

Opponents may be allocated randomly (such as in the FA Cup); however, since the "luck of the draw" may result in the highest-rated competitors being scheduled to face each other early in the competition, seeding is often used to prevent this. Brackets are set up so that the top two seeds could not possibly meet until the final round (should both advance that far), none of the top four can meet prior to the semi-finals, and so on. If no seeding is used, the tournament is called a random knockout tournament.
Edited by Pebbz.

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I think u don't know what seeds are for.

it's to prevent 1 and 2 hitting each other in the lower brackets of the tournament. u need to watch more bball nigga

I do understand that, but to rate people based on no previous experience or placing is just as idiotic. The teams hopefully will be decently balanced.

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thats the point. if u cant power rank teams then seeding doesnt matter. 

 

wtver i dont rly care

Edited by Pebbz.

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thats the point. if u cant power rank teams then seeding doesnt matter. 

 

wtver i dont rly care

Exactly so teams are just being randomly placed against each other. The seeding only represents who is the home or away team. I could of done it other ways, but this was a simple way to do it.

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I didn't think I would have to include that. It is 35 seconds in pretty much any setting or game type. Hostage maps are never included in competitive gameplay. No knife rounds.

 

1:45 round times are just as standard as a 35s bomb timer and you included it  :mellow:

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No, pretty sure rounds are typically 2:00

 

No, they're not... valve's matchmaking just uses 2:00 round and 45s bomb timer though.

 

See ESEA's rules: http://play.esea.net/index.php?s=content&d=league_rules_csgo

 

Game Settings

  • Freeze Time - 15 seconds
  • Round Time - One minute and 45 seconds
  • Regulation Max Rounds - 15
  • Regulation Start Money - $800
  • Regulation Side Selection - the home team chooses to start as either CT or T upon joining the assigned game server
  • Overtime Max Rounds - 3
  • Overtime Start Money - $10,000
  • Overtime Side Selection - in overtime, teams first play the side they last played in regulation

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Esea is the standard mirite

Can you find anywhere that uses a round timer of 2:00 besides valve matchmaking, which has existed for all of one year?

 

Search youtube for any competitive match and you get them playing with 1:45 round time and a 35second bomb timer...

Edited by splewis

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Considering valves matchmaking is what 90% of our community plays, I don't see why you wouldn't put it in a round length thats different.

 

That's fine, don't claim it's the standard though.

 

And if you do that, then you probably want to keep it consistent and use 45sec bomb timers... HENCE WHY I BROUGHT IT UP!

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That's fine, don't claim it's the standard though.

 

And if you do that, then you probably want to keep it consistent and use 45sec bomb timers... HENCE WHY I BROUGHT IT UP!

This is a bit of a stretch but I hope you can understand

: something set up and established by authority as a rule for the measure of quantity, weight, extent, value, or quality

 

Authority == Valve

Authority =/= ESEA/Other

Valve owns the game, the servers etc. They set how long the rounds/bomb timers/whatever other values are, thus making whatever they say, the standard for CS:GO.

Edited by SpecialBrownies

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This is a bit of a stretch but I hope you can understand

: something set up and established by authority as a rule for the measure of quantity, weight, extent, value, or quality

 

Authority == Valve

Authority =/= ESEA/Other

Valve owns the game, the servers etc. They set how long the rounds/bomb timers/whatever other values are, thus making whatever they say, the standard for CS:GO.

 

The entire community, excluding the young, not-particularly-competitive valve matchmaking, uses the same values. That's a standard. Every real tournament uses the same values.

 

Authority = nearly uniform community consensus 

Authority =/= a couple developers at Valve for a free, casual service

Edited by splewis

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Posted · Hidden by Spell, July 17, 2013 - spambot
Hidden by Spell, July 17, 2013 - spambot

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I also think 90% of the community doesn't care about the bomb timer

You've got to be trolling.

 

lmao.

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You really think our community is competitive enough that they'll give a damn how long the bomb timer is? Without reading this thread, 90% of them couldn't tell you how long it is

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Honestly, I think you should stick with the norm for tournaments.

The shorter bomb timer and shorter round makes for more intense gameplay, matches and overall tournament.

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You really think our community is competitive enough that they'll give a damn how long the bomb timer is? Without reading this thread, 90% of them couldn't tell you how long it is

I didn't know you meant this community.

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but hes kinda rite i mean even dreamhack uses those settings:

 

Article 5. Server’s settings
The official DreamHack Summer 2013 servers will use the following game settings:
• mp_startmonay 800
• mp_roundtime 1.75
• mp_roundtime_defuse 1.75
• mp_freezetime 15
• mp_buytime 14
DreamHack Summer 2013 Counter-Strike: Global Offensive rules – All rights reserved
• mp_forcecamera 2
• mp_maxrounds 30
• mp_c4timer 35
• sv_pausable 1
• ammo_grenade_limit_default 1
• ammo_grenade_limit_flashbang 2
• ammo_grenade_limit_total 4
Settings used for overtime:
• mp_maxrounds 6
• mp_startmoney 10000

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/>This is a bit of a stretch but I hope you can understand

: something set up and established by authority as a rule for the measure of quantity, weight, extent, value, or quality

Authority == Valve

Authority =/= ESEA/Other

Valve owns the game, the servers etc. They set how long the rounds/bomb timers/whatever other values are, thus making whatever they say, the standard for CS:GO.

That's a very flawed argument, every competitive event for CSGO uses these settings. The authority in this case is the players and organizations that setup or play in these events. Edited by Oreo

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