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Stacks_

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Suggested names - Healing Ward, ze medick

Support race

Can only use a Tmp

1. (5) Supplies for war - Level 1 grants everyone kits, level 5 grants random weapon drops like officer.

2. (5) Medic - Everyone near you gains 1-5 hp every 3 seconds, and if there are more then 3 people near you every one gains 6 rather than 5. Hp maxes at 150. So you can't get 999 hp by just camping near this guy for the entire round :).

3. (5) Wings of Speed - Grants extra speed for the team at the start of the round for 5 seconds. Lets say 0% is regular walking speed. Everyone gets 10-30% at the start of the round for 5 seconds. And everyone near you gets 5-10% if they just stay near you.

4. (5) Archangel - You have 20%-100% to heal everyone on the team for 30-50 hp when you die

5. (5) Charge for Victory (U) - Everyone on your team gets healed for 10-30 hp. They also get 20% speed. Does not stack with #3 so it's not 30% speed it's only 20%. That lasts for 5 seconds. AND regeneration for 5-20 seconds that gives 1-10 hp every 5 seconds "AFTER" the speed ends. This is very important. The regen ONLY STARTS after the speed bonus ends.

2500 (25)

Expertise

(1) Weapon of choice - You can use any weapon you want

(2) Money is not a problem - Everyone gains 150-250 armor instead of the regular 100.

Comment below stating how it is op or up if it is. Please say which skills need to be balanced. Don't just say stupid stuff. Thank you :D

Edited by Stacks_

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@ Winter

If you have ever seen anyone play keeper, then you would notice that you can't see his aura.

@Mitch

He doesn't really heal for a lot though.. soooo??

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2. (5) Medic - Everyone near you gains 1-5 hp every 3 seconds, and if there are more then 3 people near you every one gains 6 rather than 5. Hp maxes at 150. So you can't get 999 hp by just camping near this guy for the entire round :).

is immensely better then what priest is right now

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Ohhh yeah i knew that :P, Bit op should i lower it to like 3hp per 3 seconds then, and is there anything else that is op??

Oh yeah and how much does priest give, haven't played priest in long time

Edited by Stacks_

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Officer is what, 5 hp every 3? It's not too op der mitch. But officer can't heal over max.

But how big an aura are we talking? Officer's woudl be 3 yards, siren's 30.

Edited by Wintergreen

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Req lvl 2500

Max lvl 40

TMP only

1. (8) Supplies for war - Level 1 grants everyone kits, level 8 grants random weapon drops like officer. 30% chance to spawn kits -> 90% chance to spawn kits. 0% chance to spawn weapons(level 0-4) -> 30% chance(level 5) -> 60% chance to spawn weapons (level 8).

2. (8) Medic - Everyone near you gains 1-5 hp every 3 seconds, and if there are more then 3 people near you every one gains 6 rather than 5. Hp maxes at 150.

3. (8) Wings of Speed - Grants extra speed for the team at the start of the round for 5 seconds. Everyone gets 10-25% at the start of the round for 5 seconds. And everyone near you gets 5-10% if they just stay near you if they don't have a speed boost.

4. (8) Archangel - You have 20%-70% to heal everyone on the team for 30-50 hp when you die

5. (8) Charge for Victory (U) - Everyone on your team gets healed for 10-30+(5*amount_used) hp and gain also a 15% speed buff for 5 seconds, not stacking with Wings of Speed. AND regeneration for 5-20 seconds that gives 1-4 hp every 2 seconds "AFTER" the speed ends. Every time this is used, players around you permanently gain 6% speed(stacks with itself).

note: amount_used caps at 5

cooldown: 33 seconds

Expertise

(1) TMP gains 3 ammo every 2 levels after max(stops at lvl 100)

(2) at level 80, allowed to use 2 types of weapons that were dropped on the ground by you.

(3) Medic also regens Armor at a rate of 10 per 3 seconds, max 130 armor. dunno starting lvl

maybe more to come, still putting thought into it.

Edited by skitt

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