Stacks_ 2 Posted June 29, 2012 (edited) Suggested names - Healing Ward, ze medickSupport raceCan only use a Tmp1. (5) Supplies for war - Level 1 grants everyone kits, level 5 grants random weapon drops like officer.2. (5) Medic - Everyone near you gains 1-5 hp every 3 seconds, and if there are more then 3 people near you every one gains 6 rather than 5. Hp maxes at 150. So you can't get 999 hp by just camping near this guy for the entire round .3. (5) Wings of Speed - Grants extra speed for the team at the start of the round for 5 seconds. Lets say 0% is regular walking speed. Everyone gets 10-30% at the start of the round for 5 seconds. And everyone near you gets 5-10% if they just stay near you.4. (5) Archangel - You have 20%-100% to heal everyone on the team for 30-50 hp when you die5. (5) Charge for Victory (U) - Everyone on your team gets healed for 10-30 hp. They also get 20% speed. Does not stack with #3 so it's not 30% speed it's only 20%. That lasts for 5 seconds. AND regeneration for 5-20 seconds that gives 1-10 hp every 5 seconds "AFTER" the speed ends. This is very important. The regen ONLY STARTS after the speed bonus ends.2500 (25)Expertise(1) Weapon of choice - You can use any weapon you want(2) Money is not a problem - Everyone gains 150-250 armor instead of the regular 100.Comment below stating how it is op or up if it is. Please say which skills need to be balanced. Don't just say stupid stuff. Thank you Edited June 29, 2012 by Stacks_ 1 Oreo reacted to this Quote Share this post Link to post Share on other sites
Mitch 2111 Posted June 29, 2012 might as well name the race healing ward 4 Stacks_, Iherdcows, Lindseth and 1 other reacted to this Quote Share this post Link to post Share on other sites
Wintergreen 1603 Posted June 29, 2012 Good luck "Camping" near this glowing mother fucker. Quote Share this post Link to post Share on other sites
Stacks_ 2 Posted June 29, 2012 @ WinterIf you have ever seen anyone play keeper, then you would notice that you can't see his aura.@MitchHe doesn't really heal for a lot though.. soooo?? Quote Share this post Link to post Share on other sites
Mitch 2111 Posted June 29, 2012 2. (5) Medic - Everyone near you gains 1-5 hp every 3 seconds, and if there are more then 3 people near you every one gains 6 rather than 5. Hp maxes at 150. So you can't get 999 hp by just camping near this guy for the entire round .is immensely better then what priest is right now Quote Share this post Link to post Share on other sites
Stacks_ 2 Posted June 29, 2012 (edited) Ohhh yeah i knew that , Bit op should i lower it to like 3hp per 3 seconds then, and is there anything else that is op??Oh yeah and how much does priest give, haven't played priest in long time Edited June 29, 2012 by Stacks_ Quote Share this post Link to post Share on other sites
Wintergreen 1603 Posted June 29, 2012 (edited) Officer is what, 5 hp every 3? It's not too op der mitch. But officer can't heal over max.But how big an aura are we talking? Officer's woudl be 3 yards, siren's 30. Edited June 29, 2012 by Wintergreen 1 Stacks_ reacted to this Quote Share this post Link to post Share on other sites
Stacks_ 2 Posted June 29, 2012 Well uhh is keepers radius large, if not, then that would be aight Quote Share this post Link to post Share on other sites
Oreo 2073 Posted June 30, 2012 Seems fine, don't see what all the complaining is about. Quote Share this post Link to post Share on other sites
skitt 1307 Posted June 30, 2012 (edited) Req lvl 2500Max lvl 40TMP only1. (8) Supplies for war - Level 1 grants everyone kits, level 8 grants random weapon drops like officer. 30% chance to spawn kits -> 90% chance to spawn kits. 0% chance to spawn weapons(level 0-4) -> 30% chance(level 5) -> 60% chance to spawn weapons (level 8). 2. (8) Medic - Everyone near you gains 1-5 hp every 3 seconds, and if there are more then 3 people near you every one gains 6 rather than 5. Hp maxes at 150.3. (8) Wings of Speed - Grants extra speed for the team at the start of the round for 5 seconds. Everyone gets 10-25% at the start of the round for 5 seconds. And everyone near you gets 5-10% if they just stay near you if they don't have a speed boost.4. (8) Archangel - You have 20%-70% to heal everyone on the team for 30-50 hp when you die5. (8) Charge for Victory (U) - Everyone on your team gets healed for 10-30+(5*amount_used) hp and gain also a 15% speed buff for 5 seconds, not stacking with Wings of Speed. AND regeneration for 5-20 seconds that gives 1-4 hp every 2 seconds "AFTER" the speed ends. Every time this is used, players around you permanently gain 6% speed(stacks with itself). note: amount_used caps at 5cooldown: 33 secondsExpertise(1) TMP gains 3 ammo every 2 levels after max(stops at lvl 100)(2) at level 80, allowed to use 2 types of weapons that were dropped on the ground by you. (3) Medic also regens Armor at a rate of 10 per 3 seconds, max 130 armor. dunno starting lvlmaybe more to come, still putting thought into it. Edited June 30, 2012 by skitt Quote Share this post Link to post Share on other sites
Stacks_ 2 Posted June 30, 2012 Cool, thanks man ^-^ Quote Share this post Link to post Share on other sites