Spell 331 Posted April 29, 2011 This has become the typical JB round....Warden: "One step out of cellls, do a 180, face cells, look right, and freeze, no detour and no delays then face away from cells and freeze"BAM BAMWarden: "All T's will go to bottom of cell ramp when I type go"Warden: "say go"BAM BAM BAMWarden: "go"BAM BAM BAM BAM BAM BAM BAM BAM BAMWarden: "I said bottom of ramp not on the floor"Warden: "all Ts take one step left or right and freeze. Face cells at all times"Warden: "We are going to play trivia"Warden: "2+2="A terrorist: 4Warden: "A terrorist answered correctly. Pick 5 Ts to die"BAM BAM BAM BAM BAMWarden: "what is your LR?"So sad, but so god damn true :/ORWarden: "One step out of cellls, do a 180, face cells, look right, and freeze, no detour and no delays"BAM BAMWarden: "All T's will go to bottom of cell ramp when I type go"Warden: "say go"BAM BAM BAMWarden: "go"BAM BAM BAM BAM BAM BAM BAM BAM BAMWarden: "I said bottom of ramp not on the floor"Warden: "all Ts take one step left or right and freeze. Face cells at all times"Warden: "All T's will go to crappy game map when I type go"Warden: "say go"BAM BAM BAMWarden: TriviaWarden: "We are going to play trivia"Warden: "2+2="A terrorist: 4Warden: "A terrorist answered correctly. Pick 5 Ts to die"BAM BAM BAM BAM BAMWarden: "what is your LR?" Quote Share this post Link to post Share on other sites
Mitch 2111 Posted April 29, 2011 This has become the typical JB round....Warden: "One step out of cellls, do a 180, face cells, look right, and freeze, no detour and no delays"BAM BAMWarden: "All T's will go to bottom of cell ramp when I type go"Warden: "say go"BAM BAM BAMWarden: "go"BAM BAM BAM BAM BAM BAM BAM BAM BAMWarden: "I said bottom of ramp not on the floor"Warden: "all Ts take one step left or right and freeze. Face cells at all times"Warden: "We are going to play trivia"Warden: "2+2="A terrorist: 4Warden: "A terrorist answered correctly. Pick 5 Ts to die"BAM BAM BAM BAM BAMWarden: "what is your LR?"Yup. If I want to do anything fun - I end up losing the round. Quote Share this post Link to post Share on other sites
Puff 68 Posted April 29, 2011 Yup. If I want to do anything fun - I end up losing the round.dude just have them do race of death or something then you'll kill 3/4 of them Quote Share this post Link to post Share on other sites
centran 4457 Posted April 29, 2011 dude just have them do race of death or something then you'll kill 3/4 of them If you move them then they might rebel. If they rebel they might kill you. If they kill you then you are dead and can't get the mad killwhore killz you desire! Quote Share this post Link to post Share on other sites
Mitch 2111 Posted April 29, 2011 I couldn't even get them to play the ladder/random door thing in lego jail without dieing. Quote Share this post Link to post Share on other sites
JFK 546 Posted April 30, 2011 Rules are too T-sided nowadays, CTs resort to loopholes because it's so damn difficult doing anything else. :l (considering we have a lot of people who play CT with downs syndrome)I would say that the majority of the CTs being complete incompetents is what's killing them, rather than the T-sided rules. Quote Share this post Link to post Share on other sites
Spell 331 Posted April 30, 2011 I would say that the majority of the CTs being complete incompetents is what's killing them, rather than the T-sided rules.This is so true. Competency for most Ct's is just utter shit majority of the time. True we have good wardens, but when usually half the ct team lack common sense, its rediculous Quote Share this post Link to post Share on other sites
Mitch 2111 Posted April 30, 2011 I know this may sound extreme - but being able to restrict knifing might be an option in an effort to rebalance the game.Just an idea. Quote Share this post Link to post Share on other sites
Freekiller #3 342 Posted April 30, 2011 I know this may sound extreme - but being able to restrict knifing might be an option in an effort to rebalance the game.Just an idea.Wong can control them.. Quote Share this post Link to post Share on other sites
Ponder 32 Posted April 30, 2011 I don't know about you guys, but as warden I want to take full advantage of the map and attempt to do everything provided on that map instead of the constant trivia, odd man in/out, and spray contest crap, I realize that when you take full advantage of the map that the risk of T's rebelling gets extremely high, but that always makes it fun And I pretty much agree with everyone on here about the incompetent CT's with happy trigger fingers that are just look to kill any T who doesn't follow an order EXACTLY, i was one of those CT's for a while, but lately I've found myself being way more lenient Quote Share this post Link to post Share on other sites
EchoFourTwelve 165 Posted April 30, 2011 I know this may sound extreme - but being able to restrict knifing might be an option in an effort to rebalance the game.Just an idea.MIDDLEFAG NOSTALGIA: i remember when that was actually an option. Quote Share this post Link to post Share on other sites
diabeticdaniel 426 Posted April 30, 2011 MIDDLEFAG NOSTALGIA: i remember when that was actually an option.Me too Rebelling was so much harder back then Quote Share this post Link to post Share on other sites
water.exe 725 Posted May 1, 2011 I think restricting knifing would be good and bad at the same time good in the fact it would force Ts to be creative in the way they rebel bad in the way every "new"T will knife and get killed and bitch about it Quote Share this post Link to post Share on other sites
Avery 794 Posted May 1, 2011 I don't know about you guys, but as warden I want to take full advantage of the map and attempt to do everything provided on that map instead of the constant trivia, odd man in/out, and spray contest crap, I realize that when you take full advantage of the map that the risk of T's rebelling gets extremely high, but that always makes it fun And I pretty much agree with everyone on here about the incompetent CT's with happy trigger fingers that are just look to kill any T who doesn't follow an order EXACTLY, i was one of those CT's for a while, but lately I've found myself being way more lenientThis. When i'm Warden I do my best to play a different map game every time. To prevent a triv round I'll do trivia or odd man out/in when there 6 or 3 people.(respectively) Quote Share this post Link to post Share on other sites
Dyscivist 5686 Posted May 1, 2011 I don't like the idea of giving CTs more power. Most of the time the only reason CTs end up dying is because they give bad orders or don't pay attention. Quote Share this post Link to post Share on other sites
Mitch 2111 Posted May 1, 2011 Me too Rebelling was so much harder back thenThink about it though. It would make rebelling that much harder, but then again considering the win rate right now is 80% Ts to 20% CTs, it would balance the game more. It sounds bad - but it gives CT a fighting chance imo. Quote Share this post Link to post Share on other sites
water.exe 725 Posted May 1, 2011 Mitch i would say test run it for a week in the rules see how the win/loss rate is for CT/T and if its more even and no real major complaints from people keep it. Obviously the opinion of the masses would have to be looked over carefully since any T could claim restricting knifing would be a game ending thing for them Quote Share this post Link to post Share on other sites
Oreo 2073 Posted May 1, 2011 The reason the win loss rate is 20% to 80% is because 99% of the CTs are idiots..... No one tries to play soccer, dodgeball or any other game anymore. All I ever see is trivia and luck based games due to the fact that CTs don't even think they can make it to the next game without a T picking up a gun and raping them.Example of a normal round; Killwhore at cells, shiftwalk to boxcage or another specified area, CT gets knifed on the way there and the round ends. Or killwhore at cells, shiftwalk to spray, T uses pistol or an idiot CT stands to close and gets killed resulting in the death of all other CTs.The only way to make the ratio in the CT favor is too turn this server into a replica of eGO. Quote Share this post Link to post Share on other sites
Johnny Dangerous 3 Posted May 2, 2011 Did we ever consider an option to restrict new players to T for x number of rounds, where x is any prime number greater than the lifespan of the Sun? Or something smaller, I guess...Could help reduce CT retardation. Quote Share this post Link to post Share on other sites
skitt 1307 Posted May 2, 2011 that could deplete population as new players join. It can get annoying when you end up with an influx of retarded CTs, but its not hard to teach them quickly when you have a mic. Quote Share this post Link to post Share on other sites
EchoFourTwelve 165 Posted May 2, 2011 Inb4^ god no.....but it's headed that way. Quote Share this post Link to post Share on other sites
Robert Timecock 19 Posted May 4, 2011 If anything, the rules need to be more relaxed and simple. JB is confusing as hell for new players. Quote Share this post Link to post Share on other sites
Matty 889 Posted May 4, 2011 I wouldn't say Jb is hard if you have common sense. Doesn't take a rocket scientist . Quote Share this post Link to post Share on other sites
skitt 1307 Posted May 5, 2011 I wouldn't say Jb is hard if have common sense. Doesn't take a rocket scientist .+1after catching all the basic rules, it promotes quite a bit more fun. (such as being able to knife CTs while they go in your cell or knife CTs if they get too close to you, gun dropping procedures, ect.) Quote Share this post Link to post Share on other sites