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Patch 1.1.2 Notes

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StarCraft II: Wings of Liberty – Patch 1.1.2

General

Players will no longer receive achievement toasts while their status is set to "Busy."

The messaging when attempting to load a saved game or replay from a previous version has been clarified

Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.

Balance

PROTOSS

Buildings

Nexus life and shields increased from 750/750 to 1000/1000.

Void Ray

Damage level 1 increased from 5 to 6 (+4 armored).

Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).

Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.

TERRAN

Buildings

Barracks requirement changed from Command Center to Supply Depot.

Supply Depot life increased from 350 to 400.

Medivac

Acceleration reduced from 2.315 to 2.25.

Speed reduced from 2.75 to 2.5.

Reaper

Nitro Packs speed upgrade now has a Factory Requirement.

Thor

Energy bar removed.

250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).

ZERG

Buildings

Hatchery life increased from 1250 to 1500.

Lair life increased from 1800 to 2000.

Spawning Pool life increased from 750 to 1000.

Spire life increased from 600 to 850.

Ultralisk Cavern life increased from 600 to 850.

Corruptor

Energy bar removed.

Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).

Infestor

Fungal Growth now prevents Blink.

Roach

Range increased from 3 to 4.

Bug Fixes

Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.

Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.

Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.

Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.

Fixed a desync that could occur on user-created maps with custom mod dependencies.

http://us.starcraft2.com/launcher/patch-notes.htm

Edit:

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What? Toss got shat on. VRs got nerfed. HTs can't feedback certain units. Btw, I tested 4 range on Roach. It's pretty sick.

---------- Post added at 03:45 PM ---------- Previous post was at 03:40 PM ----------

Oh man oh man. Thors are pretty beast now in TvP. I want to see some Thor action vs Colossi.

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Guest Fohacidal

Cool story with this patch

"HEY GUYS HOW CAN WE MAKE ZERG LESS EFFECTIVE SO THEY DONT POOP ALL OVER EVERYTHING LATE GAME?"

"UH I DUNNOW, WHY DONT WE PRETTY MUCH GET RID OF THE ONLY EFFECTIVE EARLY GAME HARASS TERRANS COULD DO SO EVERYTHING GOES MMM?"

"ALSO WHY WE ARE AT IT, LETS PUT COOLDOWN ON A USELESS THOR ABILITY SO HTs ARE USELESS LATE GAME BYAHH"

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Free 14 hatch for zergs every single game ZvT.

Thors are still shit because you can kill 639734 of them with an immortal.

We can just remove reapers from the game now, they have 0 uses left.

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Guest Fohacidal
Free 14 hatch for zergs every single game ZvT.

Thors are still shit because you can kill 639734 of them with an immortal.

We can just remove reapers from the game now, they have 0 uses left.

Get the fuck back in sc2 bitch, we got more 2v2s to do

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Get the fuck back in sc2 bitch, we got more 2v2s to do

I'm at school and I haven't ordered parts for a new computer yet so I only have a shit laptop here. I'll be home some of this weekend, but I might not get online that much, dunno yet.

I've been playing a bit of BroodWar just because this computer can actually handle that :)

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Guest Fohacidal
I'm at school and I haven't ordered parts for a new computer yet so I only have a shit laptop here. I'll be home some of this weekend, but I might not get online that much, dunno yet.

I've been playing a bit of BroodWar just because this computer can actually handle that :)

We are still plat 2v2 dawg, we gotta do this

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