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    dwarven mage


    Aero
    • Closed

    Blood magic broken.

    It blocks the magic damage but doesn't heal you for it.

    It also still prints the heal log in console.

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    So, the way it was originally coded was to heal for 150% of magic damage taken. Here is an example:

     

    Dwarven Mage has 100 HP.

    Chain Lightning hits Dwarven Mage for 32, Dwarven Mage has 68 HP.

    Blood Magic heals Dwarven Mage for 32 * 1.5 (48), Dwarven Mage has 116 HP.

    Blood Magic does not block the damage, it only heals.

     

    The problem is... the overhealing on magic damage was really strong so I toned it down to 100%, which is effectively 100% magic resistance (except marginally worse, because you take the damage then heal for the damage). The reason I did not reword or just change it to "magic resistance" is because I wanted to leave the option where I can change a variable from 1.0 to 1.1 or 1.2 and buff the race easily if I want to.

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  • Status Definitions

    Pending = We are awaiting confirmation on this report.

    Fixed = The issue has been fixed.

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