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jack_

Level 4
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    282
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    5.00 USD 
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    11

Reputation Activity

  1. Upvote (+1)
    jack_ got a reaction from fps_trucka in New donation from Nau   
    Already done, boss
     
  2. Upvote (+1)
    jack_ got a reaction from Nau in New donation from Nau   
    Already done, boss
     
  3. Upvote (+1)
    jack_ got a reaction from fps_trucka in New donation from Nau   
    Thanks Nau, very cool!
  4. FeelsGoodMan (+1)
    jack_ reacted to fps_trucka in New donation from Nau   
    VERY NICE GUY! UPVOTE HIM OR ELSE.
  5. Haha (+1)
    jack_ reacted to Nau in New donation from Nau   
    (╯°□°)╯︵ ┻━┻
  6. FeelsGoodMan (+1)
    jack_ got a reaction from Nau in New donation from Nau   
    Thanks Nau, very cool!
  7. PogChamp (+1)
    jack_ reacted to Nau in New donation from Nau   
    Thank you, Nau for your donation of 17.38 USD!
    Your donation will be put to good use, and helps keep this community running.
     
    Thanks for the support,
    Syndicate Gamers Staff and Community
     
  8. Thanks (+1)
    jack_ reacted to bulletford in TTT:GO Change Log   
    remove knife on spawn Shop logic fixes to accomodate melee weapons, added support for mappers to manage their own traitor buttons, enable/disable random spawns based on the amount of spawnpoint entitys in the map, added support for workshop mapchooser, added an entityspawner plugin to manage random weapon spawns added the flare gun as a traitor weapon, use it to burn players or destroy bodies lots of back-end error fixes and improvements
  9. Thinking
    jack_ reacted to Nau in Weapons and Item Suggestions thread   
    Detective Item - Handcuffs
    - 2 Credit detective item
    - Handcuff a player for 45 seconds preventing the player from doing damage
    - If the detective takes damage during the "handcuffing" 2-3 second animation it is canceled
    - Detective has to use the item behind a player to start the "handcuffing"
    - This also enables a newish traitor meta over the standard helmet / radar by adding a handcuff key to traitor shop
  10. Like (+1)
    jack_ reacted to bulletford in TTT:GO Change Log   
    fixed DNA chat spam if the target was not valid. updated default models and gave detectives their own model, reduced radar delay from 15 to 12 seconds fixed silenced scout not being silenced fixed some weapons not showing in shopmenu fixed a bug in the voice plugin that was causing entitys to dissapear randomly added Teleporter weapon for detectives and traitors added prop possession for spectators added an anti stuck plugin to help fix bugged spawn points  
  11. Like (+1)
    jack_ reacted to Ironic in New donation from Ironic   
    Thank you, Ironic for your donation of 4.70 USD!
    Your donation will be put to good use, and helps keep this community running.
     
    Thanks for the support,
    Syndicate Gamers Staff and Community
     
  12. Thinking
    jack_ reacted to Don Juan in Dead Props   
    This sounds more like mildly infuriating than annoying. Glad I wasn't on for this and probably won't be until it is fixed. If you're dead you're dead. I will just end up doing life choices and fucking Daniel over hehe.
  13. LUL
    jack_ reacted to Retuzy in Props in TTTGO   
    Yay now instead of launching me off the map @daniel_can just prop kill me (Not sarcastic btw)
  14. Upvote (+1)
    jack_ reacted to bulletford in Props in TTTGO   
    Props are intended to deal damage, and they will, but i have been prioritizing things recently, my intention was to fix the insta kill props.
     
    I'll get them dealing damage again soon
  15. Upvote (+1)
    jack_ reacted to KiD Fearless in Can we fix this?   
    We did think about this when it was changed and decided to have there be a minimum and maximum weight a player can have. That way new players wouldn't guaranteed to be traitor first round. Everyone still has a chance to be traitor, and you'd have more luck finding them based off their actions than probability, especially with 15+ players.
  16. Upvote (+1)
    jack_ reacted to BabyNicol3 in Split the Bhop Server   
    This situation is kind of similar to what happened with skill surf. There was a hard surf but it was removed because the population was so low. If there were to be a split, then it's assumed that all the good people who want a challenge would bunch together on the harder bhop server and then the new guys wouldn't have anyone to ask for help on the easy bhop. I agree with Daniel that it's nice being able to talk amongst each other regardless of skill. Plus, you'd have to split the admins/staff between the servers and that's going to be hard since there aren't many to start with :^)
     
    I do second the notion of removing rpg surf though
  17. Upvote (+1)
    jack_ reacted to lemonade in The Lack of Rule Enforcement on TTT:GO   
    Here's my two cents on the situation;
     
    1. The decoy doesnt really cause 'mass' RDM, it will occasionally damage players and maybe only kill one person, but it doing damage is the whole point, as it's job is to knock people off of high places. Depending on the area thrown, they can be KOSable and while I understand your T buddy was the one whom threw it, 19 damage isnt THAT much (however I couldnt slay the one whom threw it as that was @daniel_) That'd be up to him why he didnt slay himself, but I still dont believe 19 damage warrents a slay for an accident.
     
    2. I'm sure no ones calling suspicion for no reason, and thats not really an easy rule to police compared to other rules. Why should we limit calling suspicion when suspecting is a key aspect of the game? People will follow you and thats that, there isnt really anything inherently bad with that IMO. I dont think trying to limit what people can do, especially if they are Staff, will help any with the server still being worked on.
     
    3. This is the solution thats kind of difficult to explain, as there was no proof/easy way to correctly identify who called the OG KOS if there even was one. I would rather not slay someone based on little proof, as from what I was getting is that a third part had called the KOS and that was his reason for following it. Admittly his other reason is pretty shitty, but he had also said he was just following a KOS. I personally didnt know, and with no consenus being reached, it would be hard to punish someone.
     
    4. I do agree that an sG member should uphold the rules and try and hold a good image, but the problem with TTT:GO is that some people who may be in higher positions do not exactly know how to police the server right (not trying to rag on anyone.) The reason Nau and I responded and attempted to help is that we largely know how to Admin the server better than others. While I would like more people to help Admin on the server, I dont blame certain people for not knowing how to properly do so; the server is in a weird spot and Admining isnt always the easiest for this server in particular. 
     
    I'm not trying to say that any of your points are necessarily incorrect, I just dont really agree with them. They still hold merit, and I'm sorry if you were truly RDMed and the shitty situation that devolved didnt help that case. Thank you for helping pop and supporting sG in other ways.
  18. Like (+1)
    jack_ reacted to bulletford in TTT:GO Change Log   
    Scoreboard now works more like traditional TTT.
     
    Traitors can now see exactly who is alive at all times, Traitors see themselves and teamates see as CT, everyone else on T. Innocents and detectives see all traitors and innos on T team, detectives show as CT on the scoreboard.  
     
    (Reverted due to lag)
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