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jack_ reacted to Ironic in New donation from Ironic
Thank you, Ironic for your donation of 20.00 USD!
Your donation will be put to good use, and helps keep this community running.
Thanks for the support,
Syndicate Gamers Staff and Community
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jack_ reacted to sweetrock in New donation from sweetrock
Thank you, sweetrock for your donation of 5.00 USD!
Your donation will be put to good use, and helps keep this community running.
Thanks for the support,
Syndicate Gamers Staff and Community
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jack_ reacted to Mark from Facebook in New donation from Mark from Facebook
Thank you, Mark from Facebook for your donation of 20.00 USD!
Your donation will be put to good use, and helps keep this community running.
Thanks for the support,
Syndicate Gamers Staff and Community
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jack_ reacted to zebra in New donation from zebra
Thank you, zebra for your donation of 5.00 USD!
Your donation will be put to good use, and helps keep this community running.
Thanks for the support,
Syndicate Gamers Staff and Community
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jack_ reacted to LunaBadger in New donation from LunaBadger
Thank you, LunaBadger for your donation of 15.00 USD!
Your donation will be put to good use, and helps keep this community running.
Thanks for the support,
Syndicate Gamers Staff and Community
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jack_ reacted to Winter in CS:GO Bhop Whitelist
UserName: Winter
Steam profile URL: https://steamcommunity.com/id/lowgrav
GameMe URL: http://sg.gameme.com/playerinfo/1351430
Reason for wanting whitelist: want actual times >:l
Why should you get whitelisted: I've been bopping for a long time and i want to set times
Referrals: Fearless
Favorite style: Normal, Lowgrav
Average SSJ(Speed of sixth jump): 670-680+
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jack_ reacted to bulletford in TTT:GO Change Log
reduced speed threshold required to deal prop damage improved targeting check when trying to use c4 Players are now spectate the ragdoll correctly when tazed added the visualizer, activate it as a detective and carry it to death scenes to view the scene of as it was when a player died added binoculars for detectives to identify players from a distance
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jack_ reacted to lemonade in Update to the Rules, 3/13/19
Hi all!
Yesterday, (and I'm dating the post for today as I did not mention it on the forums last night) the rulepage for the server received an update. The rules are fundamentally the same, however the end goal was to create a more clear and concise set of rules that people may understand easier. The intention is to still have a less strict policy while also promoting interpretation. As always, you can find the rules here.
If you have any questions or concerns regarding a certain rule or about them in general, feel free to leave a comment here or to PM me on Discord or Steam and I will get to it when I can. Thank you for playing on the server, and I hope the rules are more clear for you all.
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jack_ reacted to lemonade in TTT:GO Admining Guide
TTT:GO Admining Guide
One of the main goals of Admining is to not affect the current round in play either via slaying or asking the perpetrator why they did what they did. Typically we are going to want to wait until either after the round is over, or until both parties have died for that round before we take any action. (Exception would be if you absolutely need to ban someone and they are currently alive.)
Another note: do not use Admin broadcast chat if you are dead and NOT IDed. You should also not use your Admin powers to sway a round by threatening to slay a player, ban a player, etc.
This is a general guide for most scenarios that will occur on the server. There may be scenarios, however, that will not fall under this guide, so if one of those are to arise, use your best judgement.
General Procedure
Check the logs. While you should not assume someone is lying, it’s always good to confirm that an event did in fact occur. Another reason to do this is because the logs may give helpful insight into an event (and you may already be able to tell what happened by the logs alone.) Checking the shotlogs is also a good idea. Ask the person who may have RDMed. It’s good to also ask why someone killed another, as situations and circumstances may have occurred outside of the logs. If you are absolutely sure of it being an RDM without having asked the person, then you may punish them appropriately, but chances are asking them is the best way to go about this. Ask the person affected if they want the other slain. This is good practice, and it will also provide valuable input from the person whom was killed unjustly. Generally, someone should not be slain if the affected does not want them to be. (However, use your best judgement, as some circumstances such as blatant RDM may require a slay despite the affected’s answer.) Proceed with punishment. One or two RDM’s in a single round should warrant one or two slays, depending on what you feel best. If they have been constantly RDMing over a period of time, a ban is appropriate punishment.
Useful Admin Commands to Know
/slaynr (name) will add one slay to a person, who will die on the next round start. You can also add a number after their name if you wish to add more than one. /rslaynr (name) and /removeslay (name) will both remove one slay from a person. You can add a number after their name here as well. /blink (name) will teleport players. Use this if they are stuck somewhere, or if they are in an area they should not be. /rename (name/player) (new name) will change a players name. Use this to change someone’s name if it is unreadable/not pronounceable. (Names containing racial slurs should warrant a kick.) /kick (name) (reason) will kick a player from the server. /ban (name) (time) (reason) will ban a player for a specific time and reason. Going into console and typing ttt_log will yield damage logs for that round. Logs will also print in console after the round is over. Additionally, you may type ttt_shotlog in console to produce the shotlogs for that round. Other commands such as /mute (name) to mute voice chat and /gag (name) to mute regular chat may be needed if they are excessively spamming.
Extra Information
For all arguments above that require a name to be used, you can also use a players status number. To do so, you would put #(userIDnumber) instead of their name. For example, /rename #13 ExampleName. To find this number, you would type ‘status’ in the console.
Ban lengths are listed at the bottom of the rules. I advise you, if you have not already, read through the current rule set and the ban lengths provided at the bottom, if you are capable of banning for those lengths.
Final note: I'm sure updates will be made to this, so make sure to keep an eye out for possible updates.
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jack_ reacted to trav in Leaving NeverLand
I take it you didn't watch the documentary.
It really does change things though. For future parents knowing the signs of a pedophile grooming their family and their kids. The signs that fame can warp your rational thought. What exactly is a romantic relationship? etc. etc. It's moreso information about one of the most prolific child predators so that people can learn from it.
It might not change things specifically to getting Michael Jackson charged, but it will certainly change things for the future.
I'd be willing to bet more people come forward. You already seem people coming out about their own past abuse in many of the threads talking about the documentary. Pretty powerful stuff.
Also
The backlash you get from potentially believing what was said in a dOcUmEnTaRy is pretty crazy in and of itself:
In a lighter note:
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jack_ reacted to Booch in New donation from Booch
Thank you, Booch for your donation of 5.00 USD!
Your donation will be put to good use, and helps keep this community running.
Thanks for the support,
Syndicate Gamers Staff and Community
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jack_ reacted to bulletford in TTT:GO Change Log
updated the traitor button backend buttons are now stored in the db and working, migrated from keyvalues fixed a bug in the c4(which should fix the crashing when picking it back up) fixed the hud showing the wrong player count disable mp_randomspawn on ttt maps with spawns already compiled in the map -
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jack_ reacted to bulletford in TTT:GO Change Log
revamped dna scanner, tested and fixed many issues added the ability for players to move hud elements sm_hud to open the menu, it allows you to move the role, overtime and player remaining huds individually, also allows you to minimalize the player remaining huds available huds are: minimalist - shows as numbers with no text simple - shows as ( Ts 3: Is 2) for 3 ts and 2 innos
Slim - shows as Traitors 1: Innos 1
default - Traitors Remaining 3 : Innocents remaining 2
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jack_ reacted to Nau in New donation from Nau
Thank you, Nau for your donation of 62.80 USD!
Your donation will be put to good use, and helps keep this community running.
Thanks for the support,
Syndicate Gamers Staff and Community
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