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ATG_AGENT

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Reputation Activity

  1. Thanks (+1)
    ATG_AGENT got a reaction from Imperium in An Opinion   
    If you read it closely you can see it shows maxed and unmaxed.
  2. Upvote (+1)
    ATG_AGENT got a reaction from Swed in Default & New Game +   
    Let me just re-iterate / be clear. If a person is going around a plugin / system we have in place to stop something and using it for gain that is not allowed.  This is completely different then "Giving your cash to your friend" Which is allowed.
     
    Im not relating this to anything that has happened / currently happening / etc - Im just saying right now
     
    Going around any system we have in place, for what ever reason, would be loop holing and punishment can happen.
  3. Upvote (+1)
    ATG_AGENT got a reaction from Mr.Thaco-Olmon in Default & New Game +   
    Let me just re-iterate / be clear. If a person is going around a plugin / system we have in place to stop something and using it for gain that is not allowed.  This is completely different then "Giving your cash to your friend" Which is allowed.
     
    Im not relating this to anything that has happened / currently happening / etc - Im just saying right now
     
    Going around any system we have in place, for what ever reason, would be loop holing and punishment can happen.
  4. Thanks (+1)
    ATG_AGENT got a reaction from -Sharp- in Warcraft 3 Christmas Event   
    The Warcraft 3 Christmas Event information is up! Spread the word as it will be starting soon.
     
    Read for more information
     
  5. Upvote (+1)
    ATG_AGENT got a reaction from KiD Fearless in Warcraft 3 Event Map Vote   
    Warcraft 3 Event Map Vote
    I would like to congratulate all the winners as well as thank you for the effort you have put into helping Warcraft 3 get better with more maps. I hope you all enjoyed playing these maps - and i look forward to seeing what our mappers of sG can do in the future.
     
    Thank you for voting this week. Congratulations to the winners! Please contact @ATG_AGENT asap.
     
    Winners
    [First Place]: $60 Steam Gift Card, 4 Months Premium Admin and 100,000 Credits and also receive a Mapping Event Grand Winner Badge
    @Jodas 23 Votes
    [Second Place]: $20 Steam Gift Card, First pick between Need for Speed Hot Pursuit (Donated by sG | KiD Fearless), or Wolfenstein: The New Order (Donated by sG | Tyrone [SO]) , 4 Months Premium Admin and 50,000 Credits
    @KiD Fearless 10 Votes
    [Third Place]: Second pick from the donated games, and 30,000 Credits
    @Mr.Thaco-Olmon 9 Votes
    [Other]: All maps that did not place and get used on the server will receive a 1 Month of Premium Admin as well as 20,000 Credits
    @KiLLeR 
     
    @skitt is still deciding which map he enjoys the most, they will receive $40 regardless of whether they have won a prize already or not (Donated by sG | skitt [ENG])
     
    The Winners will all receive a sG Map Creator Badge
     
    Please be patient and give us time while you wait for your prizes
    Contact @ATG_AGENT asap to continue the process
     
     
     
     
     
     
     
     
     
     
  6. Upvote (+1)
    ATG_AGENT got a reaction from Leeroy in Warcraft 3 Event Map Vote   
    Warcraft 3 Event Map Vote
    I would like to congratulate all the winners as well as thank you for the effort you have put into helping Warcraft 3 get better with more maps. I hope you all enjoyed playing these maps - and i look forward to seeing what our mappers of sG can do in the future.
     
    Thank you for voting this week. Congratulations to the winners! Please contact @ATG_AGENT asap.
     
    Winners
    [First Place]: $60 Steam Gift Card, 4 Months Premium Admin and 100,000 Credits and also receive a Mapping Event Grand Winner Badge
    @Jodas 23 Votes
    [Second Place]: $20 Steam Gift Card, First pick between Need for Speed Hot Pursuit (Donated by sG | KiD Fearless), or Wolfenstein: The New Order (Donated by sG | Tyrone [SO]) , 4 Months Premium Admin and 50,000 Credits
    @KiD Fearless 10 Votes
    [Third Place]: Second pick from the donated games, and 30,000 Credits
    @Mr.Thaco-Olmon 9 Votes
    [Other]: All maps that did not place and get used on the server will receive a 1 Month of Premium Admin as well as 20,000 Credits
    @KiLLeR 
     
    @skitt is still deciding which map he enjoys the most, they will receive $40 regardless of whether they have won a prize already or not (Donated by sG | skitt [ENG])
     
    The Winners will all receive a sG Map Creator Badge
     
    Please be patient and give us time while you wait for your prizes
    Contact @ATG_AGENT asap to continue the process
     
     
     
     
     
     
     
     
     
     
  7. Upvote (+1)
    ATG_AGENT got a reaction from Imperium in Warcraft 3 Event Map Vote   
    Warcraft 3 Event Map Vote
    I would like to congratulate all the winners as well as thank you for the effort you have put into helping Warcraft 3 get better with more maps. I hope you all enjoyed playing these maps - and i look forward to seeing what our mappers of sG can do in the future.
     
    Thank you for voting this week. Congratulations to the winners! Please contact @ATG_AGENT asap.
     
    Winners
    [First Place]: $60 Steam Gift Card, 4 Months Premium Admin and 100,000 Credits and also receive a Mapping Event Grand Winner Badge
    @Jodas 23 Votes
    [Second Place]: $20 Steam Gift Card, First pick between Need for Speed Hot Pursuit (Donated by sG | KiD Fearless), or Wolfenstein: The New Order (Donated by sG | Tyrone [SO]) , 4 Months Premium Admin and 50,000 Credits
    @KiD Fearless 10 Votes
    [Third Place]: Second pick from the donated games, and 30,000 Credits
    @Mr.Thaco-Olmon 9 Votes
    [Other]: All maps that did not place and get used on the server will receive a 1 Month of Premium Admin as well as 20,000 Credits
    @KiLLeR 
     
    @skitt is still deciding which map he enjoys the most, they will receive $40 regardless of whether they have won a prize already or not (Donated by sG | skitt [ENG])
     
    The Winners will all receive a sG Map Creator Badge
     
    Please be patient and give us time while you wait for your prizes
    Contact @ATG_AGENT asap to continue the process
     
     
     
     
     
     
     
     
     
     
  8. Upvote (+1)
    ATG_AGENT got a reaction from Jodas in Warcraft 3 Event Map Vote   
    Warcraft 3 Event Map Vote
    I would like to congratulate all the winners as well as thank you for the effort you have put into helping Warcraft 3 get better with more maps. I hope you all enjoyed playing these maps - and i look forward to seeing what our mappers of sG can do in the future.
     
    Thank you for voting this week. Congratulations to the winners! Please contact @ATG_AGENT asap.
     
    Winners
    [First Place]: $60 Steam Gift Card, 4 Months Premium Admin and 100,000 Credits and also receive a Mapping Event Grand Winner Badge
    @Jodas 23 Votes
    [Second Place]: $20 Steam Gift Card, First pick between Need for Speed Hot Pursuit (Donated by sG | KiD Fearless), or Wolfenstein: The New Order (Donated by sG | Tyrone [SO]) , 4 Months Premium Admin and 50,000 Credits
    @KiD Fearless 10 Votes
    [Third Place]: Second pick from the donated games, and 30,000 Credits
    @Mr.Thaco-Olmon 9 Votes
    [Other]: All maps that did not place and get used on the server will receive a 1 Month of Premium Admin as well as 20,000 Credits
    @KiLLeR 
     
    @skitt is still deciding which map he enjoys the most, they will receive $40 regardless of whether they have won a prize already or not (Donated by sG | skitt [ENG])
     
    The Winners will all receive a sG Map Creator Badge
     
    Please be patient and give us time while you wait for your prizes
    Contact @ATG_AGENT asap to continue the process
     
     
     
     
     
     
     
     
     
     
  9. Upvote (+1)
    ATG_AGENT got a reaction from LunaBadger in Event Map Bug List / Suggestions   
    Warcraft 3 Map Event Bugs, Fixes, and Suggestions
     
    To help the map creators who want to flesh out there map with fixes and revisions, please post in this thread the Map, and the bug in an orderly manner. I will then edit this main post to collect them all in one spot.
     
    Once confirmed changes/fixes are implemented i will add them.
     
     
    de_insulamcastrum - MrThaco @Mr.Thaco-Olmon
     
    updated to de_insulamcastrum_v1-1
     
    -Shifted T spawns to be in three different locations, each on separate sides of the maps to discourage CT's from going outside
    -Added a secondary spawn for CT's in the Front Entrance to allow for faster times to Bombsite A for them and to make rushing to Bombsite A and planting more difficult
    -Added 2 "Under construction" towers to the outside providing more cover to T's who are approaching the castle
    -Added a entrance from Water to Bombsite A with a Ladder and a drop down from Front Entrance to Bombsite A to allow for more verticality and a harder time holding the Bombsite
    -Added a entrance into the back of the Main Castle that is quite difficult to get into (Will fix in the next update)
    -Added Projector in Classroom showing the most important information in the map
    -Fixed getting stuck in barrels in Wine Room
    -Fixed getting stuck between boxes on Bombsite A
     
     
     
    de_ww2 - Jodas @Jodas
    updated it to de_ww2_a1
     
    Changes:
     
    -Fixed Radar
    -Blocked all roofs for the first 20 seconds of the round
    -Closed off B 
    -added 3 ladders for non flying races
    -Detailed a building more
    -Added planes/bombers to fly over the map every 20-35 seconds
    -Fucked some shit up -lel
     
    Updated to de_ww2_a2
     
    -Roofs blocked for 25 seconds (every round not just the first round, my fail)
    -Added bomb damage to a building on A ( from the bombers) Effects in your settings must be at high to see the fire.
    -Added a 4th ladder for non flying races
    -Removed 2 balcony's
    -Detailed an area at A more to fix pixel walking
    -Detailed 2 buildings on the route to B 
    -Fixed a Prop not showing up
    -Fixed a stuck spot (after the same person jumped in there every round lol)
    -Blocked off the graveyard
    -Made a few props not solid to fix Pixel walks
    -Added a light to B
    -Changed the color of some props
     
    Updated to to de_ww2_a3
     
    -Raised the sky box
    -Changed the roof block to 20 secs
    -Added a roof to the block
    -Fixed a see through texture
     
     
     
    de_exodus_blue_v1- Killer @KiLLeR
     
     
     
    de_prisoncity -  BubbingScrubbles @turbulance
     
     
     
    cs_jailbreak_v1 - Kid Fearless @KiD Fearless
     
     
     
     
     
     
  10. Upvote (+1)
    ATG_AGENT got a reaction from thorgot in Event Map Bug List / Suggestions   
    Warcraft 3 Map Event Bugs, Fixes, and Suggestions
     
    To help the map creators who want to flesh out there map with fixes and revisions, please post in this thread the Map, and the bug in an orderly manner. I will then edit this main post to collect them all in one spot.
     
    Once confirmed changes/fixes are implemented i will add them.
     
     
    de_insulamcastrum - MrThaco @Mr.Thaco-Olmon
     
    updated to de_insulamcastrum_v1-1
     
    -Shifted T spawns to be in three different locations, each on separate sides of the maps to discourage CT's from going outside
    -Added a secondary spawn for CT's in the Front Entrance to allow for faster times to Bombsite A for them and to make rushing to Bombsite A and planting more difficult
    -Added 2 "Under construction" towers to the outside providing more cover to T's who are approaching the castle
    -Added a entrance from Water to Bombsite A with a Ladder and a drop down from Front Entrance to Bombsite A to allow for more verticality and a harder time holding the Bombsite
    -Added a entrance into the back of the Main Castle that is quite difficult to get into (Will fix in the next update)
    -Added Projector in Classroom showing the most important information in the map
    -Fixed getting stuck in barrels in Wine Room
    -Fixed getting stuck between boxes on Bombsite A
     
     
     
    de_ww2 - Jodas @Jodas
    updated it to de_ww2_a1
     
    Changes:
     
    -Fixed Radar
    -Blocked all roofs for the first 20 seconds of the round
    -Closed off B 
    -added 3 ladders for non flying races
    -Detailed a building more
    -Added planes/bombers to fly over the map every 20-35 seconds
    -Fucked some shit up -lel
     
    Updated to de_ww2_a2
     
    -Roofs blocked for 25 seconds (every round not just the first round, my fail)
    -Added bomb damage to a building on A ( from the bombers) Effects in your settings must be at high to see the fire.
    -Added a 4th ladder for non flying races
    -Removed 2 balcony's
    -Detailed an area at A more to fix pixel walking
    -Detailed 2 buildings on the route to B 
    -Fixed a Prop not showing up
    -Fixed a stuck spot (after the same person jumped in there every round lol)
    -Blocked off the graveyard
    -Made a few props not solid to fix Pixel walks
    -Added a light to B
    -Changed the color of some props
     
    Updated to to de_ww2_a3
     
    -Raised the sky box
    -Changed the roof block to 20 secs
    -Added a roof to the block
    -Fixed a see through texture
     
     
     
    de_exodus_blue_v1- Killer @KiLLeR
     
     
     
    de_prisoncity -  BubbingScrubbles @turbulance
     
     
     
    cs_jailbreak_v1 - Kid Fearless @KiD Fearless
     
     
     
     
     
     
  11. Upvote (+1)
    ATG_AGENT got a reaction from Rufus in Event Map Bug List / Suggestions   
    Warcraft 3 Map Event Bugs, Fixes, and Suggestions
     
    To help the map creators who want to flesh out there map with fixes and revisions, please post in this thread the Map, and the bug in an orderly manner. I will then edit this main post to collect them all in one spot.
     
    Once confirmed changes/fixes are implemented i will add them.
     
     
    de_insulamcastrum - MrThaco @Mr.Thaco-Olmon
     
    updated to de_insulamcastrum_v1-1
     
    -Shifted T spawns to be in three different locations, each on separate sides of the maps to discourage CT's from going outside
    -Added a secondary spawn for CT's in the Front Entrance to allow for faster times to Bombsite A for them and to make rushing to Bombsite A and planting more difficult
    -Added 2 "Under construction" towers to the outside providing more cover to T's who are approaching the castle
    -Added a entrance from Water to Bombsite A with a Ladder and a drop down from Front Entrance to Bombsite A to allow for more verticality and a harder time holding the Bombsite
    -Added a entrance into the back of the Main Castle that is quite difficult to get into (Will fix in the next update)
    -Added Projector in Classroom showing the most important information in the map
    -Fixed getting stuck in barrels in Wine Room
    -Fixed getting stuck between boxes on Bombsite A
     
     
     
    de_ww2 - Jodas @Jodas
    updated it to de_ww2_a1
     
    Changes:
     
    -Fixed Radar
    -Blocked all roofs for the first 20 seconds of the round
    -Closed off B 
    -added 3 ladders for non flying races
    -Detailed a building more
    -Added planes/bombers to fly over the map every 20-35 seconds
    -Fucked some shit up -lel
     
    Updated to de_ww2_a2
     
    -Roofs blocked for 25 seconds (every round not just the first round, my fail)
    -Added bomb damage to a building on A ( from the bombers) Effects in your settings must be at high to see the fire.
    -Added a 4th ladder for non flying races
    -Removed 2 balcony's
    -Detailed an area at A more to fix pixel walking
    -Detailed 2 buildings on the route to B 
    -Fixed a Prop not showing up
    -Fixed a stuck spot (after the same person jumped in there every round lol)
    -Blocked off the graveyard
    -Made a few props not solid to fix Pixel walks
    -Added a light to B
    -Changed the color of some props
     
    Updated to to de_ww2_a3
     
    -Raised the sky box
    -Changed the roof block to 20 secs
    -Added a roof to the block
    -Fixed a see through texture
     
     
     
    de_exodus_blue_v1- Killer @KiLLeR
     
     
     
    de_prisoncity -  BubbingScrubbles @turbulance
     
     
     
    cs_jailbreak_v1 - Kid Fearless @KiD Fearless
     
     
     
     
     
     
  12. Upvote (+1)
    ATG_AGENT got a reaction from Imperium in Event Map Bug List / Suggestions   
    Warcraft 3 Map Event Bugs, Fixes, and Suggestions
     
    To help the map creators who want to flesh out there map with fixes and revisions, please post in this thread the Map, and the bug in an orderly manner. I will then edit this main post to collect them all in one spot.
     
    Once confirmed changes/fixes are implemented i will add them.
     
     
    de_insulamcastrum - MrThaco @Mr.Thaco-Olmon
     
    updated to de_insulamcastrum_v1-1
     
    -Shifted T spawns to be in three different locations, each on separate sides of the maps to discourage CT's from going outside
    -Added a secondary spawn for CT's in the Front Entrance to allow for faster times to Bombsite A for them and to make rushing to Bombsite A and planting more difficult
    -Added 2 "Under construction" towers to the outside providing more cover to T's who are approaching the castle
    -Added a entrance from Water to Bombsite A with a Ladder and a drop down from Front Entrance to Bombsite A to allow for more verticality and a harder time holding the Bombsite
    -Added a entrance into the back of the Main Castle that is quite difficult to get into (Will fix in the next update)
    -Added Projector in Classroom showing the most important information in the map
    -Fixed getting stuck in barrels in Wine Room
    -Fixed getting stuck between boxes on Bombsite A
     
     
     
    de_ww2 - Jodas @Jodas
    updated it to de_ww2_a1
     
    Changes:
     
    -Fixed Radar
    -Blocked all roofs for the first 20 seconds of the round
    -Closed off B 
    -added 3 ladders for non flying races
    -Detailed a building more
    -Added planes/bombers to fly over the map every 20-35 seconds
    -Fucked some shit up -lel
     
    Updated to de_ww2_a2
     
    -Roofs blocked for 25 seconds (every round not just the first round, my fail)
    -Added bomb damage to a building on A ( from the bombers) Effects in your settings must be at high to see the fire.
    -Added a 4th ladder for non flying races
    -Removed 2 balcony's
    -Detailed an area at A more to fix pixel walking
    -Detailed 2 buildings on the route to B 
    -Fixed a Prop not showing up
    -Fixed a stuck spot (after the same person jumped in there every round lol)
    -Blocked off the graveyard
    -Made a few props not solid to fix Pixel walks
    -Added a light to B
    -Changed the color of some props
     
    Updated to to de_ww2_a3
     
    -Raised the sky box
    -Changed the roof block to 20 secs
    -Added a roof to the block
    -Fixed a see through texture
     
     
     
    de_exodus_blue_v1- Killer @KiLLeR
     
     
     
    de_prisoncity -  BubbingScrubbles @turbulance
     
     
     
    cs_jailbreak_v1 - Kid Fearless @KiD Fearless
     
     
     
     
     
     
  13. Upvote (+1)
    ATG_AGENT got a reaction from trigger.exe in Event Map Bug List / Suggestions   
    Warcraft 3 Map Event Bugs, Fixes, and Suggestions
     
    To help the map creators who want to flesh out there map with fixes and revisions, please post in this thread the Map, and the bug in an orderly manner. I will then edit this main post to collect them all in one spot.
     
    Once confirmed changes/fixes are implemented i will add them.
     
     
    de_insulamcastrum - MrThaco @Mr.Thaco-Olmon
     
    updated to de_insulamcastrum_v1-1
     
    -Shifted T spawns to be in three different locations, each on separate sides of the maps to discourage CT's from going outside
    -Added a secondary spawn for CT's in the Front Entrance to allow for faster times to Bombsite A for them and to make rushing to Bombsite A and planting more difficult
    -Added 2 "Under construction" towers to the outside providing more cover to T's who are approaching the castle
    -Added a entrance from Water to Bombsite A with a Ladder and a drop down from Front Entrance to Bombsite A to allow for more verticality and a harder time holding the Bombsite
    -Added a entrance into the back of the Main Castle that is quite difficult to get into (Will fix in the next update)
    -Added Projector in Classroom showing the most important information in the map
    -Fixed getting stuck in barrels in Wine Room
    -Fixed getting stuck between boxes on Bombsite A
     
     
     
    de_ww2 - Jodas @Jodas
    updated it to de_ww2_a1
     
    Changes:
     
    -Fixed Radar
    -Blocked all roofs for the first 20 seconds of the round
    -Closed off B 
    -added 3 ladders for non flying races
    -Detailed a building more
    -Added planes/bombers to fly over the map every 20-35 seconds
    -Fucked some shit up -lel
     
    Updated to de_ww2_a2
     
    -Roofs blocked for 25 seconds (every round not just the first round, my fail)
    -Added bomb damage to a building on A ( from the bombers) Effects in your settings must be at high to see the fire.
    -Added a 4th ladder for non flying races
    -Removed 2 balcony's
    -Detailed an area at A more to fix pixel walking
    -Detailed 2 buildings on the route to B 
    -Fixed a Prop not showing up
    -Fixed a stuck spot (after the same person jumped in there every round lol)
    -Blocked off the graveyard
    -Made a few props not solid to fix Pixel walks
    -Added a light to B
    -Changed the color of some props
     
    Updated to to de_ww2_a3
     
    -Raised the sky box
    -Changed the roof block to 20 secs
    -Added a roof to the block
    -Fixed a see through texture
     
     
     
    de_exodus_blue_v1- Killer @KiLLeR
     
     
     
    de_prisoncity -  BubbingScrubbles @turbulance
     
     
     
    cs_jailbreak_v1 - Kid Fearless @KiD Fearless
     
     
     
     
     
     
  14. Upvote (+1)
    ATG_AGENT got a reaction from Jodas in Event Map Bug List / Suggestions   
    Warcraft 3 Map Event Bugs, Fixes, and Suggestions
     
    To help the map creators who want to flesh out there map with fixes and revisions, please post in this thread the Map, and the bug in an orderly manner. I will then edit this main post to collect them all in one spot.
     
    Once confirmed changes/fixes are implemented i will add them.
     
     
    de_insulamcastrum - MrThaco @Mr.Thaco-Olmon
     
    updated to de_insulamcastrum_v1-1
     
    -Shifted T spawns to be in three different locations, each on separate sides of the maps to discourage CT's from going outside
    -Added a secondary spawn for CT's in the Front Entrance to allow for faster times to Bombsite A for them and to make rushing to Bombsite A and planting more difficult
    -Added 2 "Under construction" towers to the outside providing more cover to T's who are approaching the castle
    -Added a entrance from Water to Bombsite A with a Ladder and a drop down from Front Entrance to Bombsite A to allow for more verticality and a harder time holding the Bombsite
    -Added a entrance into the back of the Main Castle that is quite difficult to get into (Will fix in the next update)
    -Added Projector in Classroom showing the most important information in the map
    -Fixed getting stuck in barrels in Wine Room
    -Fixed getting stuck between boxes on Bombsite A
     
     
     
    de_ww2 - Jodas @Jodas
    updated it to de_ww2_a1
     
    Changes:
     
    -Fixed Radar
    -Blocked all roofs for the first 20 seconds of the round
    -Closed off B 
    -added 3 ladders for non flying races
    -Detailed a building more
    -Added planes/bombers to fly over the map every 20-35 seconds
    -Fucked some shit up -lel
     
    Updated to de_ww2_a2
     
    -Roofs blocked for 25 seconds (every round not just the first round, my fail)
    -Added bomb damage to a building on A ( from the bombers) Effects in your settings must be at high to see the fire.
    -Added a 4th ladder for non flying races
    -Removed 2 balcony's
    -Detailed an area at A more to fix pixel walking
    -Detailed 2 buildings on the route to B 
    -Fixed a Prop not showing up
    -Fixed a stuck spot (after the same person jumped in there every round lol)
    -Blocked off the graveyard
    -Made a few props not solid to fix Pixel walks
    -Added a light to B
    -Changed the color of some props
     
    Updated to to de_ww2_a3
     
    -Raised the sky box
    -Changed the roof block to 20 secs
    -Added a roof to the block
    -Fixed a see through texture
     
     
     
    de_exodus_blue_v1- Killer @KiLLeR
     
     
     
    de_prisoncity -  BubbingScrubbles @turbulance
     
     
     
    cs_jailbreak_v1 - Kid Fearless @KiD Fearless
     
     
     
     
     
     
  15. Upvote (+1)
    ATG_AGENT got a reaction from Agent in Warcraft 3 Changelog   
    - Can now cancel deathbringer respawn with +ability, however this still "uses" the respawn skill
    - Fixed a bug with the changes to the nomination menu causing crashes the last few days
    - Lobotomize now checks for ult immunity
    - Boots of unyielding should now stop bash
    - Bloody Dagger (Succubus Hunter) changed to magic damage instead of physical, dropped damage bonus from 30 to 15 since physical damage is halved by armor
  16. Upvote (+1)
    ATG_AGENT got a reaction from Agent in Deathbringer canceling respawn with ability?   
    You can cancel deathbringer respawn with +ability, however this still "uses" the respawn skill for the round.
  17. Upvote (+1)
    ATG_AGENT got a reaction from DarkFalcon in Warcraft 3 Changelog   
    Death Bringer released at 8250
  18. Upvote (+1)
    ATG_AGENT got a reaction from DarkFalcon in Warcraft 3 Changelog   
    - Can now cancel deathbringer respawn with +ability, however this still "uses" the respawn skill
    - Fixed a bug with the changes to the nomination menu causing crashes the last few days
    - Lobotomize now checks for ult immunity
    - Boots of unyielding should now stop bash
    - Bloody Dagger (Succubus Hunter) changed to magic damage instead of physical, dropped damage bonus from 30 to 15 since physical damage is halved by armor
  19. Upvote (+1)
    ATG_AGENT got a reaction from Moose in Warcraft 3 Changelog   
    Death Bringer released at 8250
  20. Upvote (+1)
    ATG_AGENT got a reaction from Agent in Warcraft 3 Changelog   
    Death Bringer released at 8250
  21. Upvote (+1)
    ATG_AGENT got a reaction from Agent in Potential Heroes, Get Inspired!   
    While i can fancy the idea - i don't think "Hero races" in the sense of purposely overpowered race would be good here on our server. Despite what some claim - we do try and keep races somewhat balanced (Obviously cant be 100% as then everything is the same) but we like to keep as close to as we can while still keeping a nice flare and distinctness between races. Wile keeping things "fair" between races, it makes it so people who enjoy the competition can play and have fun and the server then (Mostly) more relies on skill and not race.  If we bring in "Hero Classes" Who are purposely overpowered, even if they are restricted in some way - it will ruin 1v1 fights. Everyone hates losing a 1v1 specifically because of some type of ability the race has - now multiply that for the hero race and people will be bitching more then they are now.
     
    Edit -
     
    On to the original message, most heroes (as normal races) would just be the race we already have but slightly tweaked. So any hero that as a race that is (Basically) already in the game isnt a good idea to make the hero.  To the heroes that currently do NOT have anything related to them in the game, sure - thats something we can use and go forth with that. But on that note id like to say i do already have some new stuff in the works, its just taking longer cause of a few reasons.
  22. Upvote (+1)
    ATG_AGENT got a reaction from Elliott in Warcraft 3 Dust Event Molotov Damage?   
    Its pulling the correct damage., and @Elliott i posted thhe values in the main event thread
  23. Upvote (+1)
    ATG_AGENT got a reaction from trigger.exe in Warcraft Map Suggestions Reminder   
    I am looking at trying to update the map list on the Warcraft server and would like to remind you guys we have a forum for suggesting maps. http://www.joinsg.net/forums/forum/67-map-suggestions/
     
    While posting a map does not guarantee it will be added to the server, i will be watching that forum - checking the maps and seeing which ones may fit our server.
  24. Upvote (+1)
    ATG_AGENT got a reaction from Timeassassin103 in Warcraft Map Suggestions Reminder   
    I am looking at trying to update the map list on the Warcraft server and would like to remind you guys we have a forum for suggesting maps. http://www.joinsg.net/forums/forum/67-map-suggestions/
     
    While posting a map does not guarantee it will be added to the server, i will be watching that forum - checking the maps and seeing which ones may fit our server.
  25. Upvote (+1)
    ATG_AGENT got a reaction from LunaBadger in Warcraft Map Suggestions Reminder   
    I am looking at trying to update the map list on the Warcraft server and would like to remind you guys we have a forum for suggesting maps. http://www.joinsg.net/forums/forum/67-map-suggestions/
     
    While posting a map does not guarantee it will be added to the server, i will be watching that forum - checking the maps and seeing which ones may fit our server.
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