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Trelvick

Level 2
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  1. PogChamp (+1)
    Trelvick reacted to SmugJack in New donation from SmugJack   
    Thank you, SmugJack for your donation of 500.00 USD!
    Your donation will be put to good use, and helps keep this community running.
     
    Thanks for the support,
    Syndicate Gamers Staff and Community
     
  2. FeelsGoodMan (+1)
    Trelvick reacted to LunaBadger in New donation from LunaBadger   
    Thank you, LunaBadger for your donation of 5.00 USD!
    Your donation will be put to good use, and helps keep this community running.
     
    Thanks for the support,
    Syndicate Gamers Staff and Community
     
  3. Thinking
    Trelvick reacted to Sean in Clan Removals - Oct 14 2019   
    Staff have voted to remove Mudkips from the clan, on top of a permanent ban for constant racism. This was more behind the scenes as a recent (hidden) post was made with a bunch of racist remarks, on top of his recent ban from Discord for racism.
     
    Thanks
    - sG Staff
     
     
  4. Like (+1)
    Trelvick got a reaction from KiD Fearless in Rust is back!   
    Hey if you want to pop that's up to you. I just want the server to be running smooth and for vex (and karma) to have people on to enjoy it with them.
     
    Also use terms you understand when insulting people (seriously it's like listening to a child scream cussing racist words). I like talking to most people and women are no exception, sexual discrimination is immature and so are your comments directing towards it. 
  5. WutFace
    Trelvick reacted to just reX in Rust is back!   
    Yea if your incel ass is on the server thats a no from me
  6. Like (+1)
    Trelvick got a reaction from Bluestreakid15 in Rust is back!   
    HYPE!!!!
     
     
     
     
     
    But seriously, get your ass on the server and help pop.
  7. Thinking
    Trelvick got a reaction from Aristocrat in Rust is back!   
    HYPE!!!!
     
     
     
     
     
    But seriously, get your ass on the server and help pop.
  8. Upvote (+1)
    Trelvick got a reaction from Dylan in Rust is back!   
    HYPE!!!!
     
     
     
     
     
    But seriously, get your ass on the server and help pop.
  9. Like (+1)
    Trelvick reacted to bulletford in TTT:GO Change Log   
    fixed DNA chat spam if the target was not valid. updated default models and gave detectives their own model, reduced radar delay from 15 to 12 seconds fixed silenced scout not being silenced fixed some weapons not showing in shopmenu fixed a bug in the voice plugin that was causing entitys to dissapear randomly added Teleporter weapon for detectives and traitors added prop possession for spectators added an anti stuck plugin to help fix bugged spawn points  
  10. Upvote (+1)
    Trelvick reacted to SpartanSakaro in Official Complaint Department Discussion Thread   
    lol, i like how this guys entire argument is that he had a disability and therefore was blameless, even better is when he says that even if he did not have the disorder it should not matter because he should be unbanned.
  11. WutFace
    Trelvick reacted to KiD Fearless in Warcraft 3 Map List (5/9/2020)   
    Removed:
    -cs_motel
     
    Added:
    +de_ali
    +de_dust2_toon_16toGO
    +de_rails
     
    Updated:
    *de_westwood_07_2
    *de_castle
  12. Upvote (+1)
    Trelvick reacted to KiD Fearless in Warcraft 3 Changelog   
    westwood now has a secret button in ct/t spawn to disable round start music. skybox raised, and ladder fixed.
    castle reclipped to prevent flying races from getting outside of the map.
    militia remastered no longer has those black boxed.
    helicopter on cs_agency isn't as loud.
  13. Confused
    Trelvick reacted to zebra in possible exploding race damage rework   
    Just because you're trying to justify not nerfing flame pred's explosion doesn't make your reasoning any less flawed. To preface this, I don't think anything should be nerfed since the server will complain about anything and everything. Obviously exceptions can be made for things that are straight imba.
     
    As far I know, explosions are calculated based on pure range. Explosions not going through floors / ceilings are literally because they're too far away. This is literally the entire reason for people being triggered on crackhouse, because stalker kills them from the first floor. I don't see your point of low grav races having a huge or any sort of advantage 
     
    To your point of 'explosions should go through walls', HE shrapnel should go through most walls, but they don't. Why? Because its balanced that way for CSGO. And if you're bringing up big explosions go through walls, they go through all walls regardless of material. Afaik steel walls are pretty resilient.

    You can try to argue the whole bash / root point, but that's almost moot too. You would have to root them far enough away (which I don't even think it's possible with the new root range for night elf), and then move away if they weren't already on the cusp of your root range. What are you going to do? Not shoot them, move away and then kill them? If it's undead, they would just shoot you while you tried to move away.
     
    You bring up Angel of Light pretty often, but I don't think I've ever seen you on that race. You're saying you survive most explosions unless you're at 10 to 20 health. iirc, explosions are 200+ damage when you're next to them (I'm pretty sure I've seen 250+) which means you would need like 40 health or even more. You can try to argue the whole infected / pudge point again, but that's not even what the original thread was about. Can't just bring up arbitrary points to argue something that's irrelevant. 
     
    ANYWAYS, tl;dr - you're gonna need some better points if you want to defend your favorite race. To reiterate, I think everything is fine as is, but he decided to quote me so 
  14. Downvote (-1)
    Trelvick got a reaction from Shadow in possible exploding race damage rework   
    And as I was stating (if you read all my examples) angel of light with 80% resistance does a fair amount block out damage. I rarely die to scrouge while directly beside them on explosion death. The only time it happens is when I am at around 10 or 20 hp. I also stated there are races designed around tanking massive damage by health alone (infected/pudge to name a couple) which they themselves are affected by a race with a high dps.
     
    (I do apologize if this was supposed to be humor)
    I never understand that logic, "make it line of sight". If it is a big explosion then naturally it should go through walls (and yes technically the walls should be destroyed). Yes dying to a stray explosion is upsetting, but war 3 has such a variety of races and in addition you can see who is playing what race, you usually can be prepared or cautious of a possible explosion. Also a lot of explosion races goes through walls but not floors or ceilings thus low gravity races have a huge advantage.
  15. Upvote (+1)
    Trelvick reacted to Face in Warcraft 3 Changelog   
    Khadgar
    Frost Deep Freeze is now a passive and Ice Block is now the Frost ability Keep in mind you can still only have 1 ability at a time DEEP FREEZE: Passive - 22% chance to bash for 1 second and deal 12 damage ICE BLOCK: Ability - Encase yourself in ice and become immune to damage (and unable to move) for up to 6 seconds. 35 Second CD (thanks @bulletford ) Arcane Arcane Armor now grants up to 75% magic resistance (down from 80%) Arcane Blast now has a 30 second CD (up from 25 seconds) Fire Flame Strike now has a 20 second CD (down from 25 seconds) Flame Strike now states that it occurs over 2.5 seconds (previously said 5 seconds and was incorrect) Nominations - You can now nominate partial mapnames (e.g. "/nominate agen" is the same as "/nominate cs_agency"). Keep in mind some will not work (e.g. /nominate seas will trigger both seaside and season, and it picks one based on placement on the map list)
     
    Shopinfo/Iteminfo - You can now lookup items based on item names / partial item names (e.g. "iteminfo mole", "iteminfo regen"). Same as above applies, so "iteminfo ring" for example triggers ring of armor and ring of regen.
     
     
  16. BibleThump
    Trelvick reacted to Face in Warcraft 3 Changelog   
    More bugfixes:
    Maybe fixed issue where armor regen breaks when changing from wizard to igna Jaraxxus should now print HP regen stolen to console (similar to how it prints leech stolen). Jaraxxus should now properly steal regen from players Voodoo Witch Doctor chicken ultimate now denies the enemy of invisibility (should fix model issue) Yrel no longer spawns with a glock by default ... I think this was fixing a bug in the past but I couldn't recreate it so hope it works out
  17. Upvote (+1)
    Trelvick reacted to Im-A-Dragon in Human Marine team limit   
    I propose we re-instate 500 minerals but limit respawns to 1-2 times per round, I don't see a problem with being able to respawn and save respawns throughout, it's a cool ability, and I love to play Human Marine... Alot. However, I agree that respawning over twice in 1 round via a respawn that allows you to effectively ghost all enemy locations, and respawn when no ones looking is a bit overpowered. But at 200 minerals, I max out in a map or 2 and feel obligated to use them rather than save them. I loved that I could build up a huge nest egg then use it over time to my advantage, and feel like 200 has significantly stunted that. 

    <3
  18. Like (+1)
    Trelvick reacted to Serif The Sheriff in Human Marine team limit   
    Human Marine is currently set to a team limit of 3, this inherently isn't that big of a deal, sure it's annoying, but it's not terrible to deal with. However, the expertise on that race is REALLY good, and makes the race quite a bit stronger, and having to deal with one Marine with the expertise can be painful, but having to deal with two or three is just nuts. 
     
    As I am typing this we are playing on Mirage and Nutty Dude dies on bomb, then respawns 4 times in a row to end up getting 5 or 6 kills on the ct's as they are trying to defuse. The fact that minerals carry over from map to map and respawn can be used with no real cooldown as many times in a round as they want, the expertise can get ridiculous to deal with if someone chooses to save up minerals over a few maps and doubly so if there are multiple people on one team respawning themselves non stop every round. 
     
    If the expertise stays the way it is I think the race should be limited to one per team, but if it stays at 3 per team then I think minerals should no longer carry across map and the respawns should be limited per round.
  19. Life Choice (-1)
    Trelvick reacted to The Ben in 4th of July Event suggestion   
    No I’ve also been playing master sniper and infected also some tiny and the musician 
  20. Life Choice (-1)
    Trelvick reacted to sweetrock in 0.0000001% WAR3 PLAYER CLUB   
    I like to NOMINATE my self!
  21. LUL
    Trelvick reacted to turbulance in Second Wave Ability damage   
  22. Haha (+1)
    Trelvick reacted to KiD Fearless in War3 Survey Results   
    I've been caught!
  23. Upvote (+1)
    Trelvick reacted to Mr.Thaco-Olmon in An Opinion   
    Decided to make a spreadsheet for how well I do on a per map basis, took screenshots originally so I have two of them but I decided that was ineffective and this should prove my point regardless.
     
    I'll also continue to update and add some notes. IE if I see a bunch of races that are strong against the race or anything of the nature.
     
     
    It is in my personal opinion that Hederine is too good in close range encounters and absolute shit in long range encounters and that is a innate problem with how the race is currently balanced and looked at which leads to this outcry that people have. Even if nothing was changed in this aspect currently the only real fair way to balance the race without destroying it is to reduce the strength of the Whiplash ability or the passive Whip on Lash of Pain.
     
     
     Numbers 
    https://docs.google.com/spreadsheets/d/1SNafizuEGRB-oRg28pk9wJNGIzslfNfa1sIIgeZsXDI/edit?usp=sharing
    *Edit, decided to add in TheHax's numbers from the last screenshot just because it was right there and accessible 
     
     
  24. Life Choice (-1)
    Trelvick reacted to turbulance in An Opinion   
    Igna is cancer and needs to be rebalanced. lady H is cancer and needs to be rebalanced. 
  25. FeelsBadMan
    Trelvick reacted to HexHasSixSides in Official Complaint Department Discussion Thread   
    May I be unbanned? I have been banned for about a year now and I regret my actions. I have been interested in playing on your Zombie Escape servers for a while but I have not been able to as a result of my permaban. I hope you consider my apology. 
     
                                                                                                          - HexorDeath Xx
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