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ESDaman

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  1. Upvote (+1)
    ESDaman reacted to Innocent Bystander in What the hell happened?   
    All it takes is players on the server... I pop onto server browser and if there are 8+ people I jump in. It's like a critical mass thing. And then there's life shit to do and priorities change...
  2. Upvote (+1)
    ESDaman reacted to LunaBadger in Display War3 Messages   
    Bumping this because the following sort of relies on it for ease of use:
     
    This is just a little config I had made and been working on and refining over the past short while.
    I realise most people already have all their binds made and wont need this, but I find it convenient and neat.
    Plus it was just fun.
    //The Alt Keys //Feel free to change these to your preferred buttons. //You can even make it so any button will toggle the binds. bind alt +altKeys alias +altKeys "bind t buyTome; bind y buyChain; bind u buySignet; bind i buyRing; bind o buyHealth; bind p buyMask; bind [ buyLongjump; bind ] buyBoots; bind \ buyClaws; +radioTwo; +radioThree; bind h buyArmor" alias -altKeys "bind t +spray_menu; bind y messagemode; bind u messagemode2; unbind i ; unbind o ; unbind p ; unbind [ ; unbind ] ; unbind \; bind alt +altKeys; -radioTwo; -radioThree; unbind h" //Spawn Block (/) //Toggles your spawn location from body, spawn, or off. //Will display in chat when pressed. //Set to maximum security so other team will not see where you will spawn. bind / "spawnSpawn" alias spawnSpawn "say_team /respawn_spawn; bind / spawnBody" alias spawnBody "say_team /respawn_normal; bind / spawnNever" alias spawnNever "say_team /respawn_none; bind / spawnSpawn" //Spend Skills Block (') //In case you're like me and sometimes remove certain skills after people complain. //I do this for shits and giggles; this will make it so it doesn't harass you about unused skillpoints every kill, death, and round. bind ' spendAlways alias spendAlways "say /spendskills_always; bind ' spendNever" alias spendNever "say /spendskills_never; bind ' spendAlways" //Help Block (j) //This is so that the most often and easiest answered questions are always on hand. //A little inefficient as it requires you to go through all five, but saves on keys to be bound. bind j "warHelpOne" alias warHelpOne "say Use the commands 'wcs' and 'changerace' to start.; bind j warHelpTwo; echoHelpOne" alias warHelpTwo "say The command 'wishon' will automatically save your guns and armor for $1k every round you die.; bind j warHelpThree; echoHelpTwo" alias warHelpThree "say If you have $15k to spare, consider 'buy tome' to gain a quick 1k experience.; bind j warHelpFour; echoHelpThree" alias warHelpFour "say The commands 'raceinfo', 'skillsinfo', and 'shopinfo' will help you find out what races and items do.; bind j warHelpFive; echoHelpFour" alias warHelpFive "say Lastly, bind keys to the commands '+ultimate', '+ability', and '+ability2' to use active skills.; bind j warHelpOne; echoHelpFive" //I would ignore this part. It's a little tedious to set up. //I could not find a way to embed strings, naturally, so I ended up doing this. alias echoHelpOne "exec WarCraftHelp\echoHelpOne.cfg" alias echoHelpTwo "exec WarCraftHelp\echoHelpTwo.cfg" alias echoHelpThree "exec WarCraftHelp\echoHelpThree.cfg" alias echoHelpFour "exec WarCraftHelp\echoHelpFour.cfg" alias echoHelpFive "exec WarCraftHelp\echoHelpFive.cfg" //Shop Block //This just makes it easier to bind keys to items. //Technically I believe it would work if you simply typed strings into the above toggle. //This is cleaner IMO. alias buyTome "say_team buy tome" alias buyChain "say_team buy chain" alias buyRing "say_team buy ring" alias buySignet "say_team buy sig" alias buyHealth "say_team buy health" alias buyMask "say_team buy mask" alias buyLongjump "say_team buy long" alias buyClaws "say_team buy claws" alias buyBoots "say_team buy boots" alias buyArmor "say_team buy armor" //Skills //My skill binds are here. You can easily change these keys if you want. bind mouse5 "+ultimate" bind v "+ability" bind c "+ability2" //This is just so I can maintain the radio use. alias +radioTwo "bind c radio2" alias -radioTwo "bind c +ability2" alias +radioThree "bind v radio3" alias -radioThree "bind v +ability" //Housekeeping //Tells you what keys are bound where. //Pressing ',' will reitirate this message so you can always look to see what is bound to which key. echo "[W3S] Armor is bound to h, Boots are bound to ], Chain is bound to y, Claws are bound to \, Health is bound to o, Longjump is bound to [, Mask is bound to p, Ring is bound to i, Signet is bound to u, Tome is bound to t" bind , "exec warcraftBinds" bind x "toggle voice_scale 0 1" If anyone knows how to force echo to print separate lines through con_filter, that would be much appreciated. So far it will only print in line and that saddens me.
  3. Thanks (+1)
    ESDaman reacted to SmugJack in New donation from SmugJack   
    Thank you, SmugJack for your donation of 500.00 USD!
    Your donation will be put to good use, and helps keep this community running.
     
    Thanks for the support,
    Syndicate Gamers Staff and Community
     
  4. Upvote (+1)
    ESDaman reacted to SmugJack in New donation from SmugJack   
    I have spent many years on War3 and made many friends. This is my way of paying it forward from the times when I was struggling with school, low paying job, and stress. sG has been a great place for me to unwind. Now I got a job that allows me to be able to be generous once in awhile. Thanks for the good time.
  5. Like (+1)
    ESDaman reacted to Ice in War3 sm_createmenu Suggestion   
    Can the War3 server get the sm_createmenu plugin (created by AntiTeal for the Zombie Escape Server) added to it? The plugin allows each person to create their own Source Mod radio menus (see the picture if you don't understand what I mean). This command can be incredibly helpful if you have a lot of binds and cannot remember which key goes to which bind or if you dislike the provided menus that the server offers. The command is used in the style of "sm_createmenu Title | Command 1 | Menu Option 1 | Command 2 | Menu Option 2| etc." If you hit the max length of commands in a menu, just make the menu into an alias and make a new menu that has all of the aliases in it (also menu options each have a max length of characters). Any server commands can be put into the menu (not option changes like voice_enable though) and when you click the option, it will execute the command as if you put it into the console (so you don't have to worry about people using commands they shouldn't have access to). Here is an example of a simple menu I created that could be used for war3 (radio menu shown in picture):
    "sm_createmenu War3 Menu | say changerace rotd | Race of the Day | say CHEATER | Whine | say changerace random | Random | say buy tome | Buy Tome"  Picture of the menu and console with the command in it
     
    If you have any questions about it, either ask me and I'll answer if I know the answer (or ask Teal since he made the plugin) or jump on the zombie escape server and try it out since it is already on there.
     
  6. Upvote (+1)
    ESDaman reacted to Face in Warcraft 3 Changelog   
    All changes were discussed w/ ATTG and we both came to agreement on each change. Any usage of "I" is really more like "we".
     
    Accuri - the goal here was to make Accuri more competitive with other sniper races, but not through more awp damage. I believe the changes will let Accuri score more "follow-up" kills with a pistol Deadeye now deals 40% of a players remaining health as damage on awp shot (up from 20%)  Speed bonus from precision now is always active (used to only be active if the awp was out) Angel of Light - bug fix / buff Bastion of Light (blind enemies when you are damaged) was way weaker than intended. It was buffed substantially. Ares - this race was very strong, then it received a handful of nerfs (lower regen, slower ammo regen, lower bonus damage on M4 if I recall). I think the race is decent (at least mid-tier) but I think it was over-nerfed. Bonus damage on M4 buffed to 22% (was 20% - please note 22% doesn't let the M4 headshot 1shot 100hp still) Ammo regen speed reduced to 0.45 (from 0.5 - aka you will regen ammo 10% faster) BF Pro - I think the C4 is too weak. In many cases, players can see the C4 while they are still out of it's range, and shoot it to destroy it. C4 Radius upped from 375 units to 600 units. It still cannot hit through walls, and it does the same amount of damage as before. Damage is reduced the farther from the C4 you are, like with all explosions. Black Mage - underplayed, average Armor stolen per hit increased from 5 to 10 Blood Hunter - underplayed, very situational Damage per tick on "Crazy" effect increased from 2 to 3 damage Blood Mage - weak, underplayed Banish is now marginally longer and also moves the enemies crosshair slightly when hit Blu Scout - I think this is decently strong in the right hands, but could still use something. Duration of ultimate increased from 8 seconds to 9 seconds Banshee - Strong, but it relies so heavily on the ultimate to close the gap. In many cases, the ultimate still isn't enough. View cone for player looking at banshee to get their screenshaken was increased from 23 degrees to 35 degrees Banshee's slow aura was increased from 32% slow to 40% slow Range of Banshee's slow aura was increased from 450 units to 500 units Blademaster - always too weak or too strong, and always relies on the ultimate... I wanted to buff it without hitting the ultimate Critical hit chance increased from 15% to 20% Boreas - Stronger than people realize, but still woefully underplayed. Upped the slow on hit from 25% to 30% Bounty Hunter - weak, but not a lot of skills to buff (most revolves around the bounty). I believe these changes are a buff and will make the crit chance much more consistent. Crit chance accumulation per hit ("Unrelenting Strikes") increased from 7% to 20%. 0% chance to crit on first hit, 20% chance to crit on 2nd hit, 40% chance to crit third hit... etc. When you crit, the chance resets to 0. In most 52% of cases you will crit on hit #2 or hit #3. Crit damage decreased from 100% to 50%. Overall crit damage reduced because the crit chance was drastically increased Brewmaster - A decent race, used to be obscenely tanky but now it is lackluster Bonus health increased from 40 to 48 Bulbasaur - decent, but far from top tier. The vine whip is just another "chainlightning"-esque skill spam. Leech increased from 15% to 16% Vine whip is now a CONE instead of an AOE. You must be aiming at the target Vine whip now has a 1.5 second 30% slow. The overall goal is that vine whip is now more useful for scoring kills, and less about spamming, while overall likely better in a better players hands. Bunnicula - weak, too easy to kill Immune to slows and bash Cannibal - Like all knife races, hit too hard by bullet tagging mechanic added to CSGO Vanish when hit now lasts 2.5 seconds instead of 2 seconds Ultimate duration is now 8 seconds instead of 7 seconds Cursed Pharaoh - too easy to see in smoke grenade center Gains up to 100% invis when in center of smoke (similar to Smoke) Distortion - overnerfed previously Cooldown on teleport reduced from 0.9 to 0.8 Dwarven Mage - decent, but needed something Ult cooldown reduced from 2 seconds to 1.75 seconds Elvish Enchanter - decent, but underplayed. The ult was inconsistent and rarely gave you a reason to heal more than yourself The ult used to heal 15 (soloheal), 15 (you + 1 other), 30 (you + 2 others), etc. It now heals 15 (soloheal), 30 (you + 1 other), 45 (you + 2 others), etc. There is now a much greater reason to seek out an additional player mid-combat to heal both of you instead of solohealing yourself. This also buffs the healing and makes the race more survivable. Flame Predator - See cannibal Speed increased from 40% to 45% Burning blade now applies a 15% slow for the duration of the burn Forest Elf - overnerfed previously? not played much Gain 75% invis while climbing your tree, up from 60% (85% invis at top - same as previous) Frost Giant - weak Now gains 150 armor from Frost Armor - up from 100 - which reduces his damage taken by 50% Fyndhorn - hasn't kept up with the power creep of gun races, was previously nerfed multiple times Longjump increased from 200 to 225 (for reference, shop LJ is 225). Shout out to Link. Goldentail - lol, this change has been made 100 times and reverted Reduced ult cooldown from 0.95 to 0.9 Granthad - used to have a ton of bonus hp, was previously nerfed, possibly overnerfed Bonus HP increased from 35 to 40 Gravitas - still lackluster after all these years. This change is BIGGER than you think... The 25% speed buff when you attack allies is now ADDITIVE with other speed buffs e.g. if a teammate has 150% speed and you hit them, they now have 175% speed (where previously they would receive no buff) This will have a huge effect, especially on faster races (Archimonde now in your spawn before the round starts????) Holy Paladin - still lack luster, underplayed Healing per hit increased from 20% of damage to 25% of damage Human General - underplayed Bash length increased from 1.0 to 1.2. For reference, Human Alliance is 1.0. Infected - early round HP nerf was too strong, especially combined with hit tagging csgo changes. Infected now loses an amount of HP based on the round you are on Round 1 is 240 less HP (previously was 350 less HP) Round 2 is now 160 less HP (previously 350) Round 3 has no reduction in HP (previously 350) When you ult (BRAINNS!!!) you now break ALL stun and slow effects. The idea here is it gives infected more mobility without giving it some sort of immunity. It also increases the skill ceiling (good player waits for the ult before rooting, bad player roots immediately) Keeper of the Grove - Decent but needed something small Radius of slow increased from 1000 to 1200 Keldon Warlord - Good, but I think the first strike is too inconsistent (40% chance to slow). The slow really makes it a lot easier for players to score kills (especially combined with the gun choice) Chance to slow increased from 40% to 60% Khadgar - a problem race for the majority of the player base for a while now Mage armor - magic resistance reduced from 90% to 80%. Skill is used in almost every build. Ice block - Ice block is being used too offensively and is in almost every build. It's more of a defensive/last ditch effort type skill, but people run and gun and use it as a "I take 1 extra bullet to kill" mechanic. Ice block now reduces your speed to 0% for 1.5 seconds. It is NOT a bash/stun, which would affect your recoil. Evocation - The overhealing (to 110) was too strong, so it now stops at 100 HP Frost Nova - slow reduced from 4 seconds to 3 seconds. Cooldown on spawn increased from 15 seconds to 20 seconds. Critical Mass and Evocation - cooldown on spawn decreased from 25 seconds to 20 seconds. Krillin - solar flare was hard to know if it worked Krillins screen now tints white while solar flare is in effect Solar Flare is now slightly stronger, and a white blinding light instead of black Boots of Speed no longer restricted Lawnmower - see Cannibal Attack speed increased from 300% to 340% Disarm chance reduced from 10% to 9% Lilith - hit too hard over multiple nerfs Ult duration is now 2 seconds (up from 1 second) Ult duration increase skill now adds 2 seconds to your ult duration (up from 1.5 seconds, total ult duration possible is now 4 seconds up from 2.5 seconds) Now regens 5hp/sec in your ult (up from 3/sec) Jaraxxus - underplayed Lightning base damage is now 13 (up from 12 - keep in mind the damage increases per hit and also increases with your nether power skill) Nether Power magic damage and magic resistance gained per hit is increased from 10% to 12% Machinegunner - lol Now uses negev Malfurian - Very weak Damage of moonfire increased from 6 to 8 - keep in mind it ticks multiple times Regrowth healing over time now ticks 25% faster (0.75 vs 1.0) Max HP increased from 125 to 150 All skills now heal to "War3 Max HP" (125 for default, 150 for Malfurian now) instead of "CSGO Max HP" (100) More text prints, text prints more colorful Regrowth now has a green beam showing who you healed Tranquility now has a green circular beam so allies can see where it is coming from Moonfire now has a very tall purple beam indicating where the enemy is that is being hit, similar to moonfire in WoW Added healing bars Marine - Somewhat weak Damage reduction on your M4 changed from 30% to 25% Master of GO - average, could use something Cooldown on the jump-heal skill reduced from 0.2 seconds to 0.15 seconds Molecule - since evade is now pseudo-random for some time now, molecule seems much weaker than before Evade increased from 35% to 36% Motoko - decent race, I really like the way the bonus knife damage is strong with the long jump, considering this is a gun race Bonus knife damage increased from 50% to 55% Nature Wisp - decent, but very difficult unless in the right hands. Also hit very hard by hit tagging Evade increased to 65% from 60% Neve - slightly weak, underplayed Slow chance increased from 50% to 65% Slow duration decreased from 4 seconds to 3 seconds Overall the slow is stronger - more slow hurts fast races more and also allows you to land consecutive shots easier. Night Elf Elder - Previously overnerfed, underplayed Speed and Evade increased to 22% from 20% Nithhogr - underplayed Chance to ignite victims increased from 40% to 45% Chance to ignite attackers increased from 25% to 30% Orcish Chieftan - underplayed, slightly weak Regen increased from 1.5 to 1.8 Speed when hit increased from 2 seconds to 2.5 seconds Persnickity - underplayed Leech increased from 20% to 25% Priest - underplayed, slightly weak Evade increased from 15% to 18% Pudge - decent, but needs a little extra Hook damage increased from 35 to 40 Hook cooldown reduced from 8 seconds to 7 seconds Radius of "Flesh" skill where you gain HP and magic resistance when players die near you now has a 600 radius, up from 450 radius Pyromaniac - damage inconsistent Fire now ticks 4 times for 5 damage (up from 4 times for 4 damage) over 1.0 seconds (down from 1.33 seconds) Can no longer buy venom orb Quillfiend - Too weak after previous nerfs, very underplayed Slow now stacks at 8% per hit instead of 7.5% per hit (this also includes the needle spray on nearby players as well as the ult) Ult now has a 20 second cooldown, down from 30 seconds The spray applies 3 "needles" to those in 250 units range (up from 200 units), 2 needles to those in 500 units range (up from 400) and 1 needle to those in 600 unit range (no change) Ravinick - good but very underplayed Chance on hit to generate a shield charge increased from 60% to 70% Lightning shield returns 35% of damage (up from 33%) Remilia - previously there was a bug with the "shoot remilia in the heart" effect, fixing it seemed to be a big nerf as play has dropped of drastically since then Base damage resistance increased from 65% to 70% Savage - see cannibal Health regenerated from ult is now 25 (up from 20) Siddhartha - Still very underpowered considering you effectively get 2 skills Bonus damage for realm of titans increased to 36% from 30% Damage resistance for realm of humans increased to 36% from 30% Damage resistance now also applies to magic damage (previously only physical) Leech from realm of ghosts increased to 30% from 24% Regen for realm of gods increased from 2.5 to 3.0 Regen previously stopped for 10 seconds when damage was taken - now it only stops for 4 Stalker - weak, typically used only for it's ultimate Invisibility now disappears for only 1.5 seconds when you are hit (previously 3 seconds) Crit chance increased from 50% to 60% Your ESP now works on enemies with up to 70% invisibility (previously 60%) Super Soldier - Nerfed long ago, underplayed Bonus speed increased from 20% to 25% Swag 7 - underplayed, difficult to close the gap sometimes Speed buff per kill increased from 7% to 9% Max speed buff increased from 21% to 27% Takeno - lol Invis increased from 75% to 80% Tatsu - good but underplayed with a unconventionally short bash length Bash length increased from 0.7 to 1.1 Terongor - good but underplayed Chance to slow increased from 60% to 65% Long jump cooldown in death knight form when you have 1 kill was decreased from 6 seconds to 5 seconds Thor - previously capped damage per taser hit to 60 to prevent headshots hitting for absurd numbers can now hit up to 75 damage per taser hit (up from 60) Transient Entity - Good but possibly the shortest bash in the game ? Bash length increased from 0.65 to 0.9 Troll - Ult has been increase and decrease many times between 2.0 an 2.5... currently at 2.25 I think it is too weak, but shouldn't go back to 2.5 Ult duration increased to 2.35 (from 2.25) Unholy Paladin - with changes in player count, this race is much weaker than intended Multiples for all values drastically increased to improve all skills that depend on players White Mage - banish on hit was weak Banish blinding effect is now much stronger, lasts 0.4 seconds (up from 0.25) but has a 1.25 second cooldown (previously no cooldown). Widowmaker - inspired by Blizzard changes in OW Cooldown on hook skill decreased from 12 seconds to 8 seconds Zergling - the balance paradox Posthumous Mitosis (aoe dmg on death) upped from 3dmg per 0.5 sec for 5 seconds to 5 dmg per 0.25 sec for 5 seconds Now loses 10 HP from Metabolic Boost (down from losing 20 HP) Burrow cooldown is now 6 seconds (down from 8 seconds)  
    Periapt now persists through rounds again, but it costs 7500 (up from 7000) and heals 40 HP (down from 50)
     
    We also reduced hit tagging (slow when hit by guns built into CSGO) ever so slightly (as much as we could manage, I wish I could more). It still stacks very quickly, but for example a Scout shot would take you from 250 speed (with a knife out) to 80 speed (with a knife out), now it's more like 170 speed when hit by a scout with knife out.
  7. Upvote (+1)
    ESDaman reacted to Face in Warcraft 3 Changelog   
    Added 2 new items:
     
    Blingtron 6000 Gift Package - $3,500 - player is given a random shop item (excludes wish, xp items, mask, jump, mole, necklace). The worse a player is performing, the better odds they have to get good items. Shopkeeper's Cache - $5,000 - player is given a random shop item (excludes wish and xp items). The odds to get each item is not affected by player performance. Since any bugs or oversights could lend itself to being abuseable, I'd like to state once again to keep in mind if you feel there is a possibility either item is bugged or abuseable, please use caution and report it without abusing it. 
     
    They were somewhat thoroughly tested. If you see any text lines that start with "ERROR!!!" please screenshot your playerinfo and the chat error that posted and send to me or post a war3 bug report on the forums.
     
    I'd also say, similar to expertise, any attempt to publicly figure out the odds etc would heavily encourage me to alter them... if you feel compelled to do it, I recommend you keep it to yourself. The math is quite complex and easy to change drastically
  8. Upvote (+1)
    ESDaman reacted to Agent in 0 Players Online - No Incentive To Wait   
    The real thing to point out here, actually forming a question from such, is where are the rest of the 22 races? DONT HIDE THEM FROM US
  9. Upvote (+1)
    ESDaman reacted to Face in The War3 Guide Reborn   
    I don't mind giving out XP formula / XP per kill formula / XP per level but I imagine Skitt/thorgot etc probably would. If they say yeah I'll give you what you want. Most of it isn't really difficult except the XP formula is something proprietary AFAIK

    Sent from my Nexus 5X using Tapatalk

  10. Upvote (+1)
    ESDaman reacted to turbulance in 0 Players Online - No Incentive To Wait   
    I suggested it in the past when war3 was suffering from population problems and back in time we use to have them....BOTS....yep bots put 5 v 5 bots 24/7 and every time a player joined one would go away until all the bots went away. It has been proven in the past that if players abuse exp gains it can be detected and punished. If people were so worried about exp abuse a reduced exp plugin could be created to lower rewards for killing bots. I have never personally been against bots in a empty server I have been against players trying to figure out ways on how to abuse that time alone with them. Bots have feelings too
  11. Upvote (+1)
    ESDaman reacted to -Sharp- in Fixing the Maplist?   
    I agree that making the sG maps more exposed is a good idea. However i feel like there could be a better way like 50% to the new maps. 
     
    The only reason i ask you to do this is no one really wants to play the "new maps" . We rather play like office or italy. 
  12. Upvote (+1)
    ESDaman reacted to LunaBadger in Fixing the Maplist?   
    There's gotta be a better way to go about that.
     
    Maybe a force map rotation?
    Setting us stuck on five maps that as a collective are not enjoyed is just killing the server.
    It's exposing these maps to no players.
  13. Upvote (+1)
    ESDaman reacted to LunaBadger in Fixing the Maplist?   
    @skitt @ATG_AGENT @Moose
     
    can we get the map list fixed so it's not just the five event maps?
    if the event is over there's literally no reason for that.
  14. Upvote (+1)
    ESDaman reacted to -Sharp- in Abusing AFKS   
    when was the last time you have been on to help with the problem? @Swed   
  15. Upvote (+1)
    ESDaman got a reaction from Spookiwi in cs_assault rule change   
    Okay, keep the vent rule.
    Bring back no balls no mic.
    Compromise.
    ^(in warcraft)
  16. Upvote (+1)
    ESDaman reacted to skitt in cs_assault rule change   
    i didnt read all the discussion. with that said, im deleting the rule
  17. Upvote (+1)
    ESDaman got a reaction from RandomDudeNumber005 in cs_assault rule change   
    Okay, keep the vent rule.
    Bring back no balls no mic.
    Compromise.
    ^(in warcraft)
  18. Upvote (+1)
    ESDaman reacted to Swed in cs_assault rule change   
    When was this added and what's the justification?
     
    This seems super arbitrary.
  19. Upvote (+1)
    ESDaman got a reaction from Neko in got 'em   
    8:50 PM - neko: had to wipe my shit
    8:50 PM - sG | ESDaman: ?
    8:50 PM - sG | ESDaman: normal people wipe after they shit neko...
    8:50 PM - neko: LMAO
    8:50 PM - neko: my comp
     
    @Neko
  20. Upvote (+1)
    ESDaman reacted to gemma in More maps for wc3? :D   
    we need another dolls / rats type map clearly
  21. Upvote (+1)
    ESDaman reacted to DavidC in More maps for wc3? :D   
    Pls

    It's boring playing the same maps over and over again :/
     
    Could we add more maps? Like previous csgo operation maps? LIKE DE_SEASONNNNNN  Reference: http://counterstrike.wikia.com/wiki/Category:Operations
  22. Upvote (+1)
    ESDaman reacted to gemma in respawn race scroll restriction   
    so if someone is playing a respawn race, but then switch after all respawns and buy a scroll isn't that just loopholing the restriction and defeating its purpose?
  23. Upvote (+1)
    ESDaman reacted to Swed in Might not be able to   
    Good luck man! Stay safe!
  24. Upvote (+1)
    ESDaman reacted to Eddy in Might not be able to   
    GL, don't worry about the whole A/C thing if you're only going to be down here for 3 months, this time of year is usually really nice.
  25. Upvote (+1)
    ESDaman reacted to tazmanianxdude in Might not be able to   
    @ESDaman welcome to Texas where today we were at 74° but this time of year its pretty good but it might spike up and actually get really hot so best wishes 
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