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bulletford

Joint Chief of Staff
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Posts posted by bulletford


  1.  

    • The biggest apparent problem on TTTGo right now is the scoreboard and dead members. I can never tell if it's 1v1 or 3v2, people who are dead show up as alive on the scoreboard. It's a complete mess right now. I use the simple counter, so at the top of my screen, it doesn't show avatars, just the number of players on each team, and even that's incorrect.

    • Losing Karma for killing someone after a round ends, pls get rid of this

    • The inventory and shop menu are clunky. I haven't checked yet, but if you haven't made the option to buy c4 or radar through chat like in war3, allow us to do so. Something like /buy c4 or /buy radar

    • Please for the love of god, let us have detectives as soon as 5 people join. I've been on with 6-7 people and no detectives

    • Some commands are not working as intended, mainly some sourcemod commands.

     

     

    • What mark said, csgo is very limited with that kind of stuff, I'm working on getting an extension that may allow me to modify the scoreboard for certain players.
    • Karma is disabled during the end of the round and preparing periods, You may be seeing karma lower as soon as the round ends, that's when karma is calculated.
    • On the list.
    • Detectives are enabled at 10 players, but I may lower that.
    • Talked to you earlier.

  2. Is it possible to have both nameplates and the nametags that appear normally in Counter-Strike both show together?

    Yeah, it is. The main reason for using the hint message was so that in the future we could add disguisers.

     

    I can try to fake the cvar on a per-client basis and see if it hides the nametag though.

     

    I also made the nametags appear a lot faster today.


  3. I'll look into making nameplates appear faster.

     

    Unfortunately it's impossible to track keypresses aside from basic movement and a few other keys in csgo. The only alternative is to bind the command like iafunky said


    • hid the cvar change at the round end
    • attempted to fix players disconnecting mid round and causing the round to not end
    • added chat bubbles above players head when talking

     

    I'm attempting to fix the scoreboard kda, somewhere it's being reset and is causing it to be inaccurate, will try to fix it soon.


  4.  

    Ideas for TTT server by, Flash (or soon to be sG | Flash)
    Hello BulletFord if ur seeing this then ull see that i have many ideas that could infact work out for this
    to make the server one of the top played sg servers. Many ideas also come from friends and i will sure give
    them credit once i'm done with my particullar list. Some of these ideas may come from gmod it self even though
    i have not infact played the game my self
    1. Move the innocent/tratior to top right of screne and get rid of the website.
    2. Add more tratiors to the ratio instead of dectetives.
    3. Please add a flash light as a bind the server comes with. (if possible)
    4. Only start off with knife at start of round.
    5. Keep all guns in game on map.
    6. Custom Knifes likw "weapon_bayonet" and such.
    7. Get rid of "fire bomb" and make the decoy be a discombobalator.
    8. Create psyics gun so we could throw props. (onyl for t's)
    9. Not as many items on map.
    10. Make karma a larger number. (maybe up to 2000)
     
     
     
    Credit Goes to Theese people for the great ideas
    Jodas, sGr | Noname, Flash, sGr Bite and many more
    thank you and have a good day :D

     

    1. I plan on making better looking overlays and moving them in the future.
    2. What do you mean, get rid of detectives?
    3. There are only so many buttons that we can control in csgo, you can bind it to a key though 'bind key "impulse 100"'
    4. If it's not currently working like this, I'll make sure it does.
    5. What guns don't exist?
    6. Eventually I'll add the knife plugin to the server.
    7. Firebombs might eventually be traitor only, and discombob is a good idea
    8. You can pick items up by inspecting your weapon
    9. What items? props?
    10. Karma starts reducing damage at 1000, anything below will have a reduced amount of damage, 1250 gives players a buffer before it starts happening. 
    I definitely will be implementing a lot of these in the future

    • added prop_physics_multiplayer to objects allowed to be picked up by magneto stick
    • when inspecting a ragdoll for info it will now use titles instead of menu items so that exit will always be #1 on the list
    • added body armor item to detective and traitors
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