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Posts posted by bulletford
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Is it possible to have both nameplates and the nametags that appear normally in Counter-Strike both show together?
Yeah, it is. The main reason for using the hint message was so that in the future we could add disguisers.
I can try to fake the cvar on a per-client basis and see if it hides the nametag though.
I also made the nametags appear a lot faster today.
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Staff Leaks
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I'll look into making nameplates appear faster.
Unfortunately it's impossible to track keypresses aside from basic movement and a few other keys in csgo. The only alternative is to bind the command like iafunky said
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- hid the cvar change at the round end
- attempted to fix players disconnecting mid round and causing the round to not end
- added chat bubbles above players head when talking
I'm attempting to fix the scoreboard kda, somewhere it's being reset and is causing it to be inaccurate, will try to fix it soon.
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- fixed radio not updated for player targets
- fixed kill list showing an extra message
- added sm_removeslay to remove a slaynr from a player
- made it so dead people can talk to alive people at the end of the round
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added slaynr command, Usage: sm_slaynr <client> <amount of rounds to be slain>.
Leaving rounds blank automatically slays for 1 round
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lol.
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- add kill list to players and their ragdolls, IDing bodies with a kill list that contains players that aren't confirmed dead will display a message and confirm that they're dead without showing their role.
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- Removed MM ranks from the scoreboard
- Everyone spawns with armor, Detectives spawn with a helmet and T's can buy a helmet.
- Refreshed overlay and reset teams on map start
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Thanks guys, I'll probably do these changes sunday when I get home on sunday, If you guys find new maps to replace or add to the maplist feel free to post them here.
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- fixed dna timer being created every map start and removed a debug message
- made magneto stick not work when dead
- reduced round end music volume
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- Fixed jihad sound,
- made jihad timer only appear once
- removed the ability to pass the jihad to other players to force them to explode,
- made round end songs not random for every player
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- fix damagelog on round end
- fixed overtime ending early
- fixed knives not showing up as "Knife" when identifying bodies
- fixed sg553 skin,
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is this you? http://www.joinsg.net/topic/14632-synergys-application-accepted/?hl=4124992
Staff can get you access to this again, just let us know
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- Added new overlays thanks to camelFun!
- round end songs in the streamed from fastdl, no downloads needed!
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- allowed damage from the world during the preparing period
- No longer able to pick up props when dead
- fixed sg552, tec9 and sawedoff skins
- made all props solid
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- Made damagelog print at the end of the round
- made it so SO's+ can use damagelogs when alive
- Hid achievements
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- made score be the karma display instead of cash,
- adjusted karma backend math
- reduced karma penalties by half
- fixed radar carrying over to other rounds
- Made damagelog automatically print to everyones console at the end of the round
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Reset armor on spawn
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Ideas for TTT server by, Flash (or soon to be sG | Flash)Hello BulletFord if ur seeing this then ull see that i have many ideas that could infact work out for thisto make the server one of the top played sg servers. Many ideas also come from friends and i will sure givethem credit once i'm done with my particullar list. Some of these ideas may come from gmod it self even thoughi have not infact played the game my self1. Move the innocent/tratior to top right of screne and get rid of the website.2. Add more tratiors to the ratio instead of dectetives.3. Please add a flash light as a bind the server comes with. (if possible)4. Only start off with knife at start of round.5. Keep all guns in game on map.6. Custom Knifes likw "weapon_bayonet" and such.7. Get rid of "fire bomb" and make the decoy be a discombobalator.8. Create psyics gun so we could throw props. (onyl for t's)9. Not as many items on map.10. Make karma a larger number. (maybe up to 2000)Credit Goes to Theese people for the great ideasJodas, sGr | Noname, Flash, sGr Bite and many morethank you and have a good day- I plan on making better looking overlays and moving them in the future.
- What do you mean, get rid of detectives?
- There are only so many buttons that we can control in csgo, you can bind it to a key though 'bind key "impulse 100"'
- If it's not currently working like this, I'll make sure it does.
- What guns don't exist?
- Eventually I'll add the knife plugin to the server.
- Firebombs might eventually be traitor only, and discombob is a good idea
- You can pick items up by inspecting your weapon
- What items? props?
- Karma starts reducing damage at 1000, anything below will have a reduced amount of damage, 1250 gives players a buffer before it starts happening.
I definitely will be implementing a lot of these in the futurevEntus and Jeff The Flying Shark reacted to this -
fixed jihad sound
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- added prop_physics_multiplayer to objects allowed to be picked up by magneto stick
- when inspecting a ragdoll for info it will now use titles instead of menu items so that exit will always be #1 on the list
- added body armor item to detective and traitors
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Bye airbus
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On ttt_magma_v2a_slayers you sometimes get spawned under the mp and if you shoot a barrel it spawns gigantic error signs, like the ones from cripz vs bloodz
EDIT: Also ttt_ubwatertown_v4 is horrid, the textures are extremely screwed up and that map should just be deleted lol
removed both
Mark from Facebook and KiLLeR reacted to this
TTTGO Ideas
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