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Posts posted by bulletford
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Staff Leaks
in Spam
leak from tttgo log that made me laugh
L 11/02/2015 - 18:48:02: [basechat.smx] "Junzou<3><STEAM_1:1:6997162><>" triggered sm_say (text sG Staff right now -
https://i.imgur.com/khAbhWP.gifv
L 11/02/2015 - 19:31:04: [basechat.smx] "Junzou<7><STEAM_1:1:6997162><>" triggered sm_say (text No, we are not getting DDoS'd.)
L 11/02/2015 - 19:31:15: [basechat.smx] "Junzou<7><STEAM_1:1:6997162><>" triggered sm_say (text Don't say that shit unless you know what you're talking about)
L 11/02/2015 - 19:31:23: [basechat.smx] "Junzou<7><STEAM_1:1:6997162><>" triggered sm_say (text Face and Fugner are working on the database) -
- DNA and Radar optional for the Ragdolls and Menu plugins, they will now load regardless of these 2 plugins status'
- Modified Jihad, It now deals damage to players behind walls
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reduced the detective minimum player requirement default to 8 from 10(I'm pretty sure this was set in a config already, not sure)
also note that for every 8 players there will be 1 detective, at 38 players there will be 4 detectives.
For every 4 players there will be 1 traitor, and at 38 players there will be 9.
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- moved karma calculations to post damage, hoping to fix registry issues
- removed base 25% damage reduction
- fixed damage only counting towards karma on round end
- made it so Innocents cant use the /team menu
- fixed /togglemusic so you can re-enable round end music
- added the cheer command from the default csgo radio to the blocked list
- fixed some errors with the teams plugin
- added debug messages to try to find the source of crashes
- added a check for loadout to make sure you're alive when you are given your guns.
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Thanks!
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- added a sm_toggglemusic command to disable round end music.
- added a delay for slaynr so slayed players' bodies stay during the round, fixed a translations error, should show if there is an invalid target now.
- fixed an error where a timer was being killed but the handle wasn't reset causing the round to not start.
- fixed an error when telling traitors who their teammates were which was causing the message to not be sent.
- deleted some unnecessary plugins that may have been causing the server to crash when the map started
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orc is now dark green
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- restarts round when the first player joins the game so that weapons spawn when he is alone.
- checks if player is on a team and count the amount of players active before attempting to start the round, currently a minimum of 2 players need to be on a team for roles to be selected.
- fixed grenades sometimes disappearing after being picked up.
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- made traitor names show up to fellow traitor buddies when they are disguised
- removed debug from silenced scout
- forced players to pick up their weapons after reskinning a weapon to prevent other people from stealing it after it is skinned
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- fixed awp weaponslot, This should fix an issue causing you to be unable to equip the awp.
- Added the silent scout as a traitor weapon
- fixed disguiser.
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- Added the disguiser to the traitor shop, your health, name and karma will be hidden from the nameplate as well as being hidden from detective radars.
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Seeing as I've been a little slow on development recently I'm looking to spice things up with some new maps, If you have any suggestions for maps, please post them here.
To start I'm going to be adding these ones.
http://steamcommunity.com/sharedfiles/filedetails/?id=334608347
http://steamcommunity.com/sharedfiles/filedetails/?id=300560911
http://steamcommunity.com/sharedfiles/filedetails/?id=296832948
http://steamcommunity.com/sharedfiles/filedetails/?id=298307292
icewerk
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Thanks!
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- added sm_buy "itemhere" so you can purchase weapons without using the menu.
- fixed voice icon showing up while dead and kill it on spawn/death.
- fixed a bug where you could purchase items next round that belong to a team you were on the previous round.
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- Decoys are now discombobs.
- Added discombobs to the weapon spawn list.
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gmod style special weapons are entirely possible with this gamemode, aside from custom models of course. Come up decent suggestions and I'll think about adding them. I may make decoys be discombobs and such.
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added team voice chat
bind c "+voicerecord;+teamchat"
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SO and above can now lock buttons on the map to traitors only.
sm_addtbutton <@aim/Hammerid> <name_for_button> <Press from distance 0/1> <show sprite> \n(see ttt_log for hammerids) for admins and sm_removetbutton <@aim/Hammerid>
adding a button to the list will make it usable only by traitors.
also, detectives and traitors can use voice chat to talk to their team without any other team hearing it.
bind c "+voicerecord;+teamchat"enjoy! -
- added sm_addtbutton <@aim/Hammerid> <name_for_button> <Press from distance 0/1> <show sprite> \n(see ttt_log for hammerids) for admins
- and sm_removetbutton <@aim/Hammerid>
adding a button to the list will make it usable only by traitors.
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I already have this in the works
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Reduced all damage from all players by 25%
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Doesn't make any sense, it doesn't care about map only the fact that you pressed mouse1.
Sorry for the lack of updates I'm away from home this month
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- Made hinttext reformat every frame to be faster
- Made it so ragdolls can confirm the death of players even if they leave the server
- made scoreboard correctly show players kdr, it is updated when the player is identified or the round ends.
- remove weapon spawns from maps if they are used as a special weapon
- added sm_removeweapon to remove the closest weapon spawn(Does not work on spawns created by the map)
!revoke command for JB
in Ideas, Comments, and Help
Posted
This isn't an easy task, it has been suggested before, and we have plans to make changes so this is possible, but not right off.