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Posts posted by bulletford
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- Changed DNA button to +spray_menu
- increased delay before changing player model on spawn and made(fixes viewmodel issues)
- attempted to fix first round preparing overlay
- disabled overtime by default
- changed the way rounds are tracked and made traitor/inno score show on scoreboard(should fix many first round issues)
- removed sprite on death and added another debug message
- delayed traitor tester spawn(should fix first round issue)
- Changed c4 to be more reliable when placing, shouldn't disappear anymore(thanks @Face!)
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Go here -> http://www.joinsg.net/discordauth/
click the big button
Its going to ask for your username so we can link the account to your forum account as well permission to use an instant invite to our discord server.
Once this is done, login to discord, and sG-Bot will automatically give you your rank!
If it doesn't work try changing your online status in the bottom left corner of the screen(swipe left for mobile users)
If you have any issues with this process please let me know!
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Thanks @Junzou, your assumption on logs were correct, if it was below 21 events it would round down the amount of loops to 0, it should be fixed now(untested)
I also made some more changes to the traitor sprite, let me know if it happens again please.
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10 minutes ago, Jodas said:Don`t waste your time on this, this is my fault. While porting all those maps I got the materials from every map but I had to replace some and I usually had to replace the windows. But the problem is I had over 30 different materials for the same glass and only one of these actually works without this problem for you guys. I am the only one who doesn`t have the problem with the windows because I have them all which also made it very hard to figure out which one is the wrong material and now it is too late because I am in canada and don`t have my materials anymore.
Sorry
Thanks for the info, and thank you for porting so many maps for us
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I worked on these things:
- Designated role Overlay Not showing up in the top left of the screen, and only appears in chat at the beginning of the round (can provide screenshots of what I mean) - tweaked a bit
- Weapons disappear randomly - added a few checks when giving weapons that might fix this
- All weapons and arms become invisible, and you are unable to use grenades - ^
- Props do no damage and the player becomes glitched inside when touching said prop - should be fixed
- Skins not showing up ( not a big deal but thought I would mention it) - some weapons are restricted (cz-75, fiveseven, p2000, usp, m4a1, m4a1-s, tec-9, deagle, revolver)
- There is an issue when downloading the map ttt_casino_sg_v3 Its been reported that anyone who does not already have this map installed gets kicked while downloading the map -@Jeff The Flying Shark can you try deleting your map and redownloading it, see if it works?
- T icon appears at innocents feet (has been a glitch for a long time) - added another check on spawn/roundstart
- If you join spectators you typically cannot rejoin a team - above weapon checks may fix this
- Jihad no longer plays the sound (not sure if intentional or not) - make sure your music volume is turned up, this works for me
still need to look at these:
- Some maps still have the issue, when you break windows they turn black on one side but are clear on the other
- Sometimes bodies will randomly vanish right after killing
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Reg making the server unplayable at times
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Traitor Radar glitches showing random circles
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When zooming in with the AWP as a detective your chat gets spammed with the "No samples detected"
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Molotovs and somes will sometimes disappear mid air, and never depoly
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After ID'ing body still says youre alive ( https://i.gyazo.com/d286b1c6cae378a25080f7f92ec7afb3.png )
@Apache thank you for posting this list, these issues could still occur, post here if they do.
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11 hours ago, Lucknoskill said:It's Admin + with a <3 that has access to rocket AKA supporter+Premium admin
Thanks, this is fixed now!
Yunki and cookie eater reacted to this -
- added the ability to control round end music volume(controlled by sm_musicvolume <0.0-1.0 OR leave blank for a menu>)
- added a more checks to remove traitor sprite
- fixed an issue where if traitor and detectives both had a gun with the same name that blocked one or the other from being able to use sm_buy <weaponname>to purchase it
Jeff The Flying Shark and Ironic reacted to this -
- moved karma to OnTakeDamagePost to improve hitreg
- increased slaynr delay after the round start(old)
- added the abiltiy for m4a1,cz75a and p2000 to be used in loadout and weapon spawns without interfering with traitor or detective only weapons
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- fix damagelog sometimes showing the wrong amount of damage taken or displaying a blank weapon name
- made the killfeed show for traitors
- cycle the overlays for every player on their first round of the map(This should help stop annoying mid-round lag when viewing the overlays for the first time after launching csgo)
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fixed ragdolls showing the incorrect death reason
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- fixed damagelog lagging behind 1 event when posting to the console, essentially missing an event
- made a round 'Active' when its in session so that the web based damagelog cannot be abused by non-admins
- made grenade throws logged
- added sm_bug variant of ttt_bug
- made prop damage logged
- added display names for grenade projectile entities
- removed nightvision
TotesMagoats reacted to this -
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- added Developer and Trusted status' to restrict access to certain TTT related commands
- fixed an error in TTT_Ragdolls,allowed sm_addtbutton, sm_addtester to be used by devs and trusted users
- added night vision(activable by bindinga key to 'nightvision')
- added discombobulator to loadout
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1 hour ago, XxdragonxX88 said:another problem with that would be the lag if people have 120 fps it would be halfished because a second map is added in so rip.
Not true at all, won't affect FPS any more then a full server does now.
I'm looking at reducing the chance to get traitor multiple times in a row, this should increase the chance for other players to get traitor.
Jeff The Flying Shark and Jodas reacted to this -
Just now, TotesMagoats said:I have just heard people ask/complain about that quite a few times. It just gets crazy since we can all talk when dead so wanted to see if there was something we could do to help that a little.
It's been on my list for a while, that's why i made voice drain as well.
TotesMagoats reacted to this -
Just now, TotesMagoats said:@bulletford totally unrelated but, is there anyway to make it so when you are dead you can toggle "live chat/mics" on and off?
not currently, but i have a plugin for jb that can be modified
Jodas and TotesMagoats reacted to this -
55 minutes ago, Reaper0470 said:On GMOD when you died you entered a ghost death match arena on the same map that would continue until the round ended. I don't believe this can be incorporated into CSGO however if possible would probably be a good addition. Innocents are pretty much deputies to the detective. Your entire purpose is to find out who the traitors are so once the t's start killing your job to find out begins.
I had this mostly coded for JB, just needed to stop things like gun sounds and impact holes from being displayed to live players
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It's actually streamed through the motd, so your overlay volume controls the music at the end of the round, you can change it if you launch a game, alt tab and go into your volume mixer for windows
King1Arthur reacted to this -
- updated DNA to give each player an individual timer, rather then one constantly running one cycling through all players
- updated karma to use sourceban natives to ban players
- fixed an error OnTakeDamage in ragdolls
- remove helmet from non-detectives on round start
- removed p2000 from loadout
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Unlocked, If you guys see any weapons in the damagelog show up as "Something/World" Please post the weapon here.
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- fixed dna scanner
- fixed an issue with the detective ratio caused by checking if players had no team which caused players who have already been picked as traitors to not be factored in to the detective ratios resulting in less detective then is expected.
Jeff The Flying Shark and Cman reacted to this -
- fixed radar and traitor teammate glow that broke after the last csgo update
- added a new sound when right clicking with jihad out
- added spark effect when jihad activates
- reduced jihad delay to 2 seconds from 2.5
- fixed radar and traitor teammate glow that broke after the last csgo update
TTT:GO Bug Reports
in Trouble in Terrorist Town:GO
Posted
Hey guys, need you to confirm/test for new bugs on the server, there have been a lot of long awaited fixes over the last week, let me know how bad i did.