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Posts posted by bulletford
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- Sounds are no longer are controlled by music volume, You can now reduce your music volume without worrying about hearing silenced scouts
- Fixed death sounds not playing
- sprite error fixes and cleanup, I found out that the traitor buttons are the cause of sprite issues, I think I fixed it. Let me know if you experience it again.
- new c4 lcd hud(see below), Also made it oriented correctly(not upside down anymore)
- changed silenced scout sound
- fixed voice notification counting for staff on round end
- Sprint plugin added, Double tap W to sprint (see video below)
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Just now, MistaChang said:Is that 10 on the server, or 10 people on each team?
10 total players who have selected a team
MistaChang and UnknownLegend reacted to this -
A few updates from the last couple of weeks
- Fixed mapskins not working, all players should have t models now
- fixed an issue with the forcetraitor and forcedetective commands where they could also be picked again through regular means
- fixed c4 displaying the wrong safe wires
- homerun bat launches people(old update)
- More sprite changes
- Temporarily disabled sprites on t buttons
- Voice drain no longer affects players during pre-round or after round, and doesn't affect players until 10 people are on a team
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Voice drain no longer affects players during pre-round or after round, and doesn't affect players until 10 people are on a team
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It's definitely possible to disable when less then x players are on, I'm busy today, remind me if I don't do this please
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the FastDL issue should be resolved now!
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We're having issues with our FastDL server, I currently have an open ticket with our host, I'll update this thread when the issue has been resolved
LunaBadger reacted to this -
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- DNA is back on right click(no longer spams if you're not looking at an entity)...it also works now
- moved sprites and traitor outlines to their own plugin for easier debugging(and possibly fixes..keep looking out for this one guys)
I'll probably make it so if you're staring at an entity and have a gun with a scope it won't scope in...soonTM
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This actually just became doable this week, volvo fixed a bug which caused hudmessages to not display on csgo. TTTGO and ZE are already using the feature
EDIT: also, on widescreen resolutions there is a bug causing anything on the right side of the screen will not display correctly, so this needs to be in the bottom middle/top middle or left side of the screen... not really the best places for this amount of info
EDIT2: the text is also nearly twice the size as shown in the screenshot above and can't be changed(another bug)
TTTGO example here:
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fixed karma not connecting to DB causing it to be disabled, fixed a takedamage event issue which caused another part of it to not work.
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- added new hud messages that show remaining alive player counts Thanks @Revöker, Only shows for traitors.
- reverted a bounding box check for traitor tester that broke it
- Made disguiser automatically activate when you purchase it
Remaining team counts automatically move depending on the users player count/timer hud position
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added store(nametags and weapon colors only right now), Inventory comamnd is different from other stores.
/storeinventory instead of /inventory
MistaChang and Groot reacted to this -
Some changes from the last few weeks:
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remove sprite before death(just done tonight, let me know if it works)
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re-enabled overtime by default
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added more checks to make sure player is inside traitor tester box
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added csgo_gni_econ extension to fix giving specific weapons disregarding loadout
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removed loadout from staff
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removed p2000 from loadout
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unblocked m4a4 from spawning on maps
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Added chat triggers for !shop and shop, !inv and inv, !team and team, they will be automatically hidden.
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Thaaaanks!
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- Fixed non-equipable items from not being placed in the players inventory correctly
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- added a new display message system for confirming and identifying players(and possible future additions)
- changed traitor sprites to use entity references instead of indexes
- made all weapon plugins use entity references instead of indexes (Hoping to fix some entity dissapearing issues)
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RTV map change will occur on the round end
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- fixed an issue where confirming a player dead via their killers body would call OnDeathEvent causing the round to end early(among other issues)
- fixed an issue when checking the round for a winning team causing the wrong team to win sometimes
- fixed the traitor sprite, 1-9 c4 icons, jihad sound and other files not downloading.
- Added homerun bat for traitors
- Added Mp5 for detectives
EDIT: Images for new weapons
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- Updated OnEventDeath to correctly show headshots/penetrations(should correctly show on dead bodies now)
- Updated traitor killfeed to correctly show the weapon used
- delayed model changes on spawn some more
- fixed radar spots not dissapearing when new ones are created
- fixed c4 being removed when trying to place on an invalid position
Groot and UnknownLegend reacted to this
TTT:GO Change Log
in Trouble in Terrorist Town:GO
Posted