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Content Count
1467 -
Donations
0.01 USD -
Joined
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Last visited
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Days Won
18
Posts posted by bulletford
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- reduced speed threshold required to deal prop damage
- improved targeting check when trying to use c4
- Players are now spectate the ragdoll correctly when tazed
- added the visualizer, activate it as a detective and carry it to death scenes to view the scene of as it was when a player died
- added binoculars for detectives to identify players from a distance
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- fixed players being unable to use a c4 after the first time
- flare gun reduced from 2 credits to 1
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prop possession improvements
- fixed slow reaction for selecting a prop,
- responsiveness of the hud improved
- reduced recharge time by half
- reset sprint movement speed on round start
- added a shotlog usable with ttt_shotlog
- added a spectate plugin usable with A or D to rotate through alive players
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- updated the traitor button backend
- buttons are now stored in the db and working, migrated from keyvalues
- fixed a bug in the c4(which should fix the crashing when picking it back up)
- fixed the hud showing the wrong player count
- disable mp_randomspawn on ttt maps with spawns already compiled in the map
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- revamped dna scanner, tested and fixed many issues
- added the ability for players to move hud elements
- sm_hud to open the menu, it allows you to move the role, overtime and player remaining huds individually, also allows you to minimalize the player remaining huds
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available huds are:
- minimalist - shows as numbers with no text
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simple - shows as ( Ts 3: Is 2) for 3 ts and 2 innos
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Slim - shows as Traitors 1: Innos 1
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default - Traitors Remaining 3 : Innocents remaining 2
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- remove knife on spawn
- Shop logic fixes to accomodate melee weapons,
- added support for mappers to manage their own traitor buttons,
- enable/disable random spawns based on the amount of spawnpoint entitys in the map,
- added support for workshop mapchooser,
- added an entityspawner plugin to manage random weapon spawns
- added the flare gun as a traitor weapon, use it to burn players or destroy bodies
- lots of back-end error fixes and improvements
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- Updated weapons plugin to work with melee weapons from DZ update
- moved teleporter to be a spanner that has the model set to a Tactical Awareness grenade, left click to save your location, right click to teleport
- updated the newton launcher model
- set fists as the default spawn melee weapon
- added knife as a T Weapon
- re-enabled taser for detectives
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- fixed DNA chat spam if the target was not valid.
- updated default models and gave detectives their own model,
- reduced radar delay from 15 to 12 seconds
- fixed silenced scout not being silenced
- fixed some weapons not showing in shopmenu
- fixed a bug in the voice plugin that was causing entitys to dissapear randomly
- added Teleporter weapon for detectives and traitors
- added prop possession for spectators
- added an anti stuck plugin to help fix bugged spawn points
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Props are intended to deal damage, and they will, but i have been prioritizing things recently, my intention was to fix the insta kill props.
I'll get them dealing damage again soon
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Believe me, it’s as random and fair as it will ever get.
ive done my best to make it fair, I’ve redone it a few times with more randomness and this most recent revision is the most fair
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- added radio anti spam
- discombob now shows in damagelog
- Hitting somebody with a prop does correct damage
lemonade and Aristocrat reacted to this -
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- Fixed Traitor buttons icons showing to non traitors
- Fixed the block name change plugin that was setting their name to blank,
- Fixed dna icon showing to non detectives
- Fixed karma round end bonus being given to people who hurt teams.
- Reduced delay for setting up traitor buttons
- Added a 4 second freezetime to the round
- Colored the Detective call message,
- Changed from Ovelays to HudText to show roles and overtime
- Added new hudtext for overtime time left
- Fixed homerun and mp5 setting their viewmodel if it wasn't equipped,causing visual bugs
- Reduced jihad time to 1.2 seconds
- Blocked innos from getting usps
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- Fixed traitor tester
- fixed some weapons not showing in the shop and being unable to purchase them correctly
- fixed homerun bat not behaving correctly when you throw it
- fixed newton launcher materials not downloading
- Updated gamedata for most plugins
Jeff The Flying Shark and MistaChang reacted to this -
Scoreboard now works more like traditional TTT.
- Traitors can now see exactly who is alive at all times, Traitors see themselves and teamates see as CT, everyone else on T.
- Innocents and detectives see all traitors and innos on T team, detectives show as CT on the scoreboard.
(Reverted due to lag)
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4 hours ago, fps_trucka said:Issue is solved. Make sure to thank @bulletford.
Hello, I got pinged, thank you for free rep, you're welcome for working models
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- weapon purchases are now logged
- fixed a bug where suciding during pre-round reduced karma
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- DNA radar spot now has a glowing entity similar to radar, can now see dna across the map
- Fixed a crash associated with DNA
- Radar refresh timer is now 15 seconds, down from 30
- DNA scan time is now capped at 25 seconds, regardless of target range.
- Fixed sm_buy not working when trying to buy radar
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- fixed a bug with sprint and healthstation LastHeal/LastSoundTime not resetting for next round, making them not work until the round time is > last rounds heal/sound time
- Updated the plugin that removes weapons on round start, It no longer forces the game_player_equip entity to trigger on all players at the start of the round, which I believe caused a visual bug with weapons, which make them seemingly disappear when you pick up a real weapon which removed the "fake" weapon.
Let me know if the weapon bug still happens, It could also be a loadout issue.
A nostalgic thank you to all
in Warcraft 3
Posted
Hey, Come join us on discord, we're still fairly active there
Would love to chat with you.
Also that race list is old we have nearly 200 races on the server currently.
https://discord.gg/joinsg