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Name

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Posts posted by Name


  1. Thank you, Name for your donation of 5.00 USD!

    Your donation will be put to good use, and helps keep this community running.

     

    Thanks for the support,

    Syndicate Gamers Staff and Community

     

    let it be known that I want this $5 specifically spent on dakota literacy


  2. i put a comment about ruination, it just isn't colored. i was talking about the hp regen on ult. i dont agree with this race getting 2 different skills to regen, especially on a race that respawns(infinitely, at that!!!!!!). The ammo regen is cool, but i just think it gets way too much ehp with both of these regen skills and the ability to keep respawning.

    I could knock off the slow and the double regen, but slowing yourself by 50% and gaining nothing in the way of survivability would be a death sentence.


  3. Timeless - 8 levels - He is eternal, and will always find the right moment to strike. Start each round with .5-1.0 HP/sec. Each time you take damage, this amount is increased by 0.1. Cannot be increased by more than 0.8 from a single player.

     

    if anything, this shit should decrease each time you are hit. 

    If you can survive 10 bullets with 125 max HP, then you achieve the same regen that Shadow Hunter has not for himself but for all of his team as well

     

    If you can get it to be OP (past that), then the way I see it, good on ya for managing to take so much shit and survive on a no mobility race

     

    inevitability - 8 levels - He is the manifestation of ruin. He cannot be stopped, only delayed. When killed, you will respawn after 34-20 seconds. Each time you die, this timer is increased by 34-20 seconds. (Design note: This can respawn you multiple times. The increasing respawn timer means you'll likely only get one in a round, two if you die quickly twice.)

     

     this seems pretty sweet. death god style(cata)

    I'd like to drastically decrease the timer, and maybe knock off some max hp from the race.(maybe like 12-24 depending on what # of spawn ur on for the round)

    I like this suggestion a lot, I used the high/increasing time between respawns to balance a race with "infinite" respawns, but this is a cooler way to do it

     

     

    Ruination - 8 levels - Everything that is built will eventually be reclaimed. On hit, disable 10% of your opponent's bash, crit, evasion, and speed. This ability can stack. Each stack lasts for 1-8 seconds.

    that looks pretty sweet. 10% aint much,  maybe its straight up subtracting 10% from the chance directly? 

     

    i guess the ult is unique, but if it will b e as it is, i dont think the race should include regen. that is a little ridiculous with the respawns

    Not really sure what to make of this because you linked Ruination but are talking about the ult, and are you talking about HP or ammo regen? Pls explain


  4. I have a few questions/concerns but I love the race.

     

    1. When maxed this does 43.2% extra damage on average (1.8 * 24). It's delayed but that still seems like a ton of damage.

    2. How long does the debuff from Ruination last? Something like 20 or 30 seconds?

    3. Why not just have +ultimate turn off the ultimate as well? Or better yet have it last as long as you hold down the button, turning off when you let go? Using ability seems unnecessarily complicated.

     

    Also you posted this in the wrong forum.

    1. I'll reword it to be more clear. Reverberation can proc ad infinitum, but it will only do any damage up to 3 or so reverberations - Say you awp someone for 110 damage, your echo will deal 110 * .24 = 26.4 = 26 damage, reverberation, if it procs, will deal 26.4 * .24 = 6.336 = 6 damage, and then if it procs again, will deal 6.336 * .24 = 1.52064 = 2 damage. If the damage is less than 1, it will no longer proc.

     

    2. Not sure what happened to it but it was supposed to last 8 seconds at max rank, and each stack was applied individually, meaning that if you shot him once, then again 4 seconds later, at 8 seconds, it would go from 2 stacks to 1, then at 12, to 0.

     

    3. IDK. Can just use ultimate for both. Didn't really think about it.

     

    Also, whoops lol long day


  5. I like it. Only one question Inevitability skill takes away only the bonus, correct? So you can't take way someone's normal speed to the point they cannot move.

    Correct, though you're referring to Ruination I believe.


  6. "Across every culture he is referenced, as a prophet, as a warrior, as a vulture, scavenging on what is left behind. Countless times he has come, and when the final ashes fall to rest in the dirt and darkness, he will be there, his vigil finally complete."

     

    Horologium is a standard gun race.

     

    Required level: 8888

     

    Echo - 8 levels - Where he strikes, ruin is sure to follow. After 5 seconds, your attacks echo, dealing 3-24% of the initial damage once more.

     

    Reverberation - 8 levels - His actions send ripples through the course of fate. Your echoes have a 10-80% chance of echoing once more, for a portion of the echo's damage.

     

    Timeless - 8 levels - He is eternal, and will always find the right moment to strike. Start each round with .5-1.0 HP/sec. Each time you take damage, this amount is increased by 0.1. Cannot be increased by more than 0.8 from a single player.

     

    Inevitability - 8 levels - He is the manifestation of ruin. He cannot be stopped, only delayed. When killed, you will respawn after 34-20 seconds. Each time you die, this timer is increased by 34-20 seconds. (Design note: This can respawn you multiple times. The increasing respawn timer means you'll likely only get one in a round, two if you die quickly twice.)

     

    Ruination - 8 levels - Everything that is built will eventually be reclaimed. On hit, disable 10% of your opponent's bash, crit, evasion, and speed. This ability can stack. Each stack lasts for 1-8 seconds.

     

    Ad Infinitum - 60 levels - +ultimate - He is the storm front, graceful and unstoppable. Become slowed by 50%, but regenerate health at double the speed and regenerate 5 ammo per second to your active clip. Lasts 1-60 seconds, but can be deactivated early by pressing +ultimate again. 60 second cooldown.


  7. this is probably the most thought out post I've seen yet.

    Smoke makes the game less fun to play

     

    It's outrageously tanky while already in an area where it cannot be seen, you basically have to play something that can entangle it to locate it or it will just run circles around your team


  8. Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

    Smoke makes the game less fun to play

     

    discuss


  9. Thanks for the suggestions guys, I'll try and make some edits to the classes.

    If any of you have more ideas about the classes on the list you are certainly welcome to put them on here.

    I am too lazy to go race by race so just general advice -

     

    I like your base concepts. The problem is you can't stack too much offense, or too much defense, or too much utility. You've got to find a balance of different skills while giving each race a unique flavor. Gambler is too offensively oriented, as an example. Keep the theme of spending/making money while adding in more of a focus on other areas of the game. 

     

    Edit: An idea as an example, still on gambler because I like the race concept. Ace in the Hole - Grants (4/8/12/16/20)% evasion. When you evade, gain money equal to the damage you would have taken. +ability allows you to gain 100% evasion against the next shot.


  10. Strong Arms (LVLs 6): [Attack] Your knife now bashes players in place for 1-3s but reduces knife damage by 50%. (10s cool down)

    This provides a tactical use of the knife to aid the stone throwing. (I am still trying to think of a better replacement but this kinda fits.)

     

    I can't even form words to adequately describe how retarded this would be

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