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turbulance

Gremlin

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restrictions: AK/M4A1;pistols only

 

Consuming Power ( 5 ranks ) Killing your enemies steals their power making you stronger each time and healing just a little. ( each rank increases ammo regeneration in your clip by .5 per 5 seconds and 1 per 5 seconds in your reserve ) ( every time you kill an opponent until the end of the map you increase these regeneration powers by .5 ) ( each rank increases health per kill by 3 )

 

Mechanical Jinx ( 5 ranks ) ( passive aura ) Your mere presence causes your enemies weapons to malfunction and waste ammo ( each rank increases the aura by 100 units ) ( While within the aura your enemies cannot zoom, double their primary ammo usage while firing, and secondaries have increased reload time ) 

 

Pocket Portal  ( 5 ranks ) ( ability 1 ) ( ability 2 ) ( 15s cd on ability 1 ) ( 30s cd on ability 2 ) ( portal lasts 10s ) ( cannot be used while holding hostage ) You create a portal destination and then a door leading to it that stays open for a short while. Anyone can use but it will harm enemies ( each rank increases damage to enemies who use the portal by 5 damage ) 

 

Pariah's Touch ( 5 ranks ) ( attack ) Your cursed existence is spread through your attacks on your enemies and they can spread it to other enemies ( Curse your enemy causing them to not be able to zoom, doubling their ammo usage for primaries, and reducing their damage to you by 5% per rank for 10 seconds ) ( if an enemy is within 100 units of the initial victim they too will be cursed and repeated if any enemy stays within range of each other )

 

What is that? ( 5 ranks ) ( passive ) Your enemies can't get a good view of you through scopes and lenses your mere existence is hard to see ( when an enemies cross hair lands on you and they are using a zoom feature they unzoom their weapon ) ( each rank increases your invisibility by 12% ) 

 

Foul Ball ( 5 ranks ) ( grenade ) A collection of the foulest things found. So disgusting your enemies drop everything and turn away if they flat out don't die from it ( Your grenades cause your enemies to drop their weapon if the race allows and slows them by 30% for 3s) ( each rank increases grenade damage by 3% ) 

 

Howling Jinx ( 5 ranks ) ( ultimate ) ( 30s cd ) You howl in anger increasing Mechanical Jinx's aura to cover the whole map effecting every enemy player and you deal enemies damage per bullet spent. ( each rank increases the duration by 2s ) ( you deal 1 damage per smg bullet ) ( 2 damage per heavy ) ( 3 damage per pistol ) ( 4 damage per rifle ) ( 10 per scout/awp shot ) 

Edited by turbulance

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I like the race idea. But I feel like it would be WAY too strong in some areas like the "Foul ball" or "What is that?" or even "pariah's touch" I mean these things alone can counter a lot of races (any race with an awp (ex. Archimonde, Accuri, Master Sniper).

 

Also, the nade that makes it where the enemy drops their weapon and then turns around... sounds like Lady Hede but worse especially since this is a gun race.

 

I just think most of these skills can counter a race by themselves without help from the rest of them. Kinda like there are too many stacking abilities on the race at once? 

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      The point of the race is to have a strong counter to sniper races and zooming weapons. We have strong counters to knife races and strong counters to magical races. We even have races that punish niche things. I don't see how this is any different. The race is designed to do one thing very well which it does. The stacking two debuffs this race cause are not the same and they spread differently. The ultimate just makes it global and blockable via necklace.  

 

**Edited the race after some feedback**

 

 

Edited by turbulance

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