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TTT:GO Change Log

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  • DNA radar spot now has a glowing entity similar to radar, can now see dna across the map
  • Fixed a crash associated with DNA
  • Radar refresh timer is now 15 seconds, down from 30
  • DNA scan time is now capped at 25 seconds, regardless of target range.
  • Fixed sm_buy not working when trying to buy radar

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Scoreboard now works more like traditional TTT.

 

  • Traitors can now see exactly who is alive at all times, Traitors see themselves and teamates see as CT, everyone else on T.
  • Innocents and detectives see all traitors and innos on T team, detectives show as CT on the scoreboard.

 

 

(Reverted due to lag)

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  • Fixed traitor tester
  • fixed some weapons not showing in the shop and being unable to purchase them correctly
  • fixed homerun bat not behaving correctly when you throw it
  • fixed newton launcher materials not downloading
  • Updated gamedata for most plugins

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  • Fixed Traitor buttons icons showing to non traitors
  • Fixed the block name change plugin that was setting their name to blank,
  • Fixed dna icon showing to non detectives
  • Fixed karma round end bonus being given to people who hurt teams.
  • Reduced delay for setting up traitor buttons
  • Added a 4 second freezetime to the round
  • Colored the Detective call message,
  • Changed from Ovelays to HudText to show roles and overtime
  • Added new hudtext for overtime time left
  • Fixed homerun and mp5 setting their viewmodel if it wasn't equipped,causing visual bugs
  • Reduced jihad time to 1.2 seconds
  • Blocked innos from getting usps

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  • fixed DNA chat spam if the target was not valid.
  • updated default models and gave detectives their own model,
  • reduced radar delay from 15 to 12 seconds
  • fixed silenced scout not being silenced
  • fixed some weapons not showing in shopmenu
  • fixed a bug in the voice plugin that was causing entitys to dissapear randomly
  • added Teleporter weapon for detectives and traitors
  • added prop possession for spectators
  • added an anti stuck plugin to help fix bugged spawn points

 

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  • Updated weapons plugin to work with melee weapons from DZ update
  • moved teleporter to be a spanner that has the model set to a Tactical Awareness grenade, left click to save your location, right click to teleport
  • updated the newton launcher model
  • set fists as the default spawn melee weapon
  • added knife as a T Weapon  
  • re-enabled taser for detectives

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  • remove knife on spawn
  • Shop logic fixes to accomodate melee weapons,
  • added support for mappers to manage their own traitor buttons,
  • enable/disable random spawns based on the amount of spawnpoint entitys in the map,
  • added support for workshop mapchooser,
  • added an entityspawner plugin to manage random weapon spawns
  • added the flare gun as a traitor weapon, use it to burn players or destroy bodies
  • lots of back-end error fixes and improvements

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  • revamped dna scanner, tested and fixed many issues
  • added the ability for players to move hud elements
  • sm_hud to open the menu, it allows you to move the role, overtime and player remaining huds individually, also allows you to minimalize the player remaining huds
  • available huds are: 
    • minimalist - shows as numbers with no text
    • simple - shows as ( Ts 3: Is 2) for 3 ts and 2 innos

    • Slim - shows as Traitors 1: Innos 1

    • default - Traitors Remaining 3 : Innocents remaining 2

 

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  • updated the traitor button backend
  • buttons are now stored in the db and working, migrated from keyvalues
  • fixed a bug in the c4(which should fix the crashing when picking it back up)
  • fixed the hud showing the wrong player count
  • disable mp_randomspawn on ttt maps with spawns already compiled in the map

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  • fixed players being unable to use a c4 after the first time
  • flare gun reduced from 2 credits to 1
  • prop possession improvements
    • fixed slow reaction for selecting a prop,
    • responsiveness of the hud improved
    • reduced recharge time by half
    • reset sprint movement speed on round start
  • added a shotlog usable with ttt_shotlog
  • added a spectate plugin usable with A or D to rotate through alive players

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  • reduced speed threshold required to deal prop damage
  • improved targeting check when trying to use c4
  • Players are now spectate the ragdoll correctly when tazed
  • added the visualizer, activate it as a detective and carry it to death scenes to view the scene of as it was when a player died
  • added binoculars for detectives to identify players from a distance

 

 

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