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bulletford

TTT:GO Change Log

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  • fixed radar and traitor teammate glow that broke after the last csgo update
  • added a new sound when right clicking with jihad out
  • added spark effect when jihad activates
  • reduced jihad delay to 2 seconds from 2.5

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  • fixed dna scanner
  • fixed an issue with the detective ratio caused by checking if players had no team which caused players who have already been picked as traitors to not be factored in to the detective ratios resulting in less detective then is expected.

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  • updated DNA to give each player an individual timer, rather then one constantly running one cycling through all players
  • updated karma to use sourceban natives to ban players
  • fixed an error OnTakeDamage in ragdolls
  • remove helmet from non-detectives on round start
  • removed p2000 from loadout

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  • added Developer and Trusted status' to restrict access to certain TTT related commands
  • fixed an error in TTT_Ragdolls,allowed sm_addtbutton, sm_addtester to be used by devs and trusted users
  • added night vision(activable by bindinga key to 'nightvision')
  • added discombobulator to loadout

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  • fixed damagelog lagging behind 1 event when posting to the console, essentially missing an event
  • made a round 'Active' when its in session so that the web based damagelog cannot be abused by non-admins
  • made grenade throws logged
  • added sm_bug variant of ttt_bug
  • made prop damage logged
  • added display names for grenade projectile entities
  • removed nightvision

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  • fix damagelog sometimes showing the wrong amount of damage taken or displaying a blank weapon name
  • made the killfeed show for traitors
  • cycle the overlays for every player on their first round of the map(This should help stop annoying mid-round lag when viewing the overlays for the first time after launching csgo)
  • fixed ragdolls showing the incorrect death reason
     

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  • moved karma to OnTakeDamagePost to improve hitreg
  • increased slaynr delay after the round start(old)
  • added the abiltiy for m4a1,cz75a and p2000 to be used in loadout and weapon spawns without interfering with traitor or detective only weapons

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  • added the ability to control round end music volume(controlled by sm_musicvolume <0.0-1.0 OR leave blank for a menu>)
  • added a more checks to remove traitor sprite
  • fixed an issue where if traitor and detectives both had a gun with the same name that blocked one or the other from being able to use sm_buy <weaponname>to purchase it 

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  • Changed DNA button to +spray_menu
  • increased delay before changing player model on spawn and made(fixes viewmodel issues)
  • attempted to fix first round preparing overlay
  • disabled overtime by default
  • changed the way rounds are tracked and made traitor/inno score show on scoreboard(should fix many first round issues)
  • removed sprite on death and added another debug message
  • delayed traitor tester spawn(should fix first round issue)
  • Changed c4 to be more reliable when placing, shouldn't disappear anymore(thanks @Face!)
Edited by bulletford

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  • Updated OnEventDeath to correctly show headshots/penetrations(should correctly show on dead bodies now)
  • Updated traitor killfeed to correctly show the weapon used
  • delayed model changes on spawn some more
  • fixed radar spots not dissapearing when new ones are created
  • fixed c4 being removed when trying to place on an invalid position

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  •  fixed an issue where confirming a player dead via their killers body would call OnDeathEvent causing the round to end early(among other issues)
  •  fixed an issue when checking the round for a winning team causing the wrong team to win sometimes
  •  fixed the traitor sprite, 1-9 c4 icons, jihad sound and other files not downloading.
  •  Added homerun bat for traitors
  •  Added Mp5 for detectives

 

EDIT: Images for new weapons B91957A4387DCDFC61D85D821B7F2882955F3E3750F5B96B1A6011EC1ED0DBE0289AC7DB23011003

Edited by bulletford

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  • added a new display message system for confirming and identifying players(and possible future additions)
  • changed traitor sprites to use entity references instead of indexes
  • made all weapon plugins use entity references instead of indexes (Hoping to fix some entity dissapearing issues)
  • RTV map change will occur on the round end

 

e0a1f09923.jpg

Edited by bulletford

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Some changes from the last few weeks:

 

  • remove sprite before death(just done tonight, let me know if it works)

  • re-enabled overtime by default

  • added more checks to make sure player is inside traitor tester box

  • added csgo_gni_econ extension to fix giving specific weapons disregarding loadout

  • removed loadout from staff

  • removed p2000 from loadout

  • unblocked m4a4 from spawning on maps

  • Added chat triggers for !shop and shop, !inv and inv, !team and team, they will be automatically hidden.

Edited by bulletford

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  • added new hud messages that show remaining alive player counts Thanks @Revöker, Only shows for traitors.
  • reverted a bounding box check for traitor tester that broke it
  • Made disguiser automatically activate when you purchase it

62b4e45f62.jpg

 

Remaining team counts automatically move depending on the users player count/timer hud position

Edited by bulletford

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  • DNA is back on right click(no longer spams if you're not looking at an entity)...it also works now
  • moved sprites and traitor outlines to their own plugin for easier debugging(and possibly fixes..keep looking out for this one guys)

 

I'll probably make it so if you're staring at an entity and have a gun with a scope it won't scope in...soonTM

Edited by bulletford

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A few updates from the last couple of weeks

  • Fixed mapskins not working, all players should have t models now
  • fixed an issue with the forcetraitor and forcedetective commands where they could also be picked again through regular means
  • fixed c4 displaying the wrong safe wires
  • homerun bat launches people(old update)
  • More sprite changes
  • Temporarily disabled sprites on t buttons
  • Voice drain no longer affects players during pre-round or after round, and doesn't affect players until 10 people are on a team

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  • Sounds are no longer are controlled by music volume, You can now reduce your music volume without worrying about hearing silenced scouts
  • Fixed death sounds not playing
  • sprite error fixes and cleanup, I found out that the traitor buttons are the cause of sprite issues, I think I fixed it. Let me know if you experience it again.
  • new c4 lcd hud(see below), Also made it oriented correctly(not upside down anymore)
  • changed silenced scout sound
  • fixed voice notification counting for staff on round end
  • Sprint plugin added, Double tap W to sprint (see video below)

310c477556.jpg
9edeee8720.jpg

 

 

 

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  • added a popular fix for models/arms issues.
  • made t button sprite die on round_end Pre-hook, hoping they won't survive into next round. This is the cause of the T sprite issue.
  • fixed homerun not clearing completely also fixed an issue that allowed players to throw a bat when they had no weapon.
  • fixed sprint errors that caused it to not work if you were sprinting when the round ended.
  • added a team join fix, hoping to fix the issue where players get stuck in spectate.

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  • fixed a bug with sprint and healthstation LastHeal/LastSoundTime not resetting for next round, making them not work until the round time is > last rounds heal/sound time
  • Updated the plugin that removes weapons on round start, It no longer forces the game_player_equip entity to trigger on all players at the start of the round, which I believe caused a visual bug with weapons, which make them seemingly disappear when you pick up a real weapon which removed the "fake" weapon.

Let me know if the weapon bug still happens, It could also be a loadout issue.

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