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Ichalvl

Counter-Strike: Global Offensive Update - NEW OPERATION!

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### OPERATION PHOENIX


- Operation Phoenix Passes are available for purchase. They provide access to:

 - Eight maps, chosen by the community, available on official CS:GO matchmaking for all game modes.

 - An upgradable Operation Coin, that tracks all competitive matchmaking statistics for the duration of the event.

 - Exclusive access to the new Operation Phoenix Case, with 13 Community-Created Weapon Finishes.

 

### MISC

- Teammate Colors:

 - Added convar cl_color to allow players to set their preferred teammate color index.

 - Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive ("cl_teammate_colors_show 2").

 - Teammate preferred color can now be chosen when in a lobby and displays above player avatars.

- Damage can no longer be done to teammates during a freeze period in any mode.

- Fixed cs_baggage skybox texture.

- Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.

- Fixed player flair icons getting cropped on avatars in the lobby.

 

### Aug and SG556

 

- Scope dot no longer fades too quickly during online play.

- Scope dot is slightly more visible against bright backgrounds.

- Scope dot is now tinted using the player's crosshair color settings.

 

### MAPS

 

- Overpass

 - Smoothed out movement on truck in Bombsite A

 - Simplified cover in bombsite B

 - Removed some trees in upper park

 - Smoothed out ground in canal

 - Removed small walls near playground entrance

 - Tweaked cover in playground

 - Small fence at birthday area no longer block bullets/grenades

 - Simplified corridor to CT sniper position

 - Improved player visibility

 - Improved performance

 

- Nuke

 - Made wallbanging through large metal doors consistent

 - Added back pretty lighting in bombsite B

 - Made it possible to throw grenades through skylights in warehouse

 - Fixed some graphical bugs

 

### NETWORK

- Added support for threaded socket processing on clients and servers.

- Significantly reduced the size of client connect packet to be below MTU.

- Optimized split packet processing sequence.

- Client address is no longer transmitted in official game events or saved in official GOTV demos.

- Client P2P NAT requests are now always rejected when connected to a game server.

 

Rumor has it:

 


 

* Size is ~200 MB

 

Picture of the new guns:

 

HZkvhpJ.png

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Damn. The negev always gets lame skins. Been waiting to replace my anodized navy ever since skins were first added, but there still hasn't been a better option yet.

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Damn. The negev always gets lame skins. Been waiting to replace my anodized navy ever since skins were first added, but there still hasn't been a better option yet.

The new negev looks pretty good imo. Im guessing you want a new better negev skin for ze :P

 

The awp really does look sexy.

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The new negev looks pretty good imo. Im guessing you want a new better negev skin for ze :P

It's fine. But when you compare it to the stuff they are giving to weps like the Awp and AK, it's pitiful.

And ya, the #1 ZE weapon needs more options. :)

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