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Knox

This was a triumph

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framerate=/=tick rate. Tick rate is what is solely responsible for which shots register and which shots dont and which body part it hits everyone has been complaining to valve to use 128 tick for MM but they wont.

http://beta.gamercollege.net/the-revelation-of-csgo-netcode/

"So, having a lower framerate than the tickrate set on the server will cause view lags. The client will experience a choppy and inconsistent game-play. It is recommended to have an FPS_MAX greater to the tickrate when playing. So playing on a tickrate “64″ requires half the required bandwidth/cpu usage/gpu usage then playing on 128 tick."

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