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splewis

The future of hostage maps is here

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.... and it's goddamn beautiful!

FhXJUqR.jpg

This should be here on March 21st. Get ready for srs hostage action. (rounds are gonna be long as shit too!)

Edited by splewis

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I hate CSGO so much.

Prefer CSS gameplay and aging xbox 360 graphics than this.

That screenshot is a giant eye sore to me, and I can't be the only one.

There's nothing anyone can do to make me like this game.

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I hate CSGO so much.

Prefer CSS gameplay and aging xbox 360 graphics than this.

That screenshot is a giant eye sore to me, and I can't be the only one.

There's nothing anyone can do to make me like this game.

I'll give you buttsex

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Buttsmex for all?

But truly what i miss from counter strike was the Exclusive map Miami for the good ol xbox original Counter-Strike. They need to bring it back =\ sure people have made copies but the dimensions and lighting suck compared to the original

Edited by Daft2thePunk

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Rumors say otherwise.

http://www.reddit.co...afe_now/c8zim1i

"you only need to rescue 1 hostage to win the round"

and I remember that miami map. It and stadium were quite fun for me :3

Stadium got remade (albeit not that well), so hopefully miami can get remade too.

  • Added new Hostage Rescue map cs_militia
  • Update Hostage Rescue Mode rules
  • Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.
  • Hostages are now carried by CTs instead of following behind.
  • Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)
  • CTs win a round when the first hostage is rescued.
  • Reduced round timer. Round time is extended when the first hostage has been picked up.
  • Rebalanced money rewards to accommodate new rules.
  • Hostages now indicate whether they are above or below you on the radar.
  • cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.
  • Added convars to modify new hostage rules -- mp_hostages_max - Sets the maximum number of hostages to spawn. -- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage. -- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations. -- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations. -- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round. -- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
  • Added hostage entity properties for new hostage rules -- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point. -- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together.
  • The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.
  • Players always play a quiet client-side jump sound that can only be heard by the jumper.
  • Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.
  • The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.
  • Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.
  • Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.
  • Fixed in-game clipping for triple-monitor rendering configurations.
  • Added overtime indicator to GOTV spectators miniscoreboard.
  • Radar should now correctly follow spectated player when spectating via GOTV.
  • Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.
  • Steam overlay game details will now correctly show players score.
  • Fixed special characters of player name not correctly displaying in some UI elements.
  • Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.

Edited by splewis

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I for one welcome our new hostage map overlords

In all seriousness these are some welcome changes for me, hostage maps were maps I completely avoided due to their insanely T-sided-ness. Also stoked to see cs_miltia is back! And that last one: "- Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match." We've all been THERE hahah

Edited by TheDentist

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