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    Gmod TTT RDM Manager


    Rootbeer
    • Pending

    I realize that this section is for TTT:GO but we don't have a Gmod section.

    The RDM Manager is usually great but sometimes has some problems. Most of those are minor and are mere nuisances, like "View Deathscene" not showing who the victim/reported player are. This one however lead me to falsely slaying someone.

     

    Issue: Reported player claims victim attacked him first. The report's damage logs show that statement being a lie (as well as bunch of logs unrelated to the report). Upon further investigating, which I could only do after the round ended as only SO+'s can view the current damage logs (this severely limits my ability to babysit the server), the round's damage logs show that only 12 seconds before the victim died, he hit the reported player for 7 damage.

     

    Possible causes: the RDM manager could only be showing damage dealt in the few seconds before the victim's death.

     

    Suggested fixes:

    • The report's damage logs should show the victim's and reported player's interactions throughout the entire round, not simply the few seconds before the victim's death.
    • Unrelated damage logs should not be shown in the report's damage logs. Logs of the victim/reported player shooting other players leading up to the report are fine, but many of the logs shown in the report's damage logs are from across the map and clog up the log with completely unrelated information.
    • QoL: Shot logs should be shown for both the victim and the reported player. The current protocol for "He shot at me first and missed." is me waiting for the round to be over to view the previous round's shot logs, pinpointing the time of interactions between the two players, and then determining if one really did shoot first. The report's logs currently doesn't show any "fired a shot" information -- adding this would help out immensely.


    Screeny showing the report's damage logs not showing the 7 damage dealt (only 12 seconds before the victim died). Note the first point of interaction between the two players isn't until halfway down the logs -- everything above that is unrelated.

    Spoiler


    JAVZJVw.jpg

     

     

    Screeny showing the round's damage logs, logging the victim dealing damage to the reported player 12 seconds before he died.

    Spoiler

    F28F6l4.jpg

     

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    I agree on the entire round for the interactions between players I'll see if it's an easy fix. The mod author has been MIA for a year and a half I assume the mod is basically dead. Many of the bugs I am aware of, seem like too much of a hassle for me to actually figure out and maybe have a small chance of fixing...

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  • Status Definitions

    Pending = We are awaiting confirmation on this report.

    Fixed = The issue has been fixed.

    Closed = Feedback or opinion better posted on our forum for discussion. Also for reports we cannot reproduce or need more information. In this case just add a comment and we will review it again.

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