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Everything posted by Revöker

  1. ..... I asked you to confirm that earlier in the thread and YOU SAID NOTHING!!. YOU NEVER SAID YOU GAINED AN ADDITIONAL POINT IF YOU GOT IT CORRECT!. Furthermore the negative points don't even make sense. "You will Lose a point if you predict White Walker status incorrectly" So if someone predicted WW wrong but also predicted they died its a +1 then -1 so you get 0 points. BUT!!!! If they predicted they died and turn into a WW but they lived THEN and ONLY THEN should they get a negative point. I made this picture months ago when this whole thing started and you said "ya thats right" but obviously it's wrong compared to your point counting. But IGNORING all that. Here is how everyone stands up with the "in use" counting system Interesting is what percentage of someone's status we got wrong. For instance Tormund was the most incorrectly guessed character (whether alive or dead) while everyone knew Melisandre and Euron were going to die. Finally Everyone's place EDIT: It seems I still failed at figuring out how the fuck you guys are counting up the score with your rules. IMO this is how it should be counted given the rules↓
  2. Can I change Everything? Lol Im at like 5 points
  3. I would like to award Beerman Dakota "Best shitposter of Syndicate Gamers" May he keep shitposting until his last breath.
  4. @Travesty so just to clear things up is this what you mean? Or is there like a +2 points or +1 then -1 to make 0?
  6. Thank you, Revöker for your donation of 50.00 USD! Your donation will be put to good use, and helps keep this community running. Thanks for the support, Syndicate Gamers Staff and Community EDIT: TAKE IT YOU FILTHY WHORES!
  7. Why not just have double XP everyday? I really don't understand how no one seems to understand sales and incentives. You want to bring people to the server during less pop days/hours so that it can continue onto the times that already have high pop. Saturday is the highest pop'd day so by giving double xp on that day you are punishing players for playing during low pop by giving them less XP. These players are already dealing with just a few people on the server and now you rubbing in their face that they get less XP? If you continue on to benefit players who were already going to play on the weekend you will see less players during the week. Less players during the week results in a more dead server causing less players to show up on the weekend. So just like any food restaurant you need to put the good deals on days the restaurant (server) is doing the worst.
  8. Ya sorry, I didn't really want to throw your name out there but, idk IT WAS SOMEONE! Reason I did think it was either you or vex is because I remember ppl more based on their profile picture and the accused person I believe had a gril profile pic (which im sure @vexer used to have, right?) NOTE: Since I remember ppl based more on their profile picture; that is the reason when you guys change your picture I forget who you are. Which is why @Beerman is one of the most memorable people on here because of his long standing steam profile pic and name. I guess what I'm more sure of is the person wanted me to vote yes on Nau, and when I said no they got all pissy Mimic: "I do not believe he has the capacity to not be an ass..."
  9. !!!MY ULTIMATE - WALL OF TEXT!!! Being able to vote NO gave interest in recruitment Giving community members the option to vote no/abstain/yes gave us more interest in who is trying to get into the community (which made us more active). I would casually read recruitment post just to see who was appling. A lot of the time it might have been a ZE/MG/War3 player who I had no idea about, but I would learn more about them through recruitment. Now since I have little power over whether they get in or not, I have little to no interest in looking at them (power tripping am i right?) Circle jerking Now I do hate this just like everyone else does or should. Everyone is talking about Nau's circle jerked app, but to bring another one up (in Trav's defense) @Cat-o's app was circle jerked until he decided to withdraw it because he thought his group of friends didn't like him or he just didn't like the circle jerk of his app. This really pissed me off because he was slated to get in but some people decided to fuck with him and make him sweat about whether he was going to get in or not. Everyone who voted no said they were going to change their vote back to yes at the last minute, but since he withdrew it was too late. Cat-O later did resubmitted his app and then got accepted, but that wasn't without a 2nd circle jerk/meme voting to pick on him. Having to give reasons for votes on recruits is pointless As Trav/eddy and others said, trying to moderate what is a "legit" reason is pointless, and would lead to even more drama about which reasons are legit/illegitimate. Receiving post count for reffing/voting on recruits No. Vote because you want to, not for a post count. I could go on about how many sections (like introductions) are there just for post count, but I've grown not to care about post count other then a really rough gauge on how active someone has been on the forums. Voting Bot / Public vs Private voting Like @zebra the voting bot was the worst voting method I think we ever had, which tbh is what turned me off of voting initially because of how fucked up that situation was. In that time frame there were 2 people I remember the most that applied who's apps were stupid. @slyfox and @krony. Slyfox was a huge fuck up on the servers. There were plenty of people that did vote "No" on him but it would have been better if they could speak their opinion directly on his app other than the TMS thread we had. I know I for one wanted to abstain (instead of "No" because he was getting better) but still wanted to make a comment about his past; the only real place I could do that was TMS though, so that's where I did it. I ended up getting really pissed at him after he got in because of the shit he got me into regarding "CT rape day", where he ask if it was still allowed on the server to which I replied "I mean if you can get a server vote to pass, i don't see why not". TO WHICH he decides to just have a CT rape day without any admin APPROVAL or SERVER VOTE and then THROW ME UNDER THE BUS. That is why slyfox is in a dumpster on my airforce map. Krony was dealing with a different problem. Krony had so much anti-furry hate on him because of the anonymous aspect of the comment section (which should have been known was going to happen). All of which could have really turned him off from the community kind of like Cat-O, but thankfully it didn't. Voting yes/no because someone else did I have a different opinion on this than most everyone else. I think it's understandable to vote yes/no on someone because your friend did. If I have a friend like @KiD Fearless who to me has a trustworthy type of character judgement then I can believe his opinion on a recruit is true. Now if someone like the people who circle jerked Cat-O's app tells me to vote yes/no on someone then I'm not going to listen to them because I can't trust they are not just memeing or have an overall terrible character judgement. People who get triggered over something so small and forever hate people are usually the ones I can't trust in their opinion. People who also have overly strong opinions on how great or bad someone is are generally not trusted by me either. For instance when I had someone steam message me about voting either yes/no on Nau's app back in 2016 and I said no im not going to listen to you, they got all pissy and neg rep'd me on my abstain post in Nau's app. So of course I'm not going to listen to their opinion anymore. Sad to see the rep from Nau's app are all gone so i can be sure but I think it was either @Swed or @vexer but I'm not really sure of either. I'll ask it again. What is wrong with this current system? @Travesty Everyone keeps saying it but I'll say it again. That we can't vote no or abstain. Saying "If not, then the system isn't broken and doesn't need fixing." is like saying since we haven't died from eating out of the dumpster then we don't have to try to eat somewhere else. The current system isn't horrible like the bot voting was, but that doesn't make it ideal or the best. Everyone is throwing arguments at you but you are ignoring them and saying they are invalid and then claiming "What is wrong with this current system?". Actually not being able to retract your vote isn't too much of a bad thing. Its like a real election per say. Once you throw your vote in the ballot its done, you voted. Poll vote (63% Yes / 36% No) @Rayne I think your vote is a little messed up tbh. Its a bit confusing with the many yes and no word usage, and given there isn't a "x" option (other than not voting) I think it needs to be redone. Have the vote with 3→5 options with one being a "i don't care what we do" so you can gauge how many people don't care on the outcome. Also possibly have a "leaning to yes/no vote" or "leaning to ref only" options. So it should look like this ↓ How should recruits enter the clan? With Yes/abstain/No voting Leaning to Yes/abstain/No voting I don't know/care/Other Leaning to ref only With Ref only CONCLUSION @Travesty's idea of recruitment is your welcomed if enough people like you (which allows more "guilty" people in). While @Rayne's idea is a more of you need enough people to like you and not that many that hate you (which bars "innocent" people from joining). This could be thought of like "you're innocent until proven guilty" vs "you're guilty until proven innocent". Because "you're innocent until proven guilty" allows more guilty people to go free (get into the community) where as "you're guilty until proven innocent" sends more innocent people to jail (not get into the community). Both have their ups and downs. I don't really have strong feelings for either one but I'd lean more with Rayne and have No/abstain voting. Here are my list points I'd like to make Private voting would be interesting but almost pointless with public comments hides brigades until the end of voting Doesn't inform the recruit if he needs to reach out to more people Public voting allows easy manipulation of the outcome aka "voting circle jerk" Comments Public comments makes the recruit less of a mystery and easier to learn more about Anonymous comments promotes bullying Private comments are pointless because PM/DM exist Reasons for voting can't be easily moderated Little power over the outcome of a recruit results in little interest in voting or reffing Would you have been happy if you could only vote for Trump or not at all?
  10. I'm not sure if it will induce a crash or not, but it's pointless to compile in both. LDR doesn't work anyways and you are just adding file size to your map for no reason. Also I forgot to link this thread from gflclan on the issue (edited into main post) https://gflclan.com/forums/topic/33504-the-cause-of-panorama-map-change-client-crashes/
  11. If what @KiD Fearless says is true and that maps not compiled with HDR are the cause of crashing clients then we have a big problem with JB. The following list are the only maps on the server that are compiled with HDR Any map that isn't one of those will crash player's clients after a number of map rotations. Ever notice on some map changes about half to majority of the server disappears only to later connect and say their client crashed? Apparently LDR is the cause of this and a majority of CUSTOM maps are compiled in LDR. EDIT: Read more on vauff's post at https://gflclan.com/forums/topic/33504-the-cause-of-panorama-map-change-client-crashes/ FIXING Fixing maps isn't really an easy solution because of the many bugs that arise from decompiling, plus trying to match the settings that the mapper had when he compiled is hard to get a hold of. Right now I can fix the maps that I have on file listed below. Hopefully this will hold off the crashes until we switch to a map not listed (like avalaunch, @thorgot plz fix). If we can get enough maps fixed though we can hope that it will lessen the amount of players that crash on our server so that it isn't impacted as much. jb_blackout_sg_v1-0 jb_tower_b8 jb_minecraft_beta_v4-2c jb_fail_jail_b5 jb_texture_jail @JFK plz fix dojo, or I can if ya want me to. @Mappers if you still want the LDR look you can compile with HDR ONLY!!! and add a `env_tonemap_controller` and output (SetTonemapRate → 0.25)(SetAutoExposureMax → 1)(SetAutoExposureMin → 1)(SetBloomScale -1) via a logic_auto on MapSpawn. NOTE: If you set BloomScale to 0 instead then you will get a flashing map that looks like disco shown here ↓EPILEPSY WARNING↓
  12. 1.) I think everyone tries to do this until it severely delays the round by trying to explain the whole game to the person. This also really depends on server pop; 20+ makes it really hard but less than 10 and it almost always happens. Honestly I've always seen sG as way more lenient than other servers. AFK freeze? Other servers see you accidentally tap your mouse and headshot you for "looking" 2) Ehhhhh, idk how I feel on the dumb queue plugin. I can see this easily pissing off many of the Vet members. But on the other hand I believe those plugins make CT more of a serious role so people play it better and take it more of a responsibility. CT queue wouldn't be all too bad, but god I hate warden queue. Getting warden when literally the last warden did everything I had planned out to do is really frustrating and turns my warden round into a boring and wasted one. 3) I'd like the server to have this but I can't argue sG to risk their account status for this plugin. 4) As hawk said inactive SO's are better than no SO's I made this awhile ago so the current stats are a bit old but its still pretty close. These are the other jailbreak servers and what general plugins they have. The colors on the left are my opinion of the server (Blue best, green acceptable, yellow "ok", and orange a no fun). Domination is a really interesting old style to jailbreak like the CSS days. I really enjoyed the players there. The only downside is their strict map rotation and the fact they have to edit everyone with their name in it and change the style of it to old CSS design. ↓ Here is the up to date version ↓ And btw yes I do have a lot of spreadsheets on various stats. They call me spreadsheet at work.
  13. @Travesty I've really been liking this Sunday funday thing that you've been doing. The pubg custom matches were really fun and I'd like to do more, but having these other games too is just icing on the gaming cake. Really sad I missed SCP, I love that game but I had to work on that weekend.
  14. "listen to while going to work to get up to date on sG" Lol
  15. How does the F-16c JFS work? What is the starting sequence for the Main engine? What PSI are the tires serviced to on the F-16c? When do I have change the tires on the F-16c? When are my inspection intervals? Every 72 hrs?
  16. So i wanted to make sure everyone understand exactly what I'm talking about so I made a easier to read list of the effects of these changes. I'm open to modding them more but this is my up to date "rules" after reviewing these charts that I made yesterday. Removes CT's Lucky "No Terrorist got vent cell" rounds By ensuring any T will get vent cell with more than 8 or 16 terrorist Lowers individual chance of getting vent cell By removing chance of having 2 T's spawn in vent cell Spreads out Terrorist evenly between all cells Makes spawns more consistent for CT's to better predict round outcomes Buff gun cell pistols to Fivesevens with 15→30 rounds or Deagles with 7 rounds Rebel cell order 0→4 T's = No rebel cell 4→8 T's = gun cell 8→16 T's = gun + vent cell 16+ T's = gun + multiple vent cells I've also rearranged the chart but Im still messing with it. So I'll update that later. As for the vote so far, Im really leaning towards Fixing `Fail_jail` then fix `Texture_jail` (I've already started on texture) then fix `Blackout` then overhaul `blek_cocks` then overhaul `blackout` (I had ordered the vote with my preference at the top). Fixes should be really fast in comparison (a few weeks) where the overhauls are taking me months.
  17. Hey guys, So over the past few years I've fixed a few broken maps ba_jail_blackout_csgo_fix1 → jb_blackout_sg_v1-0 (v1-1 coming soon™) jb_tower_b7 → jb_tower_b8 jb_minecraft_beta_v4-2b → jb_minecraft_beta_v4-2c (v4-2d coming soon™) jb_clouds_beta02 → jb_clouds_sg_v6 (v6-1 coming soon™) ba_fail_jail_go_b4 → jb_fail_jail_b5 (coming soon) But now I want your guys opinions on somethings. First off I have planned to fix either texture_jail or some other map that needs fixing. Next I wanted to overhaul a map that badly needs it (which there are a lot of). The main difference between an overhaul and fixing is how much I change in the map. In a fix I try to keep the map exactly the way it was and to only fix things that were broken or never worked the way the mapper intended. In a overhaul I will change textures, games, layout, etc.. but I will try to keep the spirit of the map going forward. Think of ba_jail_shel_sgfix_csgo_v2 vs jb_ivanns_is_a_faggot_csgo_v2 where ivanns is a complete overhaul of the shel map and shel is just a port/fix. SPAWN PRIORITY: I also wanted to take this post to point out something subtle I've been doing in these maps that you may or may not have noticed. Its called spawn priority and I have it planned or in all the maps above. Basically I can decided which spawns will always have players spawn there and others that only get players there if there are a certain amount of players on the server. The way this works is that spawns have a priority setting from a scale of 0 being the lowest and 999 being the "highest". The player will always spawn at lower numbered priority first before moving onto higher numbers. So if I have 8 T spawns, 4 of which have priority 0 and 4 with priority of 1 and I have 6 Ts on the server then the 4 priority 0 spots will always have a player spawn in them while the spawns with 1 might get a player there (random every round which spot gets filled). MY SPAWN PRIORITY PHILOSOPHY: I want low pop rounds to have less rebelling because its just pointless (it's like a 1 sided warday). But I believe that T's should have better chance of getting vent cells and rounds should be more consistent. So with my balancing I get rid of double spawns and make it 100% chance of ANY TERRORIST getting vent cell during rounds with 16+ T's. This gives players that want to rebel a better chance of doing so and also lowers the chance of getting multiple terrorist getting the same vent cell unless there are 24+ T's. This also ties into my opinion that CT's should have helmet+armor because I'd like to raise the chance of ant T getting vent cell. Removes CT's Lucky "No Terrorist got vent cell" rounds By ensuring any T will get vent cell with more than 8 or 16 terrorist Lowers individual chance of getting vent cell By removing chance of having 2 T's spawn in vent cell Spreads out Terrorist evenly between all cells Makes spawns more consistent for CT's to better predict round outcomes Buff gun cell pistols to Fivesevens with 15→30 rounds or Deagles with 7 rounds Rebel cell order 0→4 T's = No rebel cell 4→8 T's = gun cell 8→16 T's = gun + vent cell 16+ T's = gun + multiple vent cells SPAWN PRIORITY MAP NOTES: BLACKOUT (feature not used yet)- This map has 4 cells (top row) that have a chance to get a glock in it, and 1 bottom right cell that has 1 spawn that teleports you to armory. My change would allow you not to have to fight for the gun in the cell it spawns in, and also makes it easier to do gun checks since you will have less Terrorist stacking by default (1 T per cell most of the time). TOWER- This was the first map I used this feature on. There is only 1 vent cell technically (top left) but the all the corner cells have easy access to rebel by running behind cells. These charts don't show it but I also limited the number of T's spawning on these corner cells and spread out the spawning so that once again there is less T stacking. MINECRAFT (feature not used yet)- This map ONLY HAS 8 CELLS, 2 of which are vent cells. This would by far be the hardest to use this feature on given the limited number of cells to work with. I have what I think would be best, but even that I do not like. IMO this is probably one of the only maps that is best left untouched. Fail_Jail This would really be the 2nd map that I plan on using this feature on. There are 3 rebel cells (2 vent 1 gun) with 2 spawns each (NOTE: I didn't count the vent that leads behind cells). Once again the spawn priority are spread out so that there is less T stacking. There will always be a Terrorist next to the bottom vent cell with the smoke so they can still easily rebel. Terrorist tend to spawn on the lower cells first before the top row of cells. CHANCE CHART NOTES: On the "Any T's" chance chart 100% indicates that 1 T will get a rebel cell while 200% chance indicates that 2 T's will get a rebel cell (this also applies for higher percentages). I have 8, 16, and 24 highlighted because those are around the numbers I was trying to optimize for. Relevant ppl: @Nau @Beerman
  18. Thanks JFK EDIT: @JFK Wait these are ba_jail_fail. It's nice seeing the really old versions of the map (I think i only remember b5), but wasn't there every a ba_fail_jail on CS:S? (where fail and jail swapped) Ya checking out my video I see the map name was only "ba_fail_jail" and it looks like the version I remember the most. Do you have that version? To find that phantom problem will take forever or may not be possible since it probably doesn't exist
  19. Does anyone have CS:S version of ba_fail_jail? I'm fixing up fail_jail real quick and want to reference things from the CS:S version to see how they compare. I cannot find the map anywhere on the forums or on gamebanana since I'm guessing @fontaine just uploaded the map directly to the server when he made it. ppl who I think might have it for some reason: @JFK @fps_trucka The things im looking for are original textures, spritetrail configurations, and general feeling of the map from CS:S.
  20. Abstain: current vote- 41/20 I literally stopped voting because of the new system. Not being able to really do anything to stop someone getting into the clan gives me no motivation to do anything other than to vote on people I like and know. You guys act like anyone is going to listen to our pleas of the recruit being toxic. Do you remember how that turned out 2-3 years ago? and why the new system was put in place????? I'll let you guess, but here is a hint. It might be related to this recruitment thread. IMO, I think giving yourself 4 years is a bit generous. Considering the JP was in JUL2015 after which you reapplied in MAY2016; and we just barely got into 2019. I went back and dug this up This is the shitshow that nau caused in 2016. I remember it really clearly. Nau (and his clique) were spam messaging everyone, ANYONE fucking alive in sG. People came from out of nowhere and voted yes on Nau. It later turned into a fuck @Junzou vote, where people were just voting "yes" on Nau to get at Junzo. It was all pretty fucking stupid. But because of all that chaos it was decided that we needed to change the voting system to prevent that fuckery of chaos we had going on. So then we went through like 2-3 systems before we landed on the one we have now. But most if not all of this came because of Nau. MY REAL THOUGHTS: IDGAF. You probably saw that's kind of the way I am now on the servers. I don't really have the time to put into the servers or community like I used to. I agree with @Rayne, I don't think you've changed all that much but I hope I'm wrong. The clan really has changed in the last few years since you've been gone. Your coming back has bumped the servers up a bit and if Nau coming back brings back Jailbreak then I'm all for it. I just want to make my maps and have them played on sG servers. While I do want my maps on other servers and played there, it's just not the same if the servers here aren't played. Nau even got me and some others to come back to the forums to discuss shit. That I cannot deny. But to sum it all up again IDGAF, you can join the clan. With the way shit is now I don't think it matters anymore TBH. Just for reference Here is the "JP" thread and the final vote on Nau's last sG application. OLD VOTE SYS: 33/50 Yes [Community] + 1: chris, Killer, Ollie, TCUFROGS, Rune, Renegade, HotSauce, Jodas, Tacky, Gary, Dreamhack, Minjou, Leeroy, Jiffy, Im not gay, Dogu, Dette, Destin, Jewinator, Demon, cookie, DJD, Shiro, Xlite, kevinbotz, Latias, Mr.Panda lvl 315, Meomix, Youngz, Sack, Eeiu, King Arthur, Lux, Tuxedo, RandySavage, B-cock #1, Zed, Mata, Mark, Tyrone, ven [+41] Yes [SO/VET] + 2: Ted, Howard, El_Patron, Avery, Nothing_but_fail, PeeWee, Attg, Cman, Zip, Chowder, fps_trucka, Prosak, Triv, Papyrus, Bluestreak, Towelie, Rootbeer, Rayne, Matty, iCop, Sandy [+42] Yes [Staff/LEG] + 3: Bulldog, Pike, Kordless, fontaine, Fugner, Tristan, Bite, Karma, Marine Putin, c12k, Travesty, driz, Wave, Gerald, [+42] Abstain: Jeff, Risto, Yunki, Darren, MisterTurkes, Autstin88Fan, Crobat, Jason, Vege, Reaper, scrub, Ian Kinsler, beerman, duex No [Community] - 1: Ordinary, NARWHALS, YORK, vexer, Musicfreak, Sakaro, Mofl, Ghost_a2w, Coldfuse, Cubix, Chewy, Okami, Velo, Tonee, Blue, Joscal, Piero, Water.exe, BananaPee, JOCKE, Cat-o, Freekiller #3, funky, Poseidon, dakka, sean, Mickeyy, knox [-28] No [SO/VET] - 2: Princess, xmen, Sith, Libreals, Hornycat, Swed, Taboob, ex0, Groot, lnternet., Pepper, Elmo, Sports, Revoker [-28] No [Staff/LEG] - 3: Clamps, Mimic, Face, Moose, Zach, bulletford, Eaglewonj, Crobat, AntiTeal, Eddy, Iherdcows, Junzou [-36]
  21. So now take this with a grain of salt but I looked into the bias of this vote. Using GameMe I look at the percentage of players on different teams (NOTE: GameMe isn't perfect because they use how often you select the team you want to play and not how long you played on that team). I could try to calculate the total time spent on each team, but even that isn't perfect because it still doesn't total to the amount of time people have on the server (Although I guess those are AFK spectator hours). So once again take this with a grain of salt . The further red the percentage is the more that player plays on T. The further blue a player is the more they play CT (with about +/-10% error) What I do find interesting here is that Imperium has apparently never played CT so clearly he doesn't have a vote in balance. Props to Sweetrock and Mistachang for almost always playing CT. 7 of 9 (78%) players that voted 0 armor/helmet were somewhat CT biased 5 of 11 (45%) players that voted 0 armor were somewhat T biased Finally, I wouldn't mind 0 armor + helmet because as I said I hate the one headshot pistols, having to shot 20 more times at the chest with armor is a bit unnecessary. The only problem is coding this, I know for one mappers would always have a hard time doing this without vscript; but idk how @KiD Fearless would stand up to it.
  22. Yes they do have helmets. When CT's didn't have helmets they get one dinked after the round starts because of the usps inside of the cells. CS:S Glock did 98 headshot dmg while CS:GO does 118 unarmored (armored both do 55) Even the Five-Seven did 99 headshot dmg while in CS:GO its 126 (armored is 74 for CS:S and 115 for CS:GO) I think these figures don't even tell the full story. Because the damage falloff between CS:GO and CS:S are completely different. CS:S has huge pistol damage falloff compared to the super buffed pistols of CS:GO. I'm really surprised Oldfags are the ones complaining that they want it to "be the way it used to be"; but maybe they are referring to 2014/2015 time frame instead of 2008→2012 CS:S days. While I do favor armor for cell pistols and for rebel guns in general, I do dislike it for T knifing and LR's like s4s and knife fight getting affected. Every time I have to rush to lower CT's armor when the T request s4s for LR. Tragically I've even seen the T lose s4s because of CT's armor. T's knifing CT's because they are baiting or the T wants to rebel is a lesser issue IMO but is still annoying. But this is all fucking stupid because many maps already offer helmet/armor inside or armory. So your point of CT's never having armor before is bullshit @Sean. But to be fair it isn't as widespread as I had thought or hoped it to be. Roughly 10→13 out of 28 maps have armor for CT's. The maps I checked so far that have armor are: ba_jail_new_uprise_v2 ba_jail_soar_beta2 ba_jail_spyder_csgo_v1 jb_airforce_basic_v0-1b jb_airship_r1-4 jb_arcade jb_avalanche_csgo_b6 jb_blackout_sg_v1-0 jb_tensu_v4-2 jb_undertale_v1 Interesting that most of those maps (6/10) are made by 3 sG mappers @Revöker @xmen @thorgot. Lastly, if you want to rebel every round so much just fight the CT's then why aren't you guys just playing comp? In the conversation in game you guys said "ya like anyone wants to play JB for LR", I don't understand that. LR is the core of Jailbreak, and secondly I think the interaction between T's is the other strong core of JB. Backstabbing your teammates for a 1 up to get LR or just for lul's is just great. Tossing guns to T's to rebel or just creating ridiculous situations is the fun of JB. I think people forget that T's can be creative too; it doesn't have to just be CT's that are creative in their games. This is help by having T's unmuted now after the first 30 seconds. I think I almost died when Nau was captain and had to pick his teammate but instead did trivia to pick his teammate. But really it just sounds like you guys just want an easy out to rebel at any time, I mean don't you guys like a challenge? Having armor doesn't make it impossible to rebel but just slightly harder. And to the "CT's are just bad and need to get good." This is fucking JB we are talking about. Everyone sucks at everything. Just look at Surf, Bhop, and Kz on JB maps, they all suck compared to servers that host them. JB players are mediocre in every category. TL:DR- Wall of words that says you're wrong.
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