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ATG_AGENT

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About ATG_AGENT

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  1. Jodas updated his map again to de_ww2_a3 !!! Changes raised the skybox changed the roofblock to 20 secs added a roof to the block fixed a see through texture
  2. Oh well - good luck then.
  3. Uploaded the updated version de_insulamcastrum_v1-1
  4. Jodas updated his map once again! Good job on the quick updates! Updated do de_ww2_a2 -Roofs blocked for 25 seconds (every round not just the first round, my fail) -Added bomb damage to a builduing on A ( from the bombers) Effects in your settings must be at high to see the fire. -Added a 4th ladder for non flying races -Removed 2 balcony's -Detailed an area at A more to fix pixelwalking -Detailed 2 buildings on the route to B -Fixed a Prop not showing up -Fixed a stuck spot (after the same person jumped in there every round lol) -Blocked off the graveyard -Made a few props not solid to fix Pixel walks -Added a light to B -Changed the color of some props
  5. ww2 is now ww2_a1! and has been updated! Jodas has posted as updated but i will here and the main post. Changes: -Fixed Radar -Blocked all roofs for the first 20 seconds of the round -Closed off B -added 3 ladders for non flying races -Detailed a building more -Added planes/bombers to fly over the map every 20-35 seconds -Fucked some shit up -lel
  6. Thanks for all the bug posting and suggestions! I have been contact with them and they are improving there maps as we speak!
  7. Warcraft 3 Map Event Bugs, Fixes, and Suggestions To help the map creators who want to flesh out there map with fixes and revisions, please post in this thread the Map, and the bug in an orderly manner. I will then edit this main post to collect them all in one spot. Once confirmed changes/fixes are implemented i will add them. de_insulamcastrum - MrThaco @Mr.Thaco-Olmon updated to de_insulamcastrum_v1-1 -Shifted T spawns to be in three different locations, each on separate sides of the maps to discourage CT's from going outside -Added a secondary spawn for CT's in the Front Entrance to allow for faster times to Bombsite A for them and to make rushing to Bombsite A and planting more difficult -Added 2 "Under construction" towers to the outside providing more cover to T's who are approaching the castle -Added a entrance from Water to Bombsite A with a Ladder and a drop down from Front Entrance to Bombsite A to allow for more verticality and a harder time holding the Bombsite -Added a entrance into the back of the Main Castle that is quite difficult to get into (Will fix in the next update) -Added Projector in Classroom showing the most important information in the map -Fixed getting stuck in barrels in Wine Room -Fixed getting stuck between boxes on Bombsite A de_ww2 - Jodas @Jodas updated it to de_ww2_a1 Changes: -Fixed Radar -Blocked all roofs for the first 20 seconds of the round -Closed off B -added 3 ladders for non flying races -Detailed a building more -Added planes/bombers to fly over the map every 20-35 seconds -Fucked some shit up -lel Updated to de_ww2_a2 -Roofs blocked for 25 seconds (every round not just the first round, my fail) -Added bomb damage to a building on A ( from the bombers) Effects in your settings must be at high to see the fire. -Added a 4th ladder for non flying races -Removed 2 balcony's -Detailed an area at A more to fix pixel walking -Detailed 2 buildings on the route to B -Fixed a Prop not showing up -Fixed a stuck spot (after the same person jumped in there every round lol) -Blocked off the graveyard -Made a few props not solid to fix Pixel walks -Added a light to B -Changed the color of some props Updated to to de_ww2_a3 -Raised the sky box -Changed the roof block to 20 secs -Added a roof to the block -Fixed a see through texture de_exodus_blue_v1- Killer @KiLLeR de_prisoncity - BubbingScrubbles @turbulance cs_jailbreak_v1 - Kid Fearless @KiD Fearless
  8. I would like to congratulate the creators of these maps who have passed Primary Inspection! de_insulamcastrum - MrThaco de_ww2 - Jodas de_exodus_blue_v1 - Killer de_prisoncity - BubbingScrubbles cs_jailbreak_v1 - Kid Fearless The maps will be on the server starting 15th of July for one week. During this time you will have the chance to play and experience them. After the week is over there will be a vote to decide who the Winner(s) are for this event. There will also be Bonus Experience for all who show up and play these maps! As you play these maps, keep in mind that the authors have the intention of updating and improving them as time goes by. These are the maps that will be played for the event, but are not the final products. Please look forward to there updated versions
  9. As soon as im done with the primary inspection - i will post the maps that made it through.
  10. As per what jodas quoted the maps are being looked over in the Primary Inspection atm. On the 15th they will be up to play for a week - as well as bonus experience!
  11. - Can now cancel deathbringer respawn with +ability, however this still "uses" the respawn skill - Fixed a bug with the changes to the nomination menu causing crashes the last few days - Lobotomize now checks for ult immunity - Boots of unyielding should now stop bash - Bloody Dagger (Succubus Hunter) changed to magic damage instead of physical, dropped damage bonus from 30 to 15 since physical damage is halved by armor
  12. Changed Status to Fixed
  13. You can cancel deathbringer respawn with +ability, however this still "uses" the respawn skill for the round.
  14. Death Bringer released at 8250
  15. I don't see an issue with this, maybe try fixing shader options on your end?