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Everything posted by Ice

  1. Zombie Escape Suggestion Thread

    Map Suggestions: ze_a_e_s_t_h_e_t_i_c_v1_1 ze_chrono_trigger_b3 ze_doom_p2 (StarSlayer linked an older version of this map in his post) ze_elevator_escape_p2 ze_ashen_keep_v0_3_csgo3 (StarSlayer linked the Source version, not the Global Offensive version) ze_games_v2_1 ze_great_crate_escape_v6 ze_industrial_dejavu_v3_3_3_e2_d ze_island_escape_p3 ze_mirrors_edge_reborn_v4_2_p3 (StarSlayer linked an older version of this map in his post) ze_naruto_p (StarSlayer linked the Source version, not the Global Offensive version) ze_trainescape_final_p2 Map Updates: Version we have -> Newest version I know of ze_30_seconds__b21_p2 -> ze_30_seconds__b22 ze_bioshock_v6_2_csgo4 -> ze_bioshock_v6_2_csgo6 ze_bunker_escape_v1_1 -> ze_bunker_escape_v1_2 ze_deadcore_c18 -> ze_deadcore_v1_1 ze_death_star_escape_v4_3_p2 -> ze_death_star_escape_v4_5 ze_greencity -> ze_greencity_fix ze_insensible_sr8gm6yj12hs7_rg_v9_3_1 -> ze_insensible_sr8gm6yj12hs7_RG_v9_6 ze_lila_panic_escape_v2 -> ze_lila_panic_escape_v3 ze_project_alcaria_v1_7 -> ze_project_alcaria_v3 ze_raccoon_facility_v6b -> ze_raccoon_facility_v6b_p ze_roof_adventure_v6 -> ze_roof_adventure_v7_1 ze_sky_temples_v2a -> ze_Sky_Temples_v3 ze_titanic_escape_v2_3_p -> ze_titanic_escape_v2 (They were ported by different people. The one I linked is a better port.) Map Duplicates: We have 2 versions of boat escape, 1 should be removed since they are basically the same map. I favor ze_boatescape5_csgo_b4 but honestly don't care that much which we keep. Here are the 2 versions we have: ze_boatescape101_p ze_boatescape5_csgo_b4 Admin Nominations: Move Christmas maps to admin nomination only (meaning in server files but without their names in the text file the nomination plugin pulls from) and replace with normal equivalent (if applicable): ze_dangerous_waters_xmas_v2_4 -> ze_dangerous_waters_v2_final ze_sorrento_xmas_v1_e2 -> ze_sorrento_escape_v2 ze_christmas_infection_p -> ze_christmas_infection_p2 (Update then move to admin only nom please) Although we have ze_otakuroom_v5_6f, these 2 maps are completely different (Different paths but based on the same kz map, so they are different versions. Like the 2 versions of rizomata we currently have on the server). Even though they are different though, I don't think both should be in normal nominations since most people won't want to go from one weeb map to another: ze_otakuroom_v3_4 This map would be for an admin to swap to when there aren't enough people to do a normal ze map. It is basically just a mashup of end lasers in other zombie escape maps that people can just practice on alone or with only a few people on the server: ze_training_map_v1_1 (Workshop link but is under 150 MB, so just convert the gma file to a bsp and add. (Or ask AntiTeal (previous ZE Eng) for the bsp since it is his map))
  2. Player skins not loading?

    I'd assume that the reason you are getting black models is that the resources for the model failed to download but that the model downloaded fine (though I could very well be wrong). Try opening the model in the model viewer in Counter-Strike Global Offensive - SDK (you can download this by going to "Tools" part of your steam library) and see if it looks fine there. If it shows up as black in the model viewer, go to the materials tab at the bottom, select one of the materials on the left menu, then select $basetexture on the right menu. When you do this, you should see a file path like "models/player/some folder/model name/texture name" or something similar. Go to \Counter-Strike Global Offensive\csgo\materials\ on your computer (would be inside where you download your steam games), then navigate based on the file path that the model viewer gave you. If there is nothing there, it means you don't have the materials for the model downloaded. If there is something there, make sure it is named what the model viewer expects it to be named, as if the name is even 1 letter off, it won't be shown. Although these steps may not necessarily fix your problem, they might at least identify why you are getting the black models. If it shows up perfectly fine in the model viewer and the materials are where they are supposed to be, I have no idea why you are getting black custom models.
  3. Zombie Escape Suggestion Thread

    Both GFLs (the CS:S and CS:GO ones) have no knock back at all on nades, only slow... He means knock back like what steam gamers have, where the direction is based on where the person who threw the nade is relative to the zombie. He doesn't mean what we used to have, where the direction was based on where the actual nade was relative to the zombie.
  4. Zombie Escape Suggestion Thread

    Star linked a broken port of feywood anyways. There is a new port that came out on February 2nd on Net4All that I think has working hp, though I haven't tested it myself (only been told it should be fine). The link for the newest port should be: http://storage.net4all.ru/fastdl/csgo-ze/maps/ze_ffxii_feywood_b4_k1.bsp.bz2. (Note that one can't test boss hp alone, since it was the scaling that was off. Would need a decently full server to test it). As for the other maps, farmhouse crashes all CS:GO servers (or at least it was doing it about a month ago), so you won't find any servers running it. We used to have it as the default map for a while, but it was removed when a CS:GO update started making it crash. Also, starwars and skyrim are over 150 megabytes. Iirc, our fastdl won't support maps of 150 or greater.
  5. Lets Pop JB 1/20/18

    If you actually want to bring it back to life, you should all try to pop it at the same time every day. Just doing one day every now and then will pop it for the day, but it won't be enough to bring back a stable population.
  6. For those that don't know, there is an admin-only zombie skin on Zombie Escape that is some giant pillow thing. This skin broken in that it lies completely flat on the ground when you crouch, and it has a massive head hitbox compared to the normal zombie skins. However, the worst part is that admins are randomly forced into this skin, even when they use !zclass to specifically swap off of it. Regardless of the fact that the skin is broken, admins being forced into a giant, white target is INCREDIBLY annoying. If this skin could be removed entirely, I would be incredibly grateful, and I don't believe many admins would mourn the loss of being made into a giant, fucking target. If an admin zombie skin is required, please at least choose a model that doesn't contrast as much in comparison to other zombie models so that we aren't immediately targeted. Picture of the skin for those that don't know what it looks like, here is it standing up and crouching:
  7. ze_pizzatime_v9

    We added pizzatime in the past, and regulars constantly complained about it. If this is added, it should probably be a map that only admins can swap to in the same way that wanderers v2 is right now, since pizza killed the server multiple times before.
  8. Maps taking up space?

    Personally, I like playing rarely played maps whenever they come up. They are a nice break from the constant stream of the same 10 or fewer overplayed maps that we play 90% of the time.
  9. ZE Supporter Change

    Or, in terms of !spec, we could just stop giving a fuck about people avoiding point lose since it only affects them and points are useless anyways. Of course, then we wouldn't be able to give a basic command to supporters to get more $$.
  10. Ref, been on ze for a while and is fun to play with.
  11. Ref. Always been fun to be around on ZE and has been around for a while.
  12. 21/20 Ref. Start has been on ZE for a long time, and I have never even seen anything negative come from Start. Great player to be around.
  13. Tilex Event this weekend

    Truth =/= Blue level. Truth is like normal blue level up until boss, then the boss is harder with a 2nd, yellow boss spawning. We have beaten normal blue but not truth
  14. Name: Ryan Age: 19 Location: Seattle, WA during school year. Los Angeles, CA during summer months Steam ID: STEAM_0:0:40636353 Provide a link to your GameMe profile: ZE: http://sg.gameme.com/playerinfo/1120741 War3: http://sg.gameme.com/playerinfo/1219365 Favorite Server: Zombie Escape About Yourself: I have been playing on the sG Zombie Escape server for about a year and a half. However, I may not be able to play as much as before because I am now a freshman in college now and have to actually study now (I had planned to apply next month but then remembered I have finals then so can't play as much D:). Other than playing Zombie Escape, I enjoy programming and reading (favorite genres are Science Fiction and Fantasy). Do you use a Microphone?: I cannot at least in my current dorm due to it having 24/7 quiet hours in place. Have you previously been a member of a gaming community, if so which one?: I have been an admin on a deathrun and a jailbreak server in GMod, but both have long since died (Also had an admin position on a csgo mg server, but I hardly did any admin work on it since the owner was on 90% of the time I was on and he wanted to handle all problems). Questions or Comments: None at the moment, though if any come up, I won't hesitate to ask. Referrals (need at least one L2 or above): @AntiTeal @Lv. 100 Crobat @FreeLancer @Leeroy Link to Introduction Thread:
  15. Official Complaint Department Discussion Thread

    If the Steam ID that Ollie gave on the ban appeal is correct, then this is his sourceban page (Though I don't know if that actually was the right Steam ID or not). The permaban for that Steam ID has the reason "racist report then leave/toxic player." Also, under the "Blocked" row on the permaban, it shows 68 blocks with the name HexHasSixSides, so it probably is him.
  16. did i get in yet

    Votes are tallied at the end of the month (so either today or tomorrow I would guess). Then staff updates the post title with denied, accepted, etc. and make a post in your thread saying the result. Just look at previous applications to see how it will turn out. Since you met the ref requirement, unless something like a 30+ minute ban or something else happened this month that would disqualify your app, I would assume you are going to get in when they tally the refs.
  17. C++ Number Array Help Request!

    Couldn't you just do: std::cout << "Your array was:"; for (int i = 0; i < numbers.size(); i++) { std::cout << " " << numbers[i]; } std::cout << std::endl; instead of cout << "Your array was: " << numbers << endl; ? Also on a separate note, I think there are some things to improve (although these are just of my opinion). You shouldn't use a namespace with "using namespace", you should instead preface your stuff with the namespace (ie. std::cout instead of cout). You don't need numSmallest and numLargest as all you are doing is putting tempSmall and tempLargest into them. You don't really need a separate function of numCalc for that (unless your class requires it like this for some reason) since all your main function is doing is calling that and ending. When you close your loops checking for smallest and largest numbers (which don't need to be loops tbh), put the closing bracket on the same indentation as the "for" keyword is and indent everything inside those for loops as well. You don't need separate loops to find smallest and largest numbers. Also, your testing loops check the exact same thing, but 10 times. if you wanted it to iterate through each value (which as I said, you don't need this at all.), you need numbers[k] and numbers[j] in them, not numbers[ i] in them. Even though you know your array is a size of 10, you should still use .size() as it explains immediately to someone viewing your code what you want the stopping point in your for loops to be based on rather than some arbitrary number. All functions should have a comment explaining any preconditions, what it does without explaining how it does it, and explain what it will return or print out (if anything). You should add spaces around operators like =, <, +, etc. Only language I know of where it is better style not to is html. If my memory serves me correctly, system ("pause"); is windows specific. You should try to avoid stuff that is OS specific if possible. Also, although this one is more opinionated, C++11 introduces something called uniform initialization which is favored more than copy initialization (what you are using), at least from what I have seen. This is mainly because it turns what could be a runtime error into compile-time error. Also, some of this may be wrong and I apologize if so. I have only used java and web programming stuff recently and this is all going off memory from a few years ago. Finally, if this is for a class, you shouldn't post your code online as it could be stolen and plagiarised. Edit: @Moose , you cant do [i] because it isn't escaped. It italicizes stuff.
  18. My ZE event token wins

    Would probably be better to post tokens on the forums/give them to Crobat at the end of the event, so you don't have to make multiple posts or edit a previous post every few days for new tokens. Just a suggestion, but if cro said to go ahead and post them and I wasn't aware of it, just ignore me.
  19. Deadcore Event?

    Should probably do a map that people know better since I am pretty sure that even most of the regulars on the server don't know this map. Something like frostdrake or santassination would be better since they are also hard, we haven't beaten them any time recently, and regulars know the maps fully (or at least most do). That being said, anything like a normal 1-map event like what all other ze servers have would be amazing, regardless of the map
  20. ZE Team Wars (Nov-20 - Nov-27)

    Thanks for the delay! This means I can play with my normal playtime during the event!
  21. Yes, although you have to edit the game files and can have at most 3 radio menus (not to mention some people like to keep the default radio commands). This plugin allows you to create and change them much easier and instantaneously and doesn't have the downside of removing the default radios for people (like myself) that want to keep them. Moreover, with this plugin, even if you prefer to edit the game files, you still can. This just adds the option so you can do whichever you find easier. Finally, it isn't like I am asking the engineer to spend time creating an entirely new plugin for something you can already do by editing game files; I am asking that a plugin that already exists on the Zombie Escape server is just copied over to war3. EDIT: Reading this over, my response (specifically that last sentence) sounds a bit snarky. Didn't mean to come across like that, just trying to make my points clearer on why I want this plugin added.
  22. Can the War3 server get the sm_createmenu plugin (created by AntiTeal for the Zombie Escape Server) added to it? The plugin allows each person to create their own Source Mod radio menus (see the picture if you don't understand what I mean). This command can be incredibly helpful if you have a lot of binds and cannot remember which key goes to which bind or if you dislike the provided menus that the server offers. The command is used in the style of "sm_createmenu Title | Command 1 | Menu Option 1 | Command 2 | Menu Option 2| etc." If you hit the max length of commands in a menu, just make the menu into an alias and make a new menu that has all of the aliases in it (also menu options each have a max length of characters). Any server commands can be put into the menu (not option changes like voice_enable though) and when you click the option, it will execute the command as if you put it into the console (so you don't have to worry about people using commands they shouldn't have access to). Here is an example of a simple menu I created that could be used for war3 (radio menu shown in picture): "sm_createmenu War3 Menu | say changerace rotd | Race of the Day | say CHEATER | Whine | say changerace random | Random | say buy tome | Buy Tome" Picture of the menu and console with the command in it If you have any questions about it, either ask me and I'll answer if I know the answer (or ask Teal since he made the plugin) or jump on the zombie escape server and try it out since it is already on there.
  23. In case anyone doesn't read the CS:GO patch notes, they added one of the best things yet to CS:GO: voice_player_volume. If you don't know what this is, here is the patch note on it: Yup, that means you can now lower the volume of people playing music so you can hear the game while listening to great tunes at the same time! You know how you didn't use to be able to mute someone only over voice chat, even if you still wanted to read their text chat? Now you can! Is Lv. 100 Crobat using his old, incredibly loud mic again? No problem, you can lower his sound! Just thought I should mention this useful command here for those who weren't aware of it since it is a great alternative to blocking communication.
  24. Making a ZE map and want opinions

    Trucka made a post kind of this before when he was thinking of making a map, so if you need ideas, you can look at as well as get new input. Here is the link if you never saw it before: