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Everything posted by Ice

  1. Ice

    Rebel announcement and lego maps (Poll)

    If they are turned red, would you want it to be for the whole round, or would you want them to turn red when they hurt a ct and then gradually fade back to normal color? Red stands out like a sore thumb on most maps, so if you are sniping and stay red forever, it will be much easier for cts to spot your hiding spot. If it fades, you can at least snipe a ct and then hide and wait for the red coloration to fade off before fighting again. Fading red still lets cts quickly and easily see which terrorist shot them as long as the t isn't hiding. If you want rebelling to just be harder in general, as well as cts never forgetting who is rebelling, I guess perma-red would be better though.
  2. Ice

    NEW: sm_hosties and thirdperson command

    Of a few other servers that I have played on, the rebel lr was perfectly fine for rebelling t's to use (gives them a chance in a 1vX scenario they would usually lose since it gives hp based on how many cts are alive at the time), so I would recommend that if you don't want this functionally, make the rebel lr blocked if the hosties command flagged you as rebelling (don't block the entire menu as the other lrs already require the ct you are going against to accept the request if you are rebelling), don't just add a rule against it. Otherwise, people will come from other jb servers that run the command and think it is fine to chose the rebel lr when they are already rebelling and then get punished for that. Or just be like other servers and allow rebels to use the rebel lr and get a decent chance as the last t alive like how other servers do it. Either way would be better (at least in my opinion) than adding a rule against using it while rebelling.
  3. Ice

    The Uncle Of ZE has returned

    You all can't count, messing up the ref amount each post >.> This guy is clearly too much of a nerd for this clan and played ZE (Yuck). -2/20 [Yes +1]: Mike Hunt, SpartanSakaro, Ice (+ 3) [No -1]: Starslayer, J.Five, Vexer, Don Juan, DR3Y (- 5) There, the count has been all fixed up.
  4. Ice

    Official Complaint Department Discussion Thread

    If bravosquad gets unbanned and then comes onto bhop, I might just leave sG bhop fully. I had to deal with him before on ZE and not only was he racist, he was as toxic as one can possibly be. I'd also love to point out how after being banned, he went to this thread to complain about sG just being a circle jerk and in regards to his racism, he refered to it as "No fun and no jokes allowed." Here is the page if you want to go back and look at it yourselves (as well as the comments he made on the server since Clamps was kind enough to screenshot those), he has the forums name ColonelChaos there: http://www.joinsg.net/forums/topic/66913-official-complaint-department-discussion-thread/?page=84
  5. Ice

    Jailbreak Server Suggestions

    @AntiTeal's games plugin broke a long time ago when Valve required all webpages that were opened by a server to start with http:// and https:// iirc. His sounds and youtube plugins on Zombie Escape also broke at the same due to this csgo update.
  6. Panorama, for whatever reason, decided to remove the ability to view the community server browser while already connected to a server. After about 20 minutes of looking, I found that the command "gamemenucommand openserverbrowser" opens the browser, so combine that with "gameui_activate" (the command to open the pause menu), and you can view the community server browser while connected like before. I recommend binding "gameui_activate ; gamemenucommand openserverbrowser" to a key like F1 if this is important to you, otherwise just leave the server and then look at the community server browser the normal way using panorama. Hope this helps anyone else that was annoyed by this so that you don't have to waste time looking for a way to open it like I did. EDIT: As of 7/18/2018 Valve re-added the ability to view other community servers while in a server, so this is no longer needed.
  7. Doesn't the Play CSGO button only appear when you are not currently connected to a community server, getting replaced instead by a "Resume Game" button? As I said in my post, the point of this command was so that, like before, you can view the browser without having to leave the server. I change servers constantly based on what map the servers are on, so I really wanted this feature back, hence why I looked for the command. Could also just be I am blind and it is in also Panorama and under something other than Play CSGO as well, but I couldnt find it
  8. Ice

    Weekly Style Thread

    1 tick auto strafe with 5 air acceleration
  9. ref 4/20 EDIT: Not sure if this ref counts cause I gave the ref as SO but just quit and am going back to level 1 before the month ends. If it doesn't count, some RO fix the end count, please.
  10. Ice

    Zombie Escape Map Idea.

    The map is currently buggy. The first bug is that if the cts get to a part with custom gravity and lose, they will keep the custom gravity going into the next round. The 2nd one (which is far worse) is that in the minigame where you dodge the 4 sets of laser walls 3 times while the ground breaks, the cts can grief each other and shoot out the ground instead of only having the map break the ground. Additionally, sometimes when all the CTs fail a minigame, the map thinks a ct still won the game and doesn't end the round. The first bug can be fixed if an admin does !gravity @all 1 on round start, but until the 2nd bug is fixed it can't be added because people will grief it.
  11. Ice

    Stoned Zombie Run

    Actually just going to be done on the first map of the event if more than 25 people are on. Looks like I need to make sure I am on right at the start of it. On another note, if an admin wins supporter or admin as a prize, can we get credits instead or just can't redeem that achievement? EDIT: And just like that the easy achievement is removed
  12. Here is his gameme profile for ZE since he forgot to add it, he has about 250 hours on the server: http://sg.gameme.com/playerinfo/1284719 If a staff member moves this to pending, count me as a ref.
  13. Ice

    Mudkip's Application [DENIED]

    Here is his gameme profile for ZE since he forgot to add it, he has about 320 hours on the server: http://sg.gameme.com/playerinfo/1062396 Also, if a staff member moves this to pending, count me as a ref, he is a good kid.
  14. Ice

    Prob on wc3..

    If you mean the first person gun and arm models, type "record 1" in the console and they should reappear. Then just type "stop" to stop the recording and they should stay there.
  15. Ice

    Wifi Problems

    Ah yes, I see why this post was so important to necro something that hadn't been responded to in a month. It brought so much to the table and will help trigger or anyone else with similar problems solve them completely or identify what is going wrong. If you don't need posts for your application, kindly don't shit post on old threads. It is better to have low activity than shit post for a higher count.
  16. Played with him a couple of times, seems chill Ref 8/20
  17. Ice

    ZClass Debate

    Since it is kind of obvious people want this, here are some examples of classes from the creator of zombie reloaded that we could use/improve upon (it also includes human classes if we wanted those, although please don't allow for human classes like the human_light in the examples that are immune to infections): https://github.com/Franc1sco/sm-zombiereloaded-3-Franug-Edition/blob/master/csgo/addons/sourcemod/configs/zr/playerclasses.txt Just make sure that the zombies have the same jump height as humans (They also are a bit faster by default right now, but if we add a speed zombie, it doesn't matter if the default is faster or not). Also, this feeds into allowing players to pick zombie models because this allows the engineer/advisor to set a model for each class.
  18. Seemed like a fun player to be around during the jb event and did a fine job admining from what I saw. Ref 12/20
  19. Ice

    Skins that won't load

    The hands stretch like that because the player has custom gloves. Used to be fine until the CS:GO gloves update broke custom models' hands, so AntiTeal fixed them and that bug was introduced (also introduced the bug where a few maps override the models' custom hands with default hands (I think mako does for a specific example of a map)). Not sure if it can be fixed because Teal knew about it back when he was fixing the hands (at least I am pretty sure he did), yet it wasn't fixed then.
  20. Ice

    Zombie Escape Suggestion Thread

    While I personally prefer default zombies, if we do get custom z classes, don't include a zombie that can jump higher. There are jumps on a few maps that are only a little bit too high to be made as of now, and an increase in jump height would allow zombies to get to places/use shortcuts that humans cant access and were not intended by the map creator.
  21. Ice

    Zombie Escape Suggestion Thread

    Map Suggestions: ze_a_e_s_t_h_e_t_i_c_v1_1 ze_chrono_trigger_b3 ze_doom_p2 (StarSlayer linked an older version of this map in his post) ze_elevator_escape_p2 ze_ashen_keep_v0_3_csgo3 (StarSlayer linked the Source version, not the Global Offensive version) ze_games_v2_1 ze_great_crate_escape_v6 ze_industrial_dejavu_v3_3_3_e2_d ze_island_escape_p3 ze_mirrors_edge_reborn_v4_2_p3 (StarSlayer linked an older version of this map in his post) ze_naruto_p (StarSlayer linked the Source version, not the Global Offensive version) ze_trainescape_final_p2 Map Updates: Version we have -> Newest version I know of ze_bioshock_v6_2_csgo4 -> ze_bioshock_v6_2_csgo6 ze_bunker_escape_v1_1 -> ze_bunker_escape_v1_2 ze_deadcore_c18 -> ze_deadcore_v1_1 ze_greencity -> ze_greencity_fix ze_insensible_sr8gm6yj12hs7_rg_v9_3_1 -> ze_insensible_sr8gm6yj12hs7_RG_v9_6 ze_lila_panic_escape_v2 -> ze_lila_panic_escape_v3 ze_project_alcaria_v1_7 -> ze_project_alcaria_v3 ze_roof_adventure_v6 -> ze_roof_adventure_v7_1 ze_sky_temples_v2a -> ze_Sky_Temples_v3 ze_titanic_escape_v2_3_p -> ze_titanic_escape_v2 (They were ported by different people. The one I linked is a better port.) Map Duplicates: We have 2 versions of boat escape, 1 should be removed since they are basically the same map. I favor ze_boatescape5_csgo_b4 but honestly don't care that much which we keep. Here are the 2 versions we have: ze_boatescape101_p ze_boatescape5_csgo_b4 Admin Nominations: Move Christmas maps to admin nomination only (meaning in server files but without their names in the text file the nomination plugin pulls from) and replace with normal equivalent (if applicable): ze_dangerous_waters_xmas_v2_4 -> ze_dangerous_waters_v2_final ze_sorrento_xmas_v1_e2 -> ze_sorrento_escape_v2 ze_christmas_infection_p -> ze_christmas_infection_p2 (Update then move to admin only nom please) Although we have ze_otakuroom_v5_6f, these 2 maps are completely different (Different paths but based on the same kz map, so they are different versions. Like the 2 versions of rizomata we currently have on the server). Even though they are different though, I don't think both should be in normal nominations since most people won't want to go from one weeb map to another: ze_otakuroom_v3_4 This map would be for an admin to swap to when there aren't enough people to do a normal ze map. It is basically just a mashup of end lasers in other zombie escape maps that people can just practice on alone or with only a few people on the server: ze_training_map_v1_1